Road to Jerusalem v3.0 Public Beta 2 Bugs

Thread: Road to Jerusalem v3.0 Public Beta 2 Bugs

  1. Rammstein's Avatar

    Rammstein said:

    Default Road to Jerusalem v3.0 Public Beta 2 Bugs

    Post your Road to Jerusalem v3.0 Public Beta 2 Bugs here:


    List of bugs in Beta 2:


    Dismounted Kataphractoi, Dismounted Armored Clergy and Dismounted Teutonic Knights had no ap bonus fixed
    Aragon Family Names wrong fixed
    Merchants make to much money fixed
    rebel officer for byzantium troops has no texture fixed
    Some buidling pictures missing for Aragon fixed
    All units now have -1 defence fixed
    Some few crahes from 1100-1150
    Last edited by Rammstein; July 04, 2007 at 02:00 PM.
     
  2. Rammstein's Avatar

    Rammstein said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    first bug was found by Valor:

    Aragon Family Names, I forgot to update this files.


    put this files here:
    C:\Program Files\SEGA\Medieval II Total War\roadtojerusalem\data\text



    here are the files you need:
    Last edited by Rammstein; July 01, 2007 at 09:27 AM.
     
  3. Plautus's Avatar

    Plautus said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Exactly the same bug then in beta 1:
    Only another year:

    1130 - playing as england and while scotland attacked a rebel army between edinborough and york NASTY CTD!

    18:29:17.037 [system.io] [warning] open: roadtojerusalem/data/world/maps/campaign/imperial_campaign/radar_map_background.tga is missing
    18:29:22.239 [system.io] [warning] open: data/models_strat/residences/textures/NE_ship_dock.TGA.dds is missing
    18:29:22.395 [system.io] [warning] open: data/terrain/aerial_map/water.tga.dds is missing
    18:29:22.458 [system.io] [warning] open: data/terrain/aerial_map/tile_models/alpha_pages/mountain_mask.tga.dds is missing
    18:29:22.505 [system.io] [warning] open: data/terrain/aerial_map/tree_models/textures/conifer_01.TGA.dds is missing
    18:29:22.505 [system.io] [warning] open: data/terrain/aerial_map/tree_models/textures/conifer_winter.TGA.dds is missing
    18:29:22.536 [system.io] [warning] open: roadtojerusalem/data/world/maps/base/water_surface.tga.dds is missing
    18:29:53.249 [system.rpt] [error] Medieval 2: Total War hat einen unbestimmten Fehler entdeckt und wird jetzt beendet.
    Last edited by Plautus; July 01, 2007 at 11:33 AM.
     
  4. Rammstein's Avatar

    Rammstein said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    the log doesnt show nothing, and you say its the rebels fault could be.
    Where does this rebel army come from, does it just spawn there?

    could you try to attack it, before the scots do?
     
  5. gfortune said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Updated the historical Saxon family tree as of 1067. Does not include the Aragon text fix.
     
  6. Kalos's Avatar

    Kalos said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Dismounted Kataphractoi, War Clerics, and Teutonic Knights should all do Armor Piercing damage.

    I also fixed the dismounted kataphractoi icon. Extract this to your roadtojerusalem/data/ui/units/byzantium folder.

     
  7. Uryens said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    I was just going to post the same issues as Rugin be he beat me to it lol.

    I also saw that Cambridge for the Saxons no longer has a garrison.



    EDIT: I re-installed the mod and behold there was a garrison at Cambridge again. Very strange but I dont think its an actual bug, I think it was just my glitch.
    Last edited by Uryens; July 02, 2007 at 05:39 PM.
     
  8. Rammstein's Avatar

    Rammstein said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    @Rugin84

    yes your right thats because Aragon is intern in the game Normans. so they look like egnlish. I will change the vocie type.

    @Uryens

    I dont know if its the same problem as with you but I noticed the install is working strange sometimes because of write protected files. I will ake anotherone soon.
     
  9. Earende's Avatar

    Earende said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    After first upgrade at a leather tanner...

    I have plated knights! And no weapon upgrade?
    Last edited by Earende; July 02, 2007 at 06:40 PM.
     
  10. Nemotrox said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    i've been playing the beta 2 and this'll be first post in awhile

    1) VERY good game, everything feels better than vanilla and other mods (rtj included). enemies using good compositions, a.i. is building nice territories -there may still be a problem where allied factions are weakened tho (i think its just med2 issue tho)

    2) a small error, the mounted rebel general in ajaccio or firenza (sp?) one of them didn't appear, can't remember which, but on one there were only horses... maybe 'mounted seargents' for rebels error? Mailed knights worked fine i remember.

