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Thread: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

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  1. #1
    Lusted's Avatar Look to the stars
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    Default Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    This is the preview of the 3rd custom campaign that will be featured in Lands to Conquer 3.0. The Italian City states.

    This time the preview uses the finished map, and once again there are no new factions or units as i just do not have time, plus it helps retain the vanilla feel of the mod. Also do not expect strict historical accuracy in this camapign, it's loose accuracy at best.

    Once again huge thanks to Wilddog for making the maps.

    Italian City States Campaign




    This campaign covers the period 1280 - 1450. Now despite having the fewest provinces it has the longest campaign length. This is because of the slower, more diplomacy and Pope orientated gameplay i've tried to achieve in it, and the fact that the Black Death will come along and hit every settlement in the campaign.

    Holy Roman Empire




    The Holy Roman Empire is the ruling power in Italy, with msot of the North under it's direct control. But it has hostile members of the League of Lombardy around it, and poor relations with the Pope. It must beat Venice and Milan, and take Rome to show that it is the ruling power in Italy.

    Venice



    Venice is one of the key cities in Italy, and with other territories along the Adriatic coast of the Balkans, it is a nation with major ambitions. With the grip of the Holy Roman Empire weakening in Northern Italy, Venice could make a grab for their lands, as well as expanding into the Balkans and South Italy.

    Milan



    Milan is a nation isolated. With it's territory surrounded by the Holy Roman Empire and with no access to the sea it is effectively cut off from the rest of Italy. But with the Holy Roman Empire's position in Italy weakening Milan has the chance to expand, and if it strikes south it could divide the Holy Roman Empire territroy in Italy in 2. This could give it the chance to secure the key port of Genoa.

    Sicily



    Sicily is the dominant power in Southern Italy, but it has problems with disloyal generals on the mainland that threaten to split the Kingdom in 2. If these problems can be dealt with, Sicily with it's close ties to the Papacy could lead the fight against the Holy Roman Empire and expand into a true power.

    Hungary




    Hungary at the moment does not play a major role in the politics of Italy, but it could. Within easy reach of the Venetian territories in the Balkans, Hungary could soon demonstrate the fact it is a powerful nation and go onto heavily influence the future of Italy.

    ---------------------

    I hope you have enjoyed this preview of 3.0, 3.0 will be out by the end of June.
    Last edited by Lusted; June 25, 2007 at 03:13 AM.
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  2. #2

    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Nice work lusted. Thats a good way to use your 15,000 post!

  3. #3
    Kinjo's Avatar Taiko
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Awesome work! man I envy you and to top it off you work at CA now. I see a bright future ahead for you.

    Envy - is an emotion that "occurs when a person lacks another’s superior quality.

    Btw is Malta in the game, not a big deal I just could not tell by looking at the map.

    cheers

  4. #4
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Dalmatian fortress is called Zadar not Zara. This city was first target of crusaders wehen they move to conquer Byzant (Constantinopolis). (rotten Venetians).First crusade against cristianity .

    Zagreb don't exist at this times.Two city exist at the same location : Gradec (trade city) & Kaptol (owned by church).
    Last edited by Sonny WiFiHr; June 24, 2007 at 10:16 PM.

  5. #5
    Kinjo's Avatar Taiko
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Sonny,

    I don't think Lusted is going for 100% accuracy as he states in his opening post "historical accuracy in this camapign is loosly accurate at best." so I wouldn't expect any changes.

  6. #6
    finneys13's Avatar *Insert Generic Title*
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Quote Originally Posted by Sonny WiFiHr View Post
    Dalmatian fortress is called Zadar not Zara. This city was first target of crusaders wehen they move to conquer Byzant (Constantinopolis). (rotten Venetians).First crusade against cristianity .
    It's called Zara in the English speaking world, the same way Milano is Milan in English, so Lusted is right here.

    Good work as always.

  7. #7
    Arksa's Avatar Centenarius
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Hungary has only one province?

  8. #8
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Quote Originally Posted by finneys13 View Post
    It's called Zara in the English speaking world, the same way Milano is Milan in English, so Lusted is right here.

    Good work as always.
    Italians call it Zara. Latin is Iadera.If Gradec = Zagreb then Zara = Zadar
    If Dubrovnik = Ragusa then Zadar = Iadera (Jadera)

  9. #9
    ImKyleJames's Avatar Semisalis
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Man this is SWEET! And by the end of JUNE?! Nice! Also, I saw you got a new job but never knew, wow CA!? I can expect great things now. And to think I can say "I knew him when!"

    Also, I think this will be my favorite of the new Campaigns. Lusted! MAKE IT LONG!!

  10. #10
    Mangerman's Avatar Only the ladder is real
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Good work Lusted, I think this will be my favourite campaign of the three

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Btw is Malta in the game, not a big deal I just could not tell by looking at the map.
    No it's not on the map.

    Dalmatian fortress is called Zadar not Zara. This city was first target of crusaders wehen they move to conquer Byzant (Constantinopolis). (rotten Venetians).First crusade against cristianity .

    Zagreb don't exist at this times.Two city exist at the same location : Gradec (trade city) & Kaptol (owned by church).
    Like i said im not going for 100% accuracy.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
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    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  12. #12
    ImKyleJames's Avatar Semisalis
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Hungary should have one if Milan only gets one. Im gonna like playing as Hungary and Milan! Also, the one thing that this Campaign NEEDS before i'm gonna know i'm gonna LOVE it. Is.... TIME! Like Please don't slap me with a 75, 100, 150 turn limit! At least 300. Hell I'd take 800.

  13. #13
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Well it'll be 127 turn long camapign to take just 15 provinces. Which is 1 every 8 turns.
    Creator of:
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  14. #14
    ImKyleJames's Avatar Semisalis
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Quote Originally Posted by Lusted View Post
    Well it'll be 127 turn long camapign to take just 15 provinces. Which is 1 every 8 turns.
    200!

  15. #15

    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Question: With the Pope having such huge territory, does his mean that the Papal States will be a playable faction?

  16. #16
    Kinjo's Avatar Taiko
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Quote Originally Posted by thecactusman17 View Post
    Question: With the Pope having such huge territory, does his mean that the Papal States will be a playable faction?
    no, look on the ss or read the op and you will find the answer.

    Lusted,

    I've noticed that your mini maps have no edges, if you would like some help I could wip up some radar maps for you, but then again thats probally covered.

    cheers

  17. #17
    crazyorc's Avatar Biarchus
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    wow..nice work.. BTW, dont you guys consider adding new Italian factions to make realism?

  18. #18
    Kinjo's Avatar Taiko
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Quote Originally Posted by crazyorc View Post
    wow..nice work.. BTW, dont you guys consider adding new Italian factions to make realism?
    As far as new factions go there will be no new ones, if you read the first post he talks about this.

  19. #19
    ImKyleJames's Avatar Semisalis
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Is this coming out tommorow?! It should!

  20. #20
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.0: Preview 3 - Italian City States Campaign

    Lusted,

    I've noticed that your mini maps have no edges, if you would like some help I could wip up some radar maps for you, but then again thats probally covered.
    You mean the radar map, i can't add edges, the provinces stuff goes directly on top of the whole map, so if there were more pixels on either sie it wouldn't match up. So there has to be the gaps beside the radar map.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
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