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  1. #1
    dvk901's Avatar Consummatum est
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    Default Hotfix_113

    Here's the last hotfix, I hope:

    http://files.filefront.com/Hotfix+11.../fileinfo.html


    1. Pikemen have been backed off a bit....before they were underpowered, then they were almost invincible. The middle road I've chosen is more realistic.

    2. In light of a number of discussions in a couple other forums about unit availability in the event of a rebellion.....and based on a problem I have observed, I've moved a number of non_AOR units into the core buildings and out of the barracks buildings. This is to fix a now known issue where a CTD can be caused by the slave faction not being able to produce a unit in region being the building to do so is damaged or destroyed. A 'core' building CAN be damaged (rarely), but it cannot be destroyed.

    The second reason is because I witnessed a case where, if you went into a faction's lands and 'razed' a city to punish them or just to get money, but not necessarily to hold the region, the faction AI would retake the region and then produce the only units available to it in that region unit a barracks could be built. The result was armies of 'Colonists' and 'Governors'. Now, the Colonists are 'slightly' more expensive than the cheapest unit in any faction, and each faction will have at least one decent 'levi' unit to build in the event that the barracks are destroyed.

    3. Removed almost all experience points from all units except slave and Free People units, Triarii, 1st Cohorts and Veteranii. All units are '0', none are more than '1', and they don't change anymore from building to building.

    4. Reduced cost of some core and 'military' buildings...increased cost of health and infrastructure buildings.

    5. Made some adjustments to Barbarian units which had too high moral and defense. Nothing major, just a few tweaks.

    6. More economic tweaks.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: Hotfix_113

    This shouldnt affect replays should it? I have about 3 good replays that are ready for filming, and they are good replays so I dont want any aspect of this hotfix to potentially ruin them...

  3. #3
    pseudocaesar's Avatar Campidoctor
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    Default Re: Hotfix_113

    crap, im missing something. i had to reinstall after i finished exams. ive got a fresh install downloaded(from the main forum) so what is next for me? do i need hotfix 111, then 112 and then 113?

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  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: Hotfix_113

    No, the full install and this hotfix is all you need. Full_Install\Hotfix113.

    Hader, no this should have no affect on anything if you are up to date.
    I purposely made this Hotfix (and the others) while plugging it into my own far progressed campaign to make sure it didn't disrupt people's saved games.
    There were even things I WANTED to change...but would've messed up saved games, so I left them, as they were minor issues anyway.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  5. #5

    Default Re: Hotfix_113

    Can this latest build be played with 1-turn recruitment?



  6. #6
    dvk901's Avatar Consummatum est
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    Default Re: Hotfix_113

    Quote Originally Posted by cherryfunk View Post
    Can this latest build be played with 1-turn recruitment?
    No, that's the next project once this is fixed. Which I am going to declare 'fixed' pretty quick, because I haven't got time for this anymore. I'm working on several things that may make a major impact, but it is just going too slow trying to work on the old version and the new. My brain is starting to freeze up trying to keep all this straight.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  7. #7
    The Black Reaper's Avatar Hell's Gate
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    Default Re: Hotfix_113

    i think i figured out the greek_swordsman CTD but i havent really tested it, ill go test it and see if it fixes it then ill go on and post it

    EDIT: nvm what i found didnt fix it, if it isnt in the DMB its gotta be a model problem
    Last edited by The Black Reaper; June 27, 2007 at 01:28 PM.

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  8. #8
    Marku's Avatar Domesticus
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    Default Re: Hotfix_113

    downloading this now. let u know if i find anything.

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  9. #9

    Default Re: Hotfix_113

    Just like to add this improved shield texture to the hotfix - Carthaginian pikemen:


    File here:
    http://files.filefront.com/phalanx+p.../fileinfo.html


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  10. #10

    Default Re: Hotfix_113

    I love that design, excellent work tone!



  11. #11

    Default Re: Hotfix_113

    Yeah, I like it too, the previous version of it was a bit blurred as I hand't found those designs you uploaded in quite such high resolution before. Compare with HunterKYA's screenshots


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  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: Hotfix_113

    OK, but pretty please stick to putting these in 'Tone's New Units'...otherwise it's easy for me to forget where they were.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  13. #13
    icydawgfish's Avatar Campidoctor
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    Default Re: Hotfix_113

    ok, i really don't mean to be a nuisance or to annoy anyone, but i'm having trouble installing this. i downloaded it from the link (it took about 10 secs 2 download which seems to short). used the executable and clicked yes to all when it asked if wanted to override. it then took about 20 seconds to install which again seemed to short. i ran roma surrectum and everything was exactly the same except the free people and kindgoms and tribes were playable. everything else was exactly the same. so then i ran the new.ui.bat and rand rs again and nothing ahd changed. pls help me. again, i don't mean to be a nuisanse or to annoy anyone, but if i am with my ignorance, i apologize.


    "I used to eat people, but now I'm full."

  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: Hotfix_113

    You are absolutely correct...everything is exactly the same. For beta purposes, the Free Peoples are playable, and the hotfix changes very little, and yet a great deal. It's mainly changes to economy, a trait fix, and a couple unit fixes. Nothing major.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  15. #15
    icydawgfish's Avatar Campidoctor
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    Default Re: Hotfix_113

    o, my mistake. i was thinking it was the beta for the next full version of rs.


    "I used to eat people, but now I'm full."

  16. #16
    dvk901's Avatar Consummatum est
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    Default Re: Hotfix_113

    Ha! Dream on!

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  17. #17
    icydawgfish's Avatar Campidoctor
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    Default Re: Hotfix_113

    i will. i plan on dreaming when i sleep tonight.


    "I used to eat people, but now I'm full."

  18. #18

    Default Re: Hotfix_113

    Is this the place fpr bugg reports?
    I found 1 ^^
    After installing the hotfix, i cant retrain my III. Repuplican Principes in Melite. (little island near sicily)
    I am able to recruit new III. Repuplican Principes, but cant retrain them.

    Edit:
    Tried to combine them - without success
    Last edited by traxx91; July 09, 2007 at 10:31 AM.

  19. #19
    dvk901's Avatar Consummatum est
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    Default Re: Hotfix_113

    Although I've tried very hard to make this Hotfix save game compatible, this last debacle with the 15 Legions showing up in Nervi has blown the lid off it.

    I still haven't figured out how that happened, but it has to be fixed. And since I'm still rather fond of the current version...buggy and incomplete as it is...I feel obligated to fix this. So I'm going to have to take a little time and fix this Legion AOR, which I do not like in it's present form, and it won't be save game compatible.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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