building port_buildings
{
levels port shipwright dockyard
{
port requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, roman, } and building_present_min_level hinterland_roads roads
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval boats" 0 requires factions { hun, }
recruit "naval boats" 0 requires factions { nomad, }
recruit "naval biremes" 0 requires factions { roman, romano_british, }
; trade_fleet 1 requires factions { roman, romano_british, } and not hidden_resource average_harbour and hidden_resource hubb
; trade_fleet 2 requires factions { roman, romano_british, } and hidden_resource average_harbour
; trade_fleet 3 requires factions { roman, romano_british, } and hidden_resource hubb
; trade_fleet 1 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
; trade_base_income_bonus bonus 2 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
; trade_fleet 3 requires factions { roman, romano_british, }
; trade_base_income_bonus bonus 4 requires factions { roman, romano_british, }
; barbarians
trade_fleet 2 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
trade_base_income_bonus bonus 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
trade_fleet 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market trader
trade_base_income_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market trader
; reaches its max possibilities
trade_fleet 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market market
trade_base_income_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market market
trade_fleet 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market forum
trade_base_income_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market forum
trade_fleet 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market great_forum
trade_base_income_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market great_forum
trade_fleet 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market curia
trade_base_income_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market curia
;romans
trade_fleet 3 requires factions { roman, romano_british, }
trade_base_income_bonus bonus 4 requires factions { roman, romano_british, }
trade_fleet 4 requires factions { roman, romano_british, } and building_present_min_level market trader
trade_base_income_bonus bonus 5 requires factions { roman, romano_british, } and building_present_min_level market trader
;reaches its max possibilities
trade_fleet 4 requires factions { roman, romano_british, } and building_present_min_level market market
trade_base_income_bonus bonus 5 requires factions { roman, romano_british, } and building_present_min_level market market
trade_fleet 4 requires factions { roman, romano_british, } and building_present_min_level market forum
trade_base_income_bonus bonus 5 requires factions { roman, romano_british, } and building_present_min_level market forum
trade_fleet 4 requires factions { roman, romano_british, } and building_present_min_level market great_forum
trade_base_income_bonus bonus 5 requires factions { roman, romano_british, } and building_present_min_level market great_forum
trade_fleet 4 requires factions { roman, romano_british, } and building_present_min_level market curia
trade_base_income_bonus bonus 5 requires factions { roman, romano_british, } and building_present_min_level market curia
}
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright requires factions { eastern, roman, barbarian, } and building_present_min_level hinterland_roads paved_roads
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval boats" 0 requires factions { hun, }
recruit "naval boats" 0 requires factions { nomad, }
recruit "naval large boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { roman, romano_british, }
recruit "naval triremes" 0 requires factions { roman, romano_british, }
; trade_fleet 2 requires factions { roman, romano_british, } and not hidden_resource average_harbour and hidden_resource hubb
; trade_fleet 3 requires factions { roman, romano_british, } and hidden_resource average_harbour
; trade_fleet 4 requires factions { roman, romano_british, } and hidden_resource hubb
; barbarians
trade_fleet 3 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
trade_base_income_bonus bonus 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
trade_fleet 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market trader
trade_base_income_bonus bonus 5 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market trader
trade_fleet 5 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market market
trade_base_income_bonus bonus 6 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market market
;reached its max possibilities
trade_fleet 6 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market forum
trade_base_income_bonus bonus 7 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market forum
trade_fleet 6 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market great_forum
trade_base_income_bonus bonus 7 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market great_forum
trade_fleet 6 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market curia
trade_base_income_bonus bonus 7 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market curia
;romans
trade_fleet 4 requires factions { roman, romano_british, }
trade_base_income_bonus bonus 5 requires factions { roman, romano_british, }
trade_fleet 5 requires factions { roman, romano_british, } and building_present_min_level market trader
trade_base_income_bonus bonus 6 requires factions { roman, romano_british, } and building_present_min_level market trader
trade_fleet 6 requires factions { roman, romano_british, } and building_present_min_level market market
trade_base_income_bonus bonus 7 requires factions { roman, romano_british, } and building_present_min_level market market
;reached its max possibilities
trade_fleet 7 requires factions { roman, romano_british, } and building_present_min_level market forum
trade_base_income_bonus bonus 8 requires factions { roman, romano_british, } and building_present_min_level market forum
trade_fleet 7 requires factions { roman, romano_british, } and building_present_min_level market great_forum
trade_base_income_bonus bonus 8 requires factions { roman, romano_british, } and building_present_min_level market great_forum
trade_fleet 7 requires factions { roman, romano_british, } and building_present_min_level market curia
trade_base_income_bonus bonus 8 requires factions { roman, romano_british, } and building_present_min_level market curia
}
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard requires factions { saxons, eastern, roman, sarmatians, romano_british, } and building_present_min_level hinterland_roads highways
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval boats" 0 requires factions { hun, }
recruit "naval boats" 0 requires factions { nomad, }
recruit "naval large boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { roman, romano_british, }
recruit "naval triremes" 0 requires factions { roman, romano_british, }
recruit "naval quinquiremes" 0 requires factions { roman, }
; trade_fleet 3 requires factions { roman, romano_british, } and not hidden_resource average_harbour and hidden_resource hubb
; trade_fleet 4 requires factions { roman, romano_british, } and hidden_resource average_harbour
; trade_fleet 5 requires factions { roman, romano_british, } and hidden_resource hubb
; trade_fleet 4 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
; trade_base_income_bonus bonus 5 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
; trade_fleet 6 requires factions { roman, romano_british, }
; trade_base_income_bonus bonus 7 requires factions { roman, romano_british, }
; barbarians
trade_fleet 5 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
trade_base_income_bonus bonus 6 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, }
trade_fleet 6 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market trader
trade_base_income_bonus bonus 7 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market trader
trade_fleet 7 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market market
trade_base_income_bonus bonus 8 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market market
;reached its max possibilities
trade_fleet 9 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market forum
trade_base_income_bonus bonus 10 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market forum
trade_fleet 9 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market great_forum
trade_base_income_bonus bonus 10 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market great_forum
trade_fleet 9 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market curia
trade_base_income_bonus bonus 10 requires factions { barbarian, carthaginian, eastern, roxolani, slavs, sarmatians, vandals, } and building_present_min_level market curia
;romans
trade_fleet 6 requires factions { roman, romano_british, }
trade_base_income_bonus bonus 7 requires factions { roman, romano_british, }
trade_fleet 7 requires factions { roman, romano_british, } and building_present_min_level market trader
trade_base_income_bonus bonus 8 requires factions { roman, romano_british, } and building_present_min_level market trader
trade_fleet 8 requires factions { roman, romano_british, } and building_present_min_level market market
trade_base_income_bonus bonus 9 requires factions { roman, romano_british, } and building_present_min_level market market
trade_fleet 9 requires factions { roman, romano_british, } and building_present_min_level market forum
trade_base_income_bonus bonus 10 requires factions { roman, romano_british, } and building_present_min_level market forum
;reached its max possibilities
trade_fleet 10 requires factions { roman, romano_british, } and building_present_min_level market great_forum
trade_base_income_bonus bonus 11 requires factions { roman, romano_british, } and building_present_min_level market great_forum
trade_fleet 10 requires factions { roman, romano_british, } and building_present_min_level market curia
trade_base_income_bonus bonus 11 requires factions { roman, romano_british, } and building_present_min_level market curia