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Thread: Suggestions for the barbarians policy

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  1. #1

    Default Suggestions for the barbarians policy

    Hello there,
    First of all, I must thank the team for this wonderful mod. Definitely the best I played because of the nice work done on the units and the recrutment policy. That said, I have two major remarks (and suggestions) about the barbarians gameplay :
    1) The AI hords don't settle in a clever way. My opinion is that, when forming a hord, a barbarian faction should a) refuse any alliance and b) look for the richest (biggest) city and attack it as soon as possible. It is very important for the gameplay cause, as the richest cities are located west/south, it would recreate the western invasion in a much more realistic manner. Could it be done by scripting ?
    2) Playing Saxons,Franks or goths is a bit painful because there are treated as any other barbarian factions while they were not. One should remember they turned very quickly to christianism once settled in the west. But it is not possible in the game because of the high limitations of the barbarian character traits. To my opinion, the building of a monastery should trigger an automatic conversion of the governor to christianity as it happened in history (frankish leaders for instance, offered a huge amount of lands to monks to prove their loyalty to the christian dogma). Then it should unlock a couple of traits available for roman/christian characters.

  2. #2
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: Suggestions for the barbarians policy

    Quote Originally Posted by aleph2007 View Post
    Hello there,
    First of all, I must thank the team for this wonderful mod. Definitely the best I played because of the nice work done on the units and the recrutment policy.
    thank you for the kind words

    That said, I have two major remarks (and suggestions) about the barbarians gameplay :
    always welcome, if not necessarily always agreed
    1) The AI hords don't settle in a clever way. My opinion is that, when forming a hord, a barbarian faction should a) refuse any alliance and b) look for the richest (biggest) city and attack it as soon as possible. It is very important for the gameplay cause, as the richest cities are located west/south, it would recreate the western invasion in a much more realistic manner. Could it be done by scripting ?
    yes, but as you may have seen, scripting is also very error prone, and definitely we are sure the scripts are done properly, they simply do not perform properly.

    2) Playing Saxons,Franks or goths is a bit painful ...Then it should unlock a couple of traits available for roman/christian characters.
    your suggestion here have made me come up with some ideas ... some of what you suggest here may be possible. but maybe not inthe next version, yet.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

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