Were they? Or did I accidentally change something?
Were they? Or did I accidentally change something?
In the land of cowards, the insane man is king.
Its more realistic without them even though I redid the banners Battles didnt use those type of banners, also the green arrows are Horrible!
You took them out then? i must've missed that on the readme...
Im on a different continent from my SPQR PC. So as you may imagine im a little frustrated since i cant play SPQR until i get back lol.
hi, a few of the preferences were changed.
One that i don't understand is the unit experince upgrade effect has been changed to FALSE. I read in the read me that a change to the loyalty system has also been made. Are these two linked?
If i change this back to TRUE will it screw with the loyalty change, and will it alter the game experience? (i am assuming this preference set to true allows my men to gain experience)
Also I note in the readme that for best gameplay, play on huge, but does it affect the balance of the game if i play on large?
I have a choice between all graphics set to low with huge setting, or all set to high on large setting. Due to the time I will be spending on this new campaign i have gone for the beautiful graphics. I can now have two of my armies on the field at the same time with no lag, I also allow the AI to control the general as they are easily replaced, but if its a family member i track him with my cavalry. I enjoy having reinforcements arrive that i can't control. feels more realistic to me.
BTW I have to have the banners on, i can see at a glance where my men are, without them i lose track of who is where and what they are doing. Guess that says something about my ability to multitask.
ive seen Lt write somewhere in these forums that if you must play with large settings, that you should play on H/H difficulty to compensate for gamplay issues.
PS how do i add the green arrows, banners and the experience gain back to SPQR, if indeed thay were removed?
Wow, not sure i fancy playing on H/H yet, M/M is no piece of cake. But thanks for the info.
To add green arrows and banners, go to your RTW folder, locate the preference folder, in that is a preference txt file open it, (be careful what you change) look for show_banners, change FALSE to TRUE.
Then look for the arrow one (think its disable arrow markers) and change it to TRUE. (if it says show arrows then change it to FALSE)
I am not sure whether you should alter the experience option, I would wait for someone more knowledgable to let us know about that.
The experience effect is that sparkle effect that looks FAKE and destracts from the realism of the battlefield, as does the green arrows, Banners. In ancient times you sometimes couldnt tell who was who. lol If your a SPQR master like myself. Play with General view and you get a feel for how battles were really fought.
but i think your preferences file set it to unrestricted camera, no? which i thought was weird, considering you did the other two things (banners, arrows).
as for doing the general's camera in itself, hey, yeah, i know it's hardcore, but couldn't it be argued that in "real life" you also had captains and other subordinates in charge of subdivisions, plus message runners, etc? the way the AI operates for independent unit behavior (and especially pathfinding), sometimes it's a bit unrealistic for the units to just stupidly and suicidally run head-first into an enemy formation, when your intention was the opposite?(and where in "real life", the officer in charge of that sub-division would at least be a little LESS stupid?)
although granted, since the enemy AI is also really stupid, one could also argue that this helps "even things out".![]()
I might do that eventually, but at the moment I like being able to take a nice sreenshot of 8,000 gauls marching towards 2600 romans.
That battle lasted a hours and a half and was without a doubt my best rtw battle ever.
It even had different stages! Firstly was me beating off one gaul army, a unit of equites followed and got crushed by the other aarmy.
I then routed most of the other army, but then they formed up in collum formation, and waited for me to attack them.
For I went on the offencive, stationing triarria to fight the units which I had routed, but were now marching back, as my lack cavarly punnished me.
Then defeating the seccond army, but with only a 600 men left, and a general body gaurd of four.
I saw that the rest of th gaulish army, about 6 units, two skirmisher warbands, two war bands, and two chosen swordsmen, were at the top of a hill waiting for me.
I was tempted to try to take them out, but I figured it wasn't worth it.
I retreated in good order.
My best defeat ever. The next turn I raised a mercenary army and wiped them off the face of the planet![]()
I had a similar battle just now. One legion got attacked by two greek armies. The first army we beat off, though it took time and a lot of men, and most of my javelins. So after killing them, I had destroyed about half their total strength. Their other army, which had three units of spartans in it, had marched to this ridge and had sat there the whole time while their first army was getting killed. So I formed the legion up again and marched to meet them. It took forever to kill off those spartans. Charge after charge in their rear with cavalry, and surrounding them with my troops. Then finally the timer ran out when there were about 15 of them left (as I was defending, I won). I killed a total of 5583 troops in that battle. I know Lt doesn't like the timer, but I find it necessary in many situations, like when I get attacked in a city, and after killing their army off, they have some cavalry that ride away from me but never flee the field, so I have to quit the battle and lose because of it, things like that. Plus I just can't play forever, lol.
How long does the timer last?
I don't know, either 30 minutes or 45 minutes.
Why use the green arrows they are awlful, and its easy to play without those.
Garnier the bad thing about the time is later when battles can last a while the time runs out and you can lose, especially if YOU are the one sieging. Most sieges in my game are me attacking, timer would just limit tactical advancement.
Basically some battles were so long that the timer cost a loss of what I usually would win for no reason but a mythical time clock? lol
I turn it on when the enemy sally out to attack me, bacuse they invariably get defeated then hide in the city square meaning that I have to fight them, where the entire point of me not assaulting was to not lose men.
well if its you who are sieging, and the time runs up, it's you whos gonna lose whether or not the enemy is hiding in the town square or not. btw is there a way you can activate the clock in mid-campaign? didnt know there was....
Lt ill give it a shot and play without green arrows nd banners for a while, and see how it goes.![]()