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Thread: something still amiss in the 60's BC

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  1. #1

    Default something still amiss in the 60's BC

    Hello,

    I have run a campaign on version 1.9, with addons to 63 BC. It will not go beyond it. Once again, I fear I will never get to play a complete game of this mod. The first warning crashes occur at 67 BC. Then it goes on, and by 63 BC it will go no further. I don't understand this. I have played this on two computers and each time get this problem, albeit at least I got a few more turns in past the 66 - 67 crash. If interested, I will upload a file to file share, but please give me that address in reply.

    FMvonKleist

  2. #2

    Default Re: something still amiss in the 60's BC

    Okay, I can get it to go to 61 BC, but only by rebooting the computer each turn after crash to desktop. Sometimes I can just do a battle or change something and it will go. Another thing I want to point out is this terrible crashing is foreshadowed by the portraits on the family tree "whiting out" when selecting a new faction heir. Could this be an issue involving the crash? Some conflict so subtle it is almost unnoticeable?

  3. #3
    Brusilov's Avatar Local Moderator
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    Default Re: something still amiss in the 60's BC

    There is a 'late campaign bug' which existed in RTR 6 Gold which caused CTDs around 67BC. I thought that had been fixed for RTR PE!

    Anyway, the standard way around that was to use the Utility RomeSage.

    I suggest you read the following post before trying to use it (apparently it works fine for RTW 1.2 games but maybe not for RTW 1.5 games).

    http://www.twcenter.net/forums/showt...light=romesage

    The following is the link to RomeSage;

    Dwonloads page
    http://www.twcenter.net/forums/downloads.php?mod=448

    RomeSage;
    http://www.twcenter.net/forums/downl...do=file&id=448
    Last edited by Brusilov; June 21, 2007 at 11:41 PM.

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  4. #4

    Default Re: something still amiss in the 60's BC

    Well, I used RomeSage on RTW 1.5/BI 1.6 with Ancient Empires mod (based on RTRPE 1.6) to change battles difficulty from VH to H (well, on VH the AI gets too much strange improvements in defence and morale) - and it worked OK, no CTDs and anythung like this.

  5. #5

    Default Re: something still amiss in the 60's BC

    Quote Originally Posted by FMvonKleist View Post
    Hello,

    I have run a campaign on version 1.9, with addons to 63 BC. It will not go beyond it. Once again, I fear I will never get to play a complete game of this mod. The first warning crashes occur at 67 BC. Then it goes on, and by 63 BC it will go no further. I don't understand this. I have played this on two computers and each time get this problem, albeit at least I got a few more turns in past the 66 - 67 crash. If interested, I will upload a file to file share, but please give me that address in reply.

    FMvonKleist
    Its starting to look like removing the Senate and other Roman factions was not necessarily a good thing. That, or something is still in the files that needs to be changed.

    Several mods do not start as early as 280BC like RTRPE, and end after fewer turns too. Perhaps the best thing to do would be to change the end date to 70BC for RTRPE. By then most people have already conquered more than enough regions/provinces to have "won" a campaign.

    From 70BC onward, to more accurately reflect that period of Roman history and that of other factions too, it would be better to play a mod geared toward reflecting the period of Roman civil wars, such as the excellent 77BC mod, or the older TFT Mod.

    At the moment, I'll be continuing to see if I can find a solution, but an interim one may be to change the end date for the campaign.
    Marcus Camillus


  6. #6

    Default Re: something still amiss in the 60's BC

    Well Marcus, you have made a wonderful game and I really hope that changing the end date is not a solution. It is very enjoyable to play and I sincerely hope that a solution is found. I report theses things so hopefully you can find it. I want to be a help, not a bother reporting the issue.

    FMvonKleist

  7. #7

    Default Re: something still amiss in the 60's BC

    I'm curious as to whether anyone ever made it beyond 60's BC
    and into the AD times?

    My last campaign in PE 1.8 became crash-guaranteed around 46 BC.

    I'm still at 175 BC with my current 1.9 campaign and totally enjoying it. I'm hoping it won't be like last time where I had to abandon it.

    I used to think that this was revolt-related, but now after reading
    VMvonKleist's it sounds like a chronology-induced problem. Could it be a family-tree capacity problem with savefiles? Or an upper limit for filesize structures? Those family trees could get awfully crowded. I'm totally guessing out loud here.

  8. #8

    Default Re: something still amiss in the 60's BC

    Quote Originally Posted by spqr_arcani View Post
    I used to think that this was revolt-related, but now after reading
    VMvonKleist's it sounds like a chronology-induced problem. Could it be a family-tree capacity problem with savefiles? Or an upper limit for filesize structures? Those family trees could get awfully crowded. I'm totally guessing out loud here.
    Hopefully its not due to those reasons. They would mean its a problem within the game engine itself, and would require a Creative Assembly fix. If it is, then changing the end date would be the only solution I know of that a modder could try.
    Marcus Camillus


  9. #9

    Default Re: something still amiss in the 60's BC

    I started it in 350 BC and give it a rediculous end date such as 480 AD. The events fire after turns it seems, not the year, even though I'm sure you know that.

