Page 1 of 2 12 LastLast
Results 1 to 20 of 27

Thread: Forming New Nations (ie Great Britian, Germany, Italy, etc)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Forming New Nations (ie Great Britian, Germany, Italy, etc)

    I saw this over at the Paradox forums somewhere. But, I don't remember where exactly. Anyway, in the name of TWC EUIII posterity I figured it would be nice to have a record of it over here aswell.

    So, does anyone have the list of 'new nations' you can form and what provinces you need to form them?

    TYIA
    Faithfully under the patronage of the fallen yet rather amiable Octavian.

    Smile! The better the energy you put in, the better the energy you will get out.

  2. #2

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    look at the event files, they are all there

    they will be like mughalnation.txt irishnation.txt etc.
    Swear filters are for sites run by immature children.

  3. #3
    Fabolous's Avatar Power breeds Arrogance
    Join Date
    Apr 2005
    Location
    Gainesville, Florida
    Posts
    7,699

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Well, I've formed Great Britain, France (after beating France with a french minor), Germany, Italy, and Ireland. I've seen others form Spain, Russia, and the Netherlands. I know there is an eastern one, but given Kanarics post above, I'd say its Mughal. Thats 9, there could be more.
    tBP knows how to handle a sword. -Last Crusader

    Under the Honorable Patronage of Belisarius
    Formerly Under the Patronage of Simetrical
    Proud Patron of Lusted, Rome AC, Solid, and Dirty Peasant

  4. #4
    William the Bastard's Avatar Invictus Maneo
    Join Date
    Feb 2007
    Location
    Camulodunum
    Posts
    3,349

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)


  5. #5

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    You know what's funny? I was playing as Sicily (almost had Italian Unification, if not for the fact that Sicily cannot form Italy...sigh) and I was allied to Great Britain. Well, I got a notice that GB has gone to war with England!

    Appearantly Calais rebelled and came back as England and GB was going to snuff them out!

    Thanks for the list of conditions, Willie!

    I thought you could form Prussia but didn't see them listed in that events folder. :hmmm:
    Last edited by Francisco Montana; June 19, 2007 at 10:34 AM.
    Faithfully under the patronage of the fallen yet rather amiable Octavian.

    Smile! The better the energy you put in, the better the energy you will get out.

  6. #6
    William the Bastard's Avatar Invictus Maneo
    Join Date
    Feb 2007
    Location
    Camulodunum
    Posts
    3,349

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Quote Originally Posted by Lord Gruffles View Post
    You know what's funny? I was playing as Sicily (almost had Italian Unification, in fact) and I was allied to Great Britain. Well, I

    I thought you could form Prussia but didn't see them listed in that events folder.
    I am really sorry to break this to you Gruff but you can't make Italy with Sicily. Yeah I would really like to have become the Prussians in my campaign. Or perhaps to have the choice of becoming Germany or Prussia?

  7. #7

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Quote Originally Posted by Lord Gruffles View Post
    You know what's funny? I was playing as Sicily (almost had Italian Unification, if not for the fact that Sicily cannot form Italy...sigh) and I was allied to Great Britain. Well, I got a notice that GB has gone to war with England!

    Appearantly Calais rebelled and came back as England and GB was going to snuff them out!

    Thanks for the list of conditions, Willie!

    I thought you could form Prussia but didn't see them listed in that events folder. :hmmm:
    I had an even better one: Once in a game the English conquered the Scots and the Irish, forming the UK. Then after some decades of unrest and civil wars, England formed, occupying Wales, Cornwall and Northumbria with the capital in Northumbria, whilst the United Kingdom owned southeastern England, Ireland and Scotland, capital London. Both nations had their colonies bording each other in America, and they constantly DoWed each other. Great fun watching this.

    edit: And one other time the Castilians sent out a colonist to Southern America, when suddenly Spanish Unification fired for them, while the colonist was still travelling. It seems as if noone had told these poor colonists that they'd have to call them Spanish now instead of Castilian, so they built up their own little castilian kingdom in Macaraibo. The colony only had 100 inhabitants, that must've been the court only.
    Last edited by lila-laune-bär; June 19, 2007 at 11:58 AM.

  8. #8

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    just do a windows search in that directory for
    *nation.txt
    and you will see them alll.

    i've made some so i dont know what you can create in vanilla.

    I've made:
    Greek unification
    Prussian unification (basically if you convert to protestant as teuton you become prussia)
    i'm working on a united scandinavia event, latin empire and byzantine empire, a "roman" empire if you control both constantinople and rome and have other requirements.

    edit: I want to try to make a new mongol horde event, wouldn't know where to start. So I can form the mongols with oirat horde or whatever.

    These are easy events to create.

    Then after some decades of unrest and civil wars, England formed, occupying Wales, Cornwall and Northumbria with the capital in Northumbria, whilst the United Kingdom owned southeastern England, Ireland and Scotland, capital London.
    I've seen one where the UK kept the home islands but the americans revolted into England. All of their american colonies was part of "England".
    Swear filters are for sites run by immature children.

  9. #9

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Quote Originally Posted by Kanaric View Post
    just do a windows search in that directory for
    *nation.txt
    and you will see them alll.

    i've made some so i dont know what you can create in vanilla.

    I've made:
    Greek unification
    Prussian unification (basically if you convert to protestant as teuton you become prussia)
    We have one rule on this forum. You must share with your mates.


