You can spawn resources via script?, im thinking that resources change in realtive value during the period, so the unused resources are held but unused, and appear via script like the era scheme. in that way, the value of resources can be changed in an era of commerical advance, providing increased return for the same expenditure on merchants who simply stop exploiting cattle/grain, or whatever existing resource is available, and move in more lucrative trade resources, or even a variant of the same, but is valued higher, for instance wool in Iberia in the 1100 was poor quality, but in 1500 was high quality wool and crushed the Uk wool market by being higher quality.
oddly during the period sugar was a spice, but gets a double entry in game, so there is one that could be repalced with another resource.




Reply With Quote







