Is there anyway to mod units so they don't take people from the population when you make them?
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Short answer no.
Long answer you can change how many people a unit takes, but not whether they take people or not (they will always take people). Where would the people come from that are making up the soldiers of this unit if they didn't come from the people living in the settlement they're being recruited from.
If you want units that don't take people from a settlement then use mercenaries.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
I guess your right. It just I was trying to put orcs into my game and I wanted them to have 240 orcs in the unit and to be recruited in 0 turns but it take up the population so quickly I don't think the AI would handle it. Is there anyway to make a factions population rise quicker
Or just give bonuses to population growth in the EDB.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
1 gives 0.5 % growth and 3 gives 1.5 & etc.Code:building market { levels trader market forum great_forum curia { trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { trade_base_income_bonus bonus 1 population_growth_bonus bonus 1
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