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Thread: 6.4 bugs to be confirmed

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  1. #1

    Default 6.4 bugs to be confirmed

    Hi, great mod, aint here to slag it, played bbw/rtr mods, came bk to spqr, have started gaulish campaign, noticed all barracks are roman? And captital buildings are all roman except warlords! Lots of missing buildings in building browser. Will prob turn out that theres a good reason while it so, but just in case, have posted. Was all cool in 6.2 & 6.35.
    Ps all works ok, u can destory roman buildings, and recuit from them np.
    Big Fan, BiggBudd.

  2. #2

    Default Re: 6.4 bugs to be confirmed

    If your speaking about beginning Militia buildings then yes a couple are roman, thats because of the strat file and the copy and paste issue. it isnt really a bug as the player or the AI will build their Buildings right away. Who keeps militia buildings. lol The Mod is meant for Roman Players though you can play other factions.

    If this is what you speak of then its nothing to worry about, if not and its something dealing with Building the buildings then you have correupted you install somehow.

    Hope this helps. This small Eyecandy thing isnt worth fixing, and has no effect on the AI as Negative bonuses are setup only effect the Roman player.
    Last edited by lt1956; June 18, 2007 at 08:41 PM.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  3. #3
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    Default Re: 6.4 bugs to be confirmed

    I ran into a crash, during a the loading of a battle. I had spartan hoplites and sword hoplites in my army. When I disbanded them and fought the battle again, I had no crash. Here is the savegame if you want to check it out for yourself. After hitting end turn, the greeks will sally out of their city and attack the legion, and the crash is when it is loading that battle.


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  4. #4

    Default Re: 6.4 bugs to be confirmed

    No need its not a bug, RTW in general still has issues in itself. Anything after the battle is not related to a man made bug.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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