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  1. #1

    Default AI

    im finding the AI a bit odd....

    no christian nation takes any gambles, i can leave my boarder settlements totally unguarded and no one takes the opportunity to grab it... sure your going to anger the pope man himself, but a dread general with high command would go for it wouldnt he?

    i also notice that apart from me no one else is fighting anybody...

    and lastly the danes do next to nothing, they have all this wealth and arent spending it.

    can opponents be a little more ruthless...??

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: AI

    Yep. Already done for the next release.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #3

    Default Re: AI

    Quote Originally Posted by tornnight View Post
    Yep. Already done for the next release.
    how ruthless?
    Chuck Norris can make a paraplegic run for his life.


  4. #4

  5. #5

    Default Re: AI

    So is the AI so passive that I shouldn't try this mod? I just started a campaign and all is quiet.

    Should I wait for the next release?

  6. #6

    Default Re: AI

    Quote Originally Posted by headsh0ts View Post
    im finding the AI a bit odd....

    no christian nation takes any gambles, i can leave my boarder settlements totally unguarded and no one takes the opportunity to grab it... sure your going to anger the pope man himself, but a dread general with high command would go for it wouldnt he?

    i also notice that apart from me no one else is fighting anybody...

    and lastly the danes do next to nothing, they have all this wealth and arent spending it.

    can opponents be a little more ruthless...??
    Sounds like your playing on normal, the AI is hardcoded to be agressive and pump out units only on VH, since it uses auto calc to determine its broad startegic option, it hits rebels with stacks untill it can no longer reach rebels, then it sets up faction on faction, so what your seeing is the large number of rebels beingv targetted and taken down and alack of faction of faction play, because your not playing on VH.

  7. #7

    Default Re: AI

    Quote Originally Posted by Hanny View Post
    Sounds like your playing on normal, the AI is hardcoded to be agressive and pump out units only on VH, since it uses auto calc to determine its broad startegic option, it hits rebels with stacks untill it can no longer reach rebels, then it sets up faction on faction, so what your seeing is the large number of rebels beingv targetted and taken down and alack of faction of faction play, because your not playing on VH.
    Nooo, im playing it on VH

    I'm judging everything based on playing as the HRE (thought it would be a good idea to focus on one faction and comment on bug/oddities etc i find).

  8. #8

    Default Re: AI

    Quote Originally Posted by headsh0ts View Post
    Nooo, im playing it on VH

    I'm judging everything based on playing as the HRE (thought it would be a good idea to focus on one faction and comment on bug/oddities etc i find).
    Ok, not at all familiar with HRE. so what i suggest is you make a note of numbers of units the AI fields in stock, play for 40 turns or so.

    Then open up Strat doc in Imperial campaignh folder and change all other faction sthan your own kings purse to doubloe the current amount, this will put more cash in AI unit builds, so you can comapte the size of armies the AI fields, if your notes show 4-7 units during turns 10-20 or whatever, and now you see a range twice that, which would be nice but unlikly!, you cdan at least get a loose grasp of the effect that haveing more kings purse, and hence disposbale income the AI has to use, and what its likly to do with it in repsect of size of armies it will filed.

    basicly, your going to find out the progression of income devoted to fielding units, which occurs fastest of VH, by simply giving the AI more lucra to play with rather than arrange an increase to income via buildings, tax, trade increasess etc.

  9. #9

    Default Re: AI

    Quote Originally Posted by Hanny View Post
    Ok, not at all familiar with HRE. so what i suggest is you make a note of numbers of units the AI fields in stock, play for 40 turns or so.

    Then open up Strat doc in Imperial campaignh folder and change all other faction sthan your own kings purse to doubloe the current amount, this will put more cash in AI unit builds, so you can comapte the size of armies the AI fields, if your notes show 4-7 units during turns 10-20 or whatever, and now you see a range twice that, which would be nice but unlikly!, you cdan at least get a loose grasp of the effect that haveing more kings purse, and hence disposbale income the AI has to use, and what its likly to do with it in repsect of size of armies it will filed.

    basicly, your going to find out the progression of income devoted to fielding units, which occurs fastest of VH, by simply giving the AI more lucra to play with rather than arrange an increase to income via buildings, tax, trade increasess etc.
    will have a little fiddle cheers buddy

  10. #10

    Default Re: AI

    Quote Originally Posted by headsh0ts View Post
    will have a little fiddle cheers buddy
    What i suspect you may find, playing HRE a number of times, is that your start and first 40 or so turns may lead you to believe that there are a number of personalitys for a lack of a better term, that the AI uses to play a faction, i can detect 3 different openings for Byz faction, diufferent at start income and pop from regions/farms, so i suspect from a base start, a seed is chsosen for replay variety and you get on of these different personalitys/seeds, probaly introduced to aid replay variety.

