Page 1 of 2 12 LastLast
Results 1 to 20 of 27

Thread: Found a decent way of making navigatable rivers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Tominokar's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Currently Cardiff.
    Posts
    1,192

    Default Found a decent way of making navigatable rivers

    Some may have worked this out already, but for those who haven't...



    This is the early stages of the mississipi. I achieved the appearance by drawing the river in 'heights' with water, only single pixel width. Then the river in 'features' is done in exactly the same place. This is awkward due to smaller scale, and it's easiest to do with the game open as reference to see where you've gone wrong. The river is now fully navigatable, and doesn't have annoying waves on the shoreline- it is a bit larger and more rigid than normal, but I don't think it's possible to get much better.
    Last edited by Tominokar; August 10, 2007 at 12:01 PM.


    "Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." - Mark Jenkins


  2. #2
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Found a decent way of making navigatable rivers

    Hmm nice idea, do fords and bridges still work normally?

    No thing is everything. Every thing is nothing.

  3. #3
    Tominokar's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Currently Cardiff.
    Posts
    1,192

    Default Re: Found a decent way of making navigatable rivers

    Quote Originally Posted by alpaca View Post
    Hmm nice idea, do fords and bridges still work normally?
    Nope, but with rivers big enough to navigate, there wouldn't really be bridges or fords anyway (like the mississipi until recent times). I guess land bridges work though.

    Quote Originally Posted by Muizer View Post
    A word of advice: when you do this kind of thing always check the battlemap. There is absolutely no guarantee that what looks OK on the campaign map will look even remotely acceptable on the battlemaps.
    Yeh I'll check that later, I reckon it will just look water does normally, as it cancels the river out.


    "Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." - Mark Jenkins


  4. #4
    Muizer's Avatar member 3519
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    Netherlands
    Posts
    10,796

    Default Re: Found a decent way of making navigatable rivers

    A word of advice: when you do this kind of thing always check the battlemap. There is absolutely no guarantee that what looks OK on the campaign map will look even remotely acceptable on the battlemaps.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  5. #5
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
    Artifex Technical Staff

    Join Date
    Jan 2007
    Location
    Denver CO
    Posts
    23,851
    Blog Entries
    10

    Default Re: Found a decent way of making navigatable rivers

    I was wondering if you have any updates on this.

  6. #6
    wilddog's Avatar Paintedwolves run free
    Join Date
    Jan 2005
    Location
    UK
    Posts
    2,337

    Default Re: Found a decent way of making navigatable rivers

    The river would stop a land bridge from working although you could always not place the sea on the part of the river you wanted a ford/bridge.

  7. #7

    Default Re: Found a decent way of making navigatable rivers

    You can make rivers to be navigated by ships and you can have bridges crossing them. Problem is ships can't cross road connection points or bridges. So i abandoned this.

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  8. #8
    wilddog's Avatar Paintedwolves run free
    Join Date
    Jan 2005
    Location
    UK
    Posts
    2,337

    Default Re: Found a decent way of making navigatable rivers

    You can make rivers to be navigated by ships and you can have bridges crossing them. Problem is ships can't cross road connection points or bridges. So i abandoned this.
    You're right I forgot about that when I posted.

  9. #9
    Tominokar's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Currently Cardiff.
    Posts
    1,192

    Default Re: Found a decent way of making navigatable rivers

    Yeh sorry I forgot to reply back. It looks prefectly fine in battlemap, only thing is it doesn't 'flow', but tbh I don't notice that when playing anyway.

    No you can't have bridges, but in the timeframe of most of the mods being made there weren't bridges built over massive rivers anyway. Eg. The Mississipi, Nile, Ganges etc. I'm sure it's the same with many others, and it's quite easy to check when the first bridge was built.

    Land bridges (the green arrows) work fine, but you lose the 'waveless' effect where you place them.

    And last but not least, I've witnessed pirates spawning in the river, and battled them without error (apart from losing miserably), which is pretty cool.

    Edit- Here's a pic, the ship has just passed through land bridge. I also forgot to say that fishing villages and ports work on the river, but I haven't seen any trade as there's no resources on my map yet.