    3) Portugal had invasion and took a small territory then seemed rather peaceful, it was a nice addition -if you want some portugal appears/has a home graphics just let me know

    4) money system seems a bit strange for Milan, i think there needs to me a much higher price on italian militias because of their overall dominance of all early troops... and make a few castles in Italy to balance money with troops (firenza is a good candidate)

    5) A suggestion: more innovative and creative mercenaries... like have more region specific mercenaries so you (and the ai) can raise more exotic forces, Genoese sailors for instance may be fun mercs around the port cities of italy--as in you hire them directly instead tech for them

    6) much better early rosters so there can be fun battles early

    7) i will finish the ingame event graphics if you give me the end-date of the mod (i was busy and kinda got distracted)

    8) Saxons seemed to defeat england easily -could be just ingame chance- but it seems like the saxons should be a one or two region faction and really have it bad and not be so much of a threat.

    9) Flanders seems like it will add nice faction to western europe, baghdad also seems like it will push turks into war with byzzies (who can defend themselves... wow) Novgorod will fill much needed gap in russia.

    Only holes i see in the map are Timbuktu (african influence would be fun and slow Moor super-expansion) and Tunisia (to stop the Italian factions sweeping rebels in africa)

    10) as for balancing keep it up, battles look epic and ai reacts very nicely (normal unit size may really improve ai's tactics).


    Good job ppl!
     
  11. Anarion said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    The defensive skill in the EDU is too high in my opinion. It makes battles last too long, it makes eastern town militia (0 AL, 17 defensive) hold out too long against Feudal Knights, Chivalric Knights, DTemplar etc. while they should die easier and quicker.

    It makes AL too unimportant and missile units too valuable since they bypass the defensive skill.
     
  12. gs00z21 said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    I'm sure this is not a bug but I just wanted to check out the new factions and new units so I had 5 infantry units from the saxons against 5 from byzantine and the battle took soooooo looonnggggg lol I had it on fast forward grabbed a drink and some food and they still kept going at it..no1 lost morale...they were in a perfect line just duking it out. This would really suck for someone that plays with time limits on due to AI stupidity.

    Does any1 else think the length of battles should be toned down....a lot?? I seriously had the speed on x6 for a while and the guy even said "my lord, your men are getting tired" and they still kept going on for a while with it on FF.
     
  13. desperado's Avatar

    desperado said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    why English successor have gone to the younger brother, in your beta, faces of the english prince have swapped and crown prince has gone to new "Rufus" with "Robert" face and age 19.

    Please check again or do you have any idea about this.


    Anyway, thanks for your devotion for this mod, I appreciated so much.
     
  14. Valor's Avatar

    Valor said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Because Robert was the first son and so was older than Rufus. CA chose easyness, I chose accuracy. C'mon, you're not going to cry for a simple face ... randomly chosen by the game by the way
     
  15. T3QU1LA said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    I found some (i think) new bugs or things, wich look bad...:

    1. Normally if Units went through another Unit the troops in this unit went away and the unit can pass. Now I fought a battle (the first) with Beta 2 and the troops stayed in their rows. The effect was, the the troops of the other aren't able to pass until I moved the blocking unit away. I moved Mercanery Crossbowman through Mercanery Spearman.

    2. Bilmen have wrong animations. They slay with their spears. This would be okay if they would use a halberd.
     
  16. Rhio said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Just a minor bug, but when Aragon troops are "Broken", their banner doesn't flash white nor does it go red when "Fighting to the death"
     
  17. desperado's Avatar

    desperado said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Quote Originally Posted by Valor View Post
    Because Robert was the first son and so was older than Rufus. CA chose easyness, I chose accuracy. C'mon, you're not going to cry for a simple face ... randomly chosen by the game by the way
    oh ! I got it ! Thanks for your reply, I also love the accurate approach too.

    i found this

    WILLIAM I 'THE CONQUEROR' (r. 1066-1087)

    "... William spent the last months of his reign in Normandy, fighting a counter-offensive in the French Vexin territory against King Philip's annexation of outlying Normandy territory. Before his death on 9 September 1087, William divided his 'Anglo-Norman' state between his sons. The scene was set for centuries of expensive commitments by successive English monarchs to defend their inherited territories in France.

    William bequeathed Normandy as he had promised to his eldest son Robert, despite their bitter differences (Robert had sided with his father's enemies in Normandy, and even wounded and defeated his father in a battle there in 1079). His son, William Rufus, was to succeed William as King of England, and the third remaining son, Henry, was left 5,000 pounds in silver."

    ---Ref : http://www.royal.gov.uk/output/Page1.asp
    Last edited by desperado; July 05, 2007 at 06:26 AM. Reason: for completeness
     
  18. Akimov said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Noticed only 1 probem so far (playing as Denmark). The 'Faction Leader' trait does not give the +2 Authority listed. Tested it as as England and the Saxons as well and its the same for them. They do get increases inauthority from other traits (e.g. marks of war)

    Superb mod btw
     
  19. Valor's Avatar

    Valor said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    Akimov > thanks, it's a known bug from BBB, it'd be fixed quickly

    Desperado > I tried to have this historical approach with each royal family ingame, even if sometimes I had to make some choices and cheat a little with dates, etc. But I tried to do something accurate, that's why the english family has changed.
     
  20. Turkeys!'s Avatar

    Turkeys! said:

    Default Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    I keep crashing when I try to play the campaign, It happens with every faction I select. It will go to loading screen then a second later it will ctd.
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