    Now I wonder, if adding some very late end date would do some good...

    I'll let you all know and see, even though I am not very found of trench warfare, though never experienced it..

  10. #10

    Default Re: something still amiss in the 60's BC

    I keep on reading stuff about map.rwm, but not totally sure what
    needs a new one and what doesn't.

    Hopefully Gaul can test out his findings and let us know. I can definitely be more aggressive in my campaigns and have it finish earlier but I don't like to be rushed because of a game crash problem.

    Quote Originally Posted by Marcus Camillus View Post
    Hopefully its not due to those reasons. They would mean its a problem within the game engine itself, and would require a Creative Assembly fix. If it is, then changing the end date would be the only solution I know of that a modder could try.

  11. #11

    Default Re: something still amiss in the 60's BC

    Perhaps assigning one of the existing factions in RTR PE as a roman faction in sheep's clothing is the answer.

  12. #12
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: something still amiss in the 60's BC

    http://www.twcenter.net/forums/showthread.php?t=107809

    See the thread. It seems that deleting map.rwm settles the problem for him.


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  13. #13

    Default Re: something still amiss in the 60's BC

    It is possible to get pass 66bc. But you have to try eveything, declare war, move diplomat, cheat by using process_cq cheat to help your enemies etc. by such I actually manged to finish a campain. The check and thus the ctds seem to stop around 29 - 21 bc. so get to there and the game resumes. But its very fustrating and not worth it unless you like torture.

  14. #14

    Default Re: something still amiss in the 60's BC

    Thank you marcus. You mean the brutii and scipii AI is of no use for at least SOME factions?? Add some more than! I know this is total realism, but no need quite yet for PERFECT realism. Maybe shuffling around some factions could give say, Illyria brutii and perhaps your proposed Indian faction scippii. Good thought though. Another good thought is the <eventual> R2 TW!!!

  15. #15

    Default Re: something still amiss in the 60's BC

    Is there not a limit to unit slots? othewise an india faction is a good idea? another possible sugrestion is to use the four roman slot for say gaul, (4 tribes) or the greek cities so you can have syracuse, athens, rhodes and sparta as independent cities. niether impinges on accuracy but would make either the gauls or greeks different to play, should also mean no more units be put in.

  16. #16
    magpie's Avatar Artifex
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    Default Re: something still amiss in the 60's BC

    Hi members,Has anyone come up with a good way of fixing the 60,s BC crash problem yet.regards magpie.

  17. #17

    Icon5 Re: something still amiss in the 60's BC

    Quote Originally Posted by chanks1 View Post
    Is there not a limit to unit slots? othewise an india faction is a good idea? another possible sugrestion is to use the four roman slot for say gaul, (4 tribes) or the greek cities so you can have syracuse, athens, rhodes and sparta as independent cities. niether impinges on accuracy but would make either the gauls or greeks different to play, should also mean no more units be put in.
    I've created a mod using the brutii as mauriyan empire......the thing is i get the CTD around 64 bc.......what if we incorporate 4 turns per year and end the game at 68 bc.....is it possible ????? plz tell me how to incorporate 4 turns per year ???

  18. #18
    Companion Cavalry's Avatar Ducenarius
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    Default Re: something still amiss in the 60's BC

    Played macedon campaign, conquered 180 cities and got to 47 a.d before I gave

    up, the culture penalty,distance to capital, and pestilence made public order

    virtually uncontrollable by then

    p.s having no problems with the 66 b.c thing

  19. #19

    Default Re: something still amiss in the 60's BC

    This seems to confirm the theory that it only happens when the player uses the roman faction for the campaign. Anyway, thank you very much for the report! It`s nice to see such success stories exist. Btw, how many battles would you say you`ve played on the battle map instead of auto resolving? A few/couple or a lot(meaning more then 20)?

  20. #20

    Default Re: something still amiss in the 60's BC

    Quote Originally Posted by florin80 View Post
    Btw, how many battles would you say you`ve played on the battle map instead of auto resolving? A few/couple or a lot(meaning more then 20)?
    What? Fighting more than 20 battles yourself is considered a lot? I almost always fight my battles, its the only way to win without considerable losses so you can continue campaigning with the same army. I always wondered how you guys actually got to 60 BC because I rarely hit the 2nd century before becoming the dominant force.
    Takes a lot of 'real life' time though, I guess playing Civilization for more than a decade made me quite the micromanagement type!

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