  11. #11
    tornnight's Avatar Forum Bot
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    Default Re: AI

    Yep, in 2.0 taking rebel provinces is a priority.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  12. #12

    Default Re: AI

    Torn, its worth remebering that in auto cal a units experience gives a high wieghted bouns, so peasants with 3 experience are killers of knights par excellence as auto cal takes no note of unit atributes but plays with numbers only, if you playing on VH with a high bonus to exp of units, it makes it harder for the AI factions to take out independts if they fail on the initial rush as the indepedents get exp, and the next rush can then fail as well because of this.

  13. #13

    Default Re: AI

    One thing I noticed is that the rebels are oppertunists in my campaign. If they see an unprotected settlement (1-2 units guarding) they'll attack. If there is a few units besides a stack of rebels the rebels will attack it. Very cool in my opinion.

    Also I have an alliance with france (as england) and military passage. From time to time france will send armies into my territory and get rid all the rebels and then kindly leave. Since I scratch other peoples backs when they scratch mine I usually give them some money (if I can) for thanks.
    Knowledge is Power - English Proverb

  14. #14

    Default Re: AI

    Quote Originally Posted by Xeno_cws View Post
    One thing I noticed is that the rebels are oppertunists in my campaign. If they see an unprotected settlement (1-2 units guarding) they'll attack. If there is a few units besides a stack of rebels the rebels will attack it. Very cool in my opinion.

    Also I have an alliance with france (as england) and military passage. From time to time france will send armies into my territory and get rid all the rebels and then kindly leave. Since I scratch other peoples backs when they scratch mine I usually give them some money (if I can) for thanks.
    now if you had regional neutral minor powers, as well as rebels, you could march to there aid, fight alongside them to preserve their independence from full factions and rebels alike, a very usful mechanism to have in game, a number of allied to all, for that region,k ie europe or africa minors are allied to most european of african main faction, at start minor states, rather than a gloabal collection of rebels,

  15. #15

    Default Re: AI

    I have been playing for 200 turns on the second hardest difficulty level (both campaign and battle map) and still had ZERO attacks to one of my cities.

    I play as the Spanish and i'm surrounded by potential enemies. The French hate me, 2 hungarian villages are next to me (they held a crusade against the moors).

    I'm allied with the moors and portugese. I often only have 2 guarding units in a city on my borders, are they to stupid to attack?

    One thing. The economy is redicoulusly (spelling? ^^) difficult. I'm not at war, have 7 good cities, trade rights with my neighbours and still i don't get enough money to pay an army where i can conquer more cities with. I only have 2 guarding units in every city! (i made as much merchants as possible...)

  16. #16

    Default Re: AI

    I also see a very passive AI in my campaigns thus far. At 114 turns in, mycurrent Venetian campaign (VH/VH) has a few christian nations at war with a few muslims, and the Byzatines are at war with quite a few people (they start at war with 2), but no catholics at all have been at war with one another.

    Spain and Portugal, France and England, Scotland and England, Germany and the Italian states.....all at peace and have been the entire game thus far.

    That's just not right...

  17. #17

    Default Re: AI

    Could the people working on this mod say if this is being updated in the next patch?

  18. #18

    Default Re: AI

    I'm not working on the mod, but I know that this is being updated. The AI will be a little more aggressive. BOOYA

    THE P-MAN
    Chuck Norris can make a paraplegic run for his life.


  19. #19
    tornnight's Avatar Forum Bot
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    Default Re: AI

    Yep. In fact I over did it. Now i'm trying to find a good middle ground.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  20. #20

    Default Re: AI

    I wouldn't call the AI *totally* passive in the current release. It depends on lots of things I have found - obviously your standing with the pope has a big effect on whether other catholic factions will attack you. But also how popular you are with other nations and your power - this has a big effect too. I'm playing as England, at 1360ish at hard/hard, and it's no walk in the park. I decided to attack Spain (who were growing to fast for my liking) after being allied with them for 300 turns. They're now attacking my settlements that I left unguarded and bypassing the fortresses and citadels! Clever AI if you ask me.. It's structured chaos.

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