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  1. #1

    Icon5 Settlements (Q's)

    Hello

    First about sieges...

    1. Witch one is better siege towers or ladders ?

    2. Should i attack more than only to one gate ?

    3. Can many "group" use same ladder/siege tower ?

    4. What command skill do ?

    Managing?

    5. What is unrest ? How to get it away ?

    6. How to get squalor off if i cant build anymore "health" buildings ?

    7. Is it bad if the happines fase is blue or yellow cos i do something until its red

    8. What is best money source (building) ?

  2. #2

    Default Re: Settlements (Q's)

    1) My personal opinion is that siege towers are better than ladders. The enemy can't attack you troops and so on. But siege towers can be shot down, so I'd reccomend ladders, after all.
    2) Yes you should. Never try to fight an enemy at a wall. Just take the gates.
    3) A group can't use ladders, but when the first unit is ready with the ladders, you can order another one to rush up on the wall with the same ladders.
    4) The command skill gives your troops better morale.
    5) Unrest is when the people in the town are unhappy with the way you're managing the city. It can be caused by too high taxes, squalor, distance to capital and culture penalty. To get it away you can lower the taxes, build health buildings, Change the location of your capital, move in a family member with much influence and build new buildings like governors villa (and the buildings of the same type). You can also get more garrison, move some units into your settlement.
    6) To get less squalor you need to upgrade your city or recruit peasants in your town.
    7) It doesn't hurt to have happiness in blue or yellow, but i prefer green. Then you surely know that they won't riot.
    8) I think the best money source is the ports, although you have to have some other ports to trade with. Get trade agreements with other factions and so on.

  3. #3

    Default Re: Settlements (Q's)

    Hi Domitius ^^

    How u can "shot down" the siege towers and i think if ur soldiers are using ladders they are food for archers aren't they ???

    Why not to fight at the walls ? I usually do so that i make 3 siege towers and occupy the gateway and my soldiers can march in without getting oil shower ?

  4. #4
    mrcrusty's Avatar Primicerius
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    Default Re: Settlements (Q's)

    Quote Originally Posted by Janezki View Post
    Hi Domitius ^^

    How u can "shot down" the siege towers and i think if ur soldiers are using ladders they are food for archers aren't they ???

    Why not to fight at the walls ? I usually do so that i make 3 siege towers and occupy the gateway and my soldiers can march in without getting oil shower ?
    Siege Towers can be burnt up by flaming arrows of the archers or the Settlement's towers.


  5. #5

    Default Re: Settlements (Q's)

    I have never seen that happen ?

  6. #6
    zedestroyer's Avatar Biarchus
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    Default Re: Settlements (Q's)

    Quote Originally Posted by mrcrusty86 View Post
    Siege Towers can be burnt up by flaming arrows of the archers or the Settlement's towers.
    You can take them out with Onagers.







  7. #7
    ^Gr8^Xander's Avatar Miles
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    Default Re: Settlements (Q's)

    Quote Originally Posted by Domitius View Post
    3) A group can't use ladders, but when the first unit is ready with the ladders, you can order another one to rush up on the wall with the same ladders.
    2 units can climb ladders/siegetowers at the same time, just order the second group to get their asses upon the wall, and they'll use the first tool they can find to climb on the wall, even if another unit is already using it.
    It's usefull btw, normaly soldiers from one unit climb up one-by-one, but when 2 units use the same ladders/tower, a soldier from unit1 won't wait on a soldier from unit2 to climb, they go at the same time.

  8. #8

    Default Re: Settlements (Q's)

    I have never seen that happen ?
    its luck, sometimes you can burn four siege towers before they reach the wall and sometimes none at all its the same with rams
    Sired by Niccolo Machiavelli
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  9. #9

    Default Re: Settlements (Q's)

    Is domitius right at the question 5 (no offense dude)

    Cos some times i just have culturepenalty/taxes etc. and still unrest and it is even more that culture penalty ????

  10. #10

    Default Re: Settlements (Q's)

    Quote Originally Posted by Janezki View Post
    Is domitius right at the question 5 (no offense dude)

    Cos some times i just have culturepenalty/taxes etc. and still unrest and it is even more that culture penalty ????
    I suppose that by "unrest" you correctly mean the "swords over fire" icons. I have noticed that they appear when you conquer a city, and they slowly disappear with time. This is vanilla behavour; in some mods this is different.
    In this wat, the cities you possess from longest will have zero unrest. Unrest can come back sometimes; this seems to happen if the city is under siege or if its happiness level was below 70% in the previous turn.
    Last thing, from time to time family members will acquire bad traits the raise unrest ("+1 to unrest"). When they govern a city, they will cause a 5% or 10% unrest that won't go away unless the governor is removed.

    If, instead, by "unrest" you simply mean low happines, that Domitius's advice sounds good.

    Hope this helps!

  11. #11

    Default Re: Settlements (Q's)

    For information,there was a siege mod made by fatsheep to improve the besieging
    If you open your eyes you will find it,i lost the link


    Busy!!!