    Last edited by Tominokar; August 10, 2007 at 12:05 PM.


    "Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." - Mark Jenkins


  10. #10
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Found a decent way of making navigatable rivers

    This is a really nice thread, thanks for posting. Could you post a screen of the "ending" for one of these rivers? Do they just abruptly stop in a square, or something?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  11. #11
    Slaxx Hatmen's Avatar This isn't the crisis!
    Join Date
    Feb 2005
    Location
    The Living End
    Posts
    3,081

    Default Re: Found a decent way of making navigatable rivers

    Interesting, it looks like you essentially made the Mississippi part of the sea in the heights map. Which, when you think about it, seems pretty simple. Wonder why nobody thought of this earlier. Since fishing villages and land bridges seem to work why don't you see how towns react next to the river?(*cough*New Orleans*cough*) Could you show us what it looks like on the battle map? That would be great.
    Under the patronage of Basileos Leandros I

  12. #12
    WImPyTjeH's Avatar Wimpy of the Sore Ass
    Join Date
    Apr 2006
    Location
    Belgium
    Posts
    628

    Default Re: Found a decent way of making navigatable rivers

    Quote Originally Posted by the celt View Post
    Interesting, it looks like you essentially made the Mississippi part of the sea in the heights map. Which, when you think about it, seems pretty simple. Wonder why nobody thought of this earlier. Since fishing villages and land bridges seem to work why don't you see how towns react next to the river?(*cough*New Orleans*cough*) Could you show us what it looks like on the battle map? That would be great.
    This is already known for a long time, since Rome. And it's indeed just drawn in the heights map. I was assuming that a road couldn't cross a navigatable river but Uranos found a way to do it.

    W


  13. #13
    Tominokar's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Currently Cardiff.
    Posts
    1,192

    Default Re: Found a decent way of making navigatable rivers

    As requested, screenshots of where it ends (I've ended it in places where the tributories no longer navigatable at the time), and what it looks like on the battlemap. It's as close as you could get the units on the strategy map.







    "Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." - Mark Jenkins


  14. #14
    WImPyTjeH's Avatar Wimpy of the Sore Ass
    Join Date
    Apr 2006
    Location
    Belgium
    Posts
    628

    Default Re: Found a decent way of making navigatable rivers

    Quote Originally Posted by Tommyknocker View Post
    Looks very good The turn is a bit sharp but those are just details :wink:

    W


  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Found a decent way of making navigatable rivers

    Quick question: can your new river support trade routes?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16
    Tominokar's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Currently Cardiff.
    Posts
    1,192

    Default Re: Found a decent way of making navigatable rivers

    Quote Originally Posted by Caesar Clivus View Post
    Quick question: can your new river support trade routes?
    I don't know for sure yet as my map doesn't have any resources, but I can't see why not as it is recognised as 'sea'.


    "Maps encourage boldness. They're like cryptic love letters. They make anything seem possible." - Mark Jenkins


  17. #17

    Default Re: Found a decent way of making navigatable rivers

    Tommyknocker:
    Thanks for your - in hindsight obvious - river idea. Of course I had to go immediately and implement it into my fledging map:




    Great suggestion!
    (now I only have to edit those nasty edges)

  18. #18
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Found a decent way of making navigatable rivers

    Quote Originally Posted by Tommyknocker View Post
    I don't know for sure yet as my map doesn't have any resources, but I can't see why not as it is recognised as 'sea'.
    Hmmm...that would be awesome for Russian factions. Historically the rivers in Russia were the major trade routes. I have always wanted this implemented somehow

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  19. #19

    Default Re: Found a decent way of making navigatable rivers

    That looks pretty cool.
    ´Let him who desires peace prepare for war.
    ´He who does not know how to be silent will not know how to speak.
    ´Nearly all men can stand adversity, but if you want to test a man's character, give him power.
    -Imagination is more important than knowledge...

  20. #20

    Default Re: Found a decent way of making navigatable rivers

    I can't get this to work, do i delete the map_heights.hgt cause everytime i do that the games wont launch.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •