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Thread: map resource.

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    tornnight's Avatar Forum Bot
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    Default Re: map resource.

    Thanks!
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  4. #4

    Default Re: map resource.

    no problem, odd what you can find when your looking for something else entirely, but im sure they will come in usfull somewhen.

  5. #5

    Default Re: map resource.

    Ok was mucking around with resources and came up with this, use a spare resource to use as a village or town image, ( i resude the port one and edi8ted out the boats with more buildings) place on map to show other settlemets that make it appear the region has more settlements, this resoucre if placed on a forrest tile then allows units in it to be hidden in ambush, lets call it the garrison of the village or town, which is a good feature, alongside haveing the map appear to contain more settlemets and look more full of places.

    now if you can link this resource to unit creation, and ill look at that tonight, you can therfore have a merchant in there, and then raise troops from this resource rather than garrison it, in this way allied troops could become available.

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    tornnight's Avatar Forum Bot
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    Default Re: map resource.

    Very neat idea. However, I don't think there is any way to test if a merchant is on a resource from the build tree.

    It would be a great new resource though and can be used to differentiate populous provinces. I love the idea.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  7. #7

    Default Re: map resource.

    Quote Originally Posted by tornnight View Post
    Very neat idea. However, I don't think there is any way to test if a merchant is on a resource from the build tree.

    It would be a great new resource though and can be used to differentiate populous provinces. I love the idea.
    Sorry my bad, what i ment was its an either or situation, you have either the merchant activate the resource, or you have agarrison hidden in the resource in ambush mode, because you cant have both on it at the same time.

    could be expanded, for instancs, villages and towns being represented as feeders of the major settlements, in that way you you can have more visual variety, and more options of use of resources as tags.

    the placement of these reources is also intresting, you can make them outlying trip wires when they are garrisoned, that have to be reduced before you can get to the main settlement, or have them spread around randomly, all in all very intrtesting possobilitys of increasing the map use.

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    tornnight's Avatar Forum Bot
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    Default Re: map resource.

    I don't see how you could test garrisons on them.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  9. #9

    Default Re: map resource.

    Quote Originally Posted by tornnight View Post
    I don't see how you could test garrisons on them.
    i dont understand what you mean?, can you ask again?.

    By garrison i ment that if you place units in them, they become hidden because you over;ay the resoucre on a tree terrian tile, thus the garrison can ambush. if otoh you want to activate the hidden resource, you dont have a mil unit acting as a garrison, you insert a merchant, and then you gain the resource value instead.

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