  12. #12
    Severous's Avatar Biarchus
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    Default Re: Settlements (Q's)

    Unrest. Those crossed sword icons over a flaming background?

    Causes:
    a) City capture. 30%? Reduces at 5% per turn
    b) Enemy spy. Invisible on map. 5% per spying skill of spy up to total of 50% unrest. Remove the enemy spies from the city for immediate relief from this unrest.
    c) Some regions have unrest that never goes away. London, Croton...there are several. 5% to 15%.
    d) Leaders can have unrest effects.

    Squallor. Cannot be reduced. Only offset. More people equalls more squallor. I restrict population growth with highest possible taxation. Dont build farms in towns like Corduba and Patavium unless you have them in the centre of your empire otherwise when they are big they will be difficult to control.

    I use ladders. To capture undefended sections of wall. Then run along the wall top to capture undefended gates. Capture all the wall towers. They shoot into the city at the defenders. Biggest walls are too big for ladders so have to use towers.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
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    Played a Mod called "End of Days" Picture based AAR is here:
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    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  13. #13

    Default Re: Settlements (Q's)

    OKay put i still wont use ladders no matter if severous says so...

    I tested them and the results was... archers killed over half of my "legion" and then they had too small group to use ladders... >>> Had to surrender and escape

  14. #14
    mrcrusty's Avatar Primicerius
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    Default Re: Settlements (Q's)

    Quote Originally Posted by Janezki View Post
    OKay put i still wont use ladders no matter if severous says so...

    I tested them and the results was... archers killed over half of my "legion" and then they had too small group to use ladders... >>> Had to surrender and escape
    Quote Originally Posted by Severous
    I use ladders. To capture undefended sections of wall.
    I usually use a mix, 1 ladder for each siege tower, near the gate, I send the siege towers and on the outward flank of the siege tower, I send a ladder, so usually, the siege tower (since I send it 1st and is on the inside) draws all the attention away from my ladders.

    [ gate ]----------{siege tower, sent 1st}----------{ladder}

    Or

    {ladder}--------{Siege tower, sent 1st}------[ gate ]

    Usually the AI will focus on your siege towers and you should be able to get some units across through the ladders, take a few towers on the outside and maybe a gate if it's close enough.


  15. #15

    Default Re: Settlements (Q's)

    The siege towers can, even if you haven't noticed it yet, burn down. I said to you that you should capture UNDEFENDED parts of the wall with ladders. Not run right into their archers. You have to build several ladders. Put one on each side of the settlement and attack only where there are no enemies.

  16. #16

    Default Re: Settlements (Q's)

    Okay my bad... But rly if u screw up with ladder to middle of two towers u rly can kill ur buddys

  17. #17
    Civis
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    Default Re: Settlements (Q's)

    You will find lots of in-depth information in one (or all) of these RTW FAQs:

    http://www.neoseeker.com/Games/Produ...lwar/faqs.html

    HTH!

    -Glee

  18. #18

    Default Re: Settlements (Q's)

    Yeah i have read that Testalt guide very good guide... I had a break and i got any good info what i needed about there... (Cos rly i was soooo noob and learned good thing about that)

  19. #19

    Default Re: Settlements (Q's)

    1. Witch one is better siege towers or ladders ?

    Towers give more protection to your troops. Use ladders if you're out-flanking troops that are defending walls or if you're sneeking-in through a back-door because ladders are faster to climb.

    2. Should i attack more than only to one gate ?

    You should attack more than one gate if the enemy forces within the city have large groups of infantry that you want to divide. You can also divide the enemy by using, for example, one weak units with ladders at the back-gate of the city to spread the enemy defenses.

    3. Can many "group" use same ladder/siege tower ?

    As many as you want.

    4. What command skill do ?

    If gives Morale to your troops who are close to your General

    Managing?

    Management increases the amount of money gained every year from a settlement and it also decreases unrest and keeps the population happy.

    5. What is unrest ? How to get it away ?

    Unrest is caused by a variety of reasons. If your garrison is too small, if your settlement is too far away from your capital, if the population belongs to another culture, if you don't upgrade your buildings (it causes squalor), if you don't build +health and +happiness buildings, if your Governor has negative traits, etc, there will be Unrest.

    6. How to get squalor off if i cant build anymore "health" buildings ?

    Squalor can be decreased by upgrading your settlements to the next level ASAP and consequently by building upgrades as soon as they are available.

    7. Is it bad if the happines fase is blue or yellow cos i do something until its red

    Yellow is Ok but if removing just one garrison makes it Blue, it means something is wrong. If it is Blue, you should either start building +happiness buildings or increase your garrison. A last-resort measure is letting the city revolt and then re-capture and exterminate it.

    8. What is best money source (building) ?

    Ports and +Farming give the maximum yield. Remember to take and defend Rhodes for your +sea trade bonus.
    Death be not proud, though some have called thee
    Mighty and dreadful, for, thou art not so.

  20. #20

    Default Re: Settlements (Q's)

    yea i think farms and ports are the best source for money but if mines can be built make them the number one priority as they generate more.

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