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  1. #1

    Default more children?

    in TLR, is there any way to increase the number of possible children? it always stops at 4. i want more more more lol

  2. #2

    Default Re: more children?

    Quote Originally Posted by hentejada View Post
    in TLR, is there any way to increase the number of possible children? it always stops at 4. i want more more more lol
    What do you mean 4? Do you mean per character? I can't say I've noticed this - I'm at 1330ish in my campaign and I've still got the original blood line - my dudes have had lots of children - admittedly mostly girls!

  3. #3

    Default Re: more children?

    itīs coded to be 4 max, I canīt remember which file was this in, but if nobody else answers your question Iīll find the file you have to mod. Iīm at work at the moment but will look into it this evening.
    Last edited by acegogo; June 25, 2007 at 02:02 AM. Reason: adding content

    Saludos
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    Respeto
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    Greetings
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    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
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  4. #4

    Default Re: more children?

    double post.
    Last edited by Hanny; June 25, 2007 at 04:13 AM.

  5. #5

    Default Re: more children?

    nope, you can change it to any number you like, but the hard cosed bit is the dis[paly limits itself to the first 4, even though the others are in play, which is kinda not helpfull, so one method to ge6t round this is to drop the strength of teh generals units to say, 12, reduce cost t5o very low to build, and build an aristorcy of you own, that then is large enough to be self replicating, or add in 2/3 times the at start charcters in play.

  6. #6

    Default Re: more children?

    ok. i saw in an .xml file... in a file call somthing like campaign_db.xml file... it says max number of children 4... i tried making it 12.... 30 years went by and NOT A SINGLE MARRIED GENERAL SIRED A CHILD. lol i tried making it max_children 9.... 15 years into the campaign... still none. and i have more regions compared to generals if thats anything.

  7. #7

    Default Re: more children?

    I find that I also have more provinces than Generals, but this has been a constant in both MTW and RTW

    Saludos
    y
    Respeto
    -:-
    Greetings
    &
    Respect




    Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
    TLRaced GFX add on for TLR2.0
    www.andresgogo.com

  8. #8

    Default Re: more children?

    There seems to be something hardcoded that relates how many provinces a player holds to the number of children that actually get born. I've noticed that if I stay at the same number of provinces for awhile only a few children get born and they only seem to get born to replace dead generals. If I take a bunch of provinces real fast then suddenly I start getting popups about "canidates for adoption", my unmarried generals start marrying, and babies start getting born. After this rush it'll settle back down if I stop conquering.

    Only rarely go I actually get one general/one province. I normally have a few more provinces than generals.

  9. #9

    Default Re: more children?

    my guess is that is random, not necessarely connected with the number of provinces. i've had campaigns with loads of kids, and others with 2-3 generals waitng 50 turns for the next one. in my latest campaign with HRE, i had something like 15 provinces, with only 3 family members for a looooong time. And once i played the Sicilians and i had 15-20 generals with 6-7 provinces. The Sicilians (in the game, of course) seem to breed like rabbits.

  10. #10

    Default Re: more children?

    hey guys. i meant that for every couple, the max number of kids is 4. never have i seen a couple have 5 kids or so. and there's this file i saw that apparently can change that but when i did change it, not one child was born for 30years even if my king was 70+ and his sons were in their 50s. that being so... if i dont adopt, game over. but i dont do adoptions. lol. but for this campaign im talking about, not one adoption was proposed.

  11. #11
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    Default Re: more children?

    If you increase it past 4, you invite CTDs. At least that was the case prior to patch 1.2.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  12. #12

    Default Re: more children?

    Happens, hentejada. In my campaign as england I have close 12-15 provinces, and about 20-25 family members (no generals). Its all a matter of luck. In the champaign before this, I had only 6 generals and only one below 50.
    Knowledge is Power - English Proverb

  13. #13

    Default Re: more children?

    hmm... ok... im guessing ill bring it back to 4 then. shame it doesnt work tho. :'( thanks guys

  14. #14

    Default Re: more children?

    Dont think the number of provinces is connected to birth of ofspring, try changing the generals cost to a nominal 100 to recruit and 10 to manintain, edit the buildings tree to make them a stock of a dozen, and recruit a horde of them, if you marry them off you get a whole parcel of kids, even if you do not increase your province number.

  15. #15

    Default Re: more children?

    My Spanish Kingdom is slowly fading away due to the lack of children... ARE THEY ALL IMPOTENT?? I only have 60 year old family members left, and one daughter (who hopefully finds a descent husband).

  16. #16

    Default Re: more children?

    Quote Originally Posted by Hanny View Post
    Dont think the number of provinces is connected to birth of ofspring, try changing the generals cost to a nominal 100 to recruit and 10 to manintain, edit the buildings tree to make them a stock of a dozen, and recruit a horde of them, if you marry them off you get a whole parcel of kids, even if you do not increase your province number.
    i could try that. but i was thinking of the number of kids per couple, buddy. others imply i hit a brick wall. so 4 per couple it is, i guess. cheers

  17. #17

    Default Re: more children?

    You can aslo lower the age of charatcers being represent in game, curretly its age 16, but Edard was king and fighting battles at 14, and many marriages of that period were of children not yet ready biologicaly to produce, since the age of ofspring is set to 12 from thye age of the mother, who produces untill an age set of 50, both of this are editable in the file, so you can have princes in game at age 14, get a stock set of skill and then gain 4 turns more chance of learning aquiring new skills, being married off, but not producing ofspring untill the threshold of age difference between mother and chance to produce is arrived at, ie have princess in game at 14 as well and if married of stright away will still produce as they come in under the 12 years age limit set in the fille, unless you edit that to increae the age of childbearing, it will come down to increases the range of female childbearing years and years in game as a unit, so you wiill get ofspring more often and produce a younger generation of them to populate you kingdom.

    i agree, some Uk sovriegs had
    over a dozen ofspring, so 4 is very low, as is the 16 age of being in game, as they would be given the finicial running of vast estates from what we today would callk a very young age.

  18. #18

    Default Re: more children?

    Quote Originally Posted by Hanny View Post

    i agree, some Uk sovriegs had
    over a dozen ofspring, so 4 is very low, as is the 16 age of being in game, as they would be given the finicial running of vast estates from what we today would callk a very young age.
    Given the mortality rate in the medieval period large families were de rigeur. You invited disaster if like today so few kids then stopped. I'm pretty sure that children weren't baptised until they were 5 due to the high infant mortality rate a limit of four is laughable.

  19. #19

    Default Re: more children?

    No they are just "Reserved"
    Knowledge is Power - English Proverb

  20. #20

    Default Re: more children?

    very well said hanny

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