    Well, .... *taps foot*
    (If you don't have a place to host them could you just post one of them up here in a quote? They aren't terribly long I've noticed. Thanks!)
    Faithfully under the patronage of the fallen yet rather amiable Octavian.

    Smile! The better the energy you put in, the better the energy you will get out.

  10. #10
    Woad-Warrier's Avatar Vicarius
    Join Date
    Aug 2005
    Location
    England, UK.
    Posts
    2,693

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Willie your links don't work

    EDIT: Never mind its working now
    Last edited by Woad-Warrier; June 19, 2007 at 12:44 PM.

  11. #11

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    i've posted greek unification but its my old version.

    Code:
    country_event = {
    
    	id = 9000010
    
    	trigger = {
    		NOT = { exists = GRE }
    		NOT = { has_country_flag = greek_nation_declined }
    		OR = {
    		culture_group = byzantine
    		tag = ath
    		tag = kni
    		tag = cor
    		}
    		
    		owns = 146			# Athens
    		owns = 145			# Morea
    		war = no
    	}
    	
    	mean_time_to_happen = {
    	
    		months = 216
    		modifier = {
    			factor = 0.8
    			owns = 147  
    		}
    		modifier = {
    			factor = 0.8
    			owns = 164  
    		}
    		modifier = {
    			factor = 0.8
    			owns = 144  
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -1 }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -2 }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -3 }
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 2
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 3
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 4
    		}		
    		modifier = {
    			factor = 0.8
    			idea = bureaucracy
    		}
    	}
    	
    	title = "Greek Nation"
    	desc = "The core of what has historically been called Greece is ours and we have a rightful claim on the Greek Empire."
    	
    	option = {
    		name = "Form Greek Nation"
    		ai_chance = { factor = 75 }
    		GRE = {
    			add_core = 146
    			add_core = 145
    			add_core = 146
    			add_core = 164
    			add_core = 144
    		      }			
    		capital = 146
    		centralization_decentralization = -2
    		merchants = 1
    		random_owned = {
    			base_tax = 1
    		}
    		prestige = 0.05
    		primary_culture = greek
    		change_tag = GRE
    		
    	}
    
    	option = {
    		name = "Decline Greek Nation"
    		ai_chance = { factor = 25 }
    		set_country_flag = greek_nation_declined
    		centralization_decentralization = 2
    		random_owned = {
    			base_tax = -1
    		}
    	}
    }
    		
    
    country_event = {
    
    	id = 9000011
    
    	trigger = {
    		country = GRE
    		owns = 151 # thrace
    		war = no
    		NOT = { has_country_flag = constantinople_capital }
    	}
    	
    	
    	mean_time_to_happen = {
    		months = 10
    		}
    	
    	title = "Constantinople Captured"
    	desc = "Shall the new greek empire have its capital in Constantinople?"
    	
    	option = {
    		name = "Move the capital"
    		ai_chance = { factor = 100 }			
    		capital = 151
    		prestige = 10
    		random_owned = {
    			base_tax = 1
    		}
                   set_country_flag = constantinople_capital
    		
    
    		
    	}
    
    	option = {
    		name = "Stay in Athens"
    		ai_chance = { factor = 0 }
    		set_country_flag = constantinople_capital
    		centralization_decentralization = 2
    
    	}
    }
    Code:
    # you are teutonic and convert away from catholic
    country_event = {
    
    	id = 9000100
    
    	trigger = {
    		NOT = { exists = PRU }
    		NOT = { has_country_flag = prussian_nation_declined }
    		tag = teu
    		not = { religion = catholic }
    		
    		owns = 41	 		# ostpreussen
    		owns = 42			# warmania
    		owns = 43			# danzig
    		war = no
    	}
    	
    	mean_time_to_happen = {
    	
    		months = 100
    		
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -1 }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -2 }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -3 }
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 2
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 3
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 4
    		}		
    		modifier = {
    			factor = 0.8
    			idea = bureaucracy
    		}
    	}
    	
    	title = Prussian Nation"
    	desc = "We no long follow the popes heretical faith. We are a crusading order no longer."
    	
    	option = {
    		name = "Form Prussian Nation"
    		ai_chance = { factor = 75 }
    		centralization_decentralization = -2
    		merchants = 1
    		random_owned = {
    			base_tax = 1
    		}
    		prestige = 0.05
    		primary_culture = prussian
    		change_tag = pru
    		
    	}
    #   If you want the option to decline remove the # signs.
    #	option = {
    #		name = "Decline Prussian Nation"
    #		ai_chance = { factor = 25 }
    #		set_country_flag = prussian_nation_declined
    #		centralization_decentralization = 2
    #		random_owned = {
    #			base_tax = -1
    #		}
    	}
    }
    # for brandenburg, so you can be catholic and form prussia if you want.
    country_event = {
    
    	id = 9000100
    
    	trigger = {
    		NOT = { exists = PRU }
    		NOT = { has_country_flag = prussian_nation_declined }
    		tag = BRA
    		owns = 41	 		# ostpreussen
    		owns = 42			# warmania
    		owns = 43			# danzig
    		war = no
    	}
    	
    	mean_time_to_happen = {
    	
    		months = 100
    		
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -1 }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -2 }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = {	centralization_decentralization = -3 }
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 2
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 3
    		}
    		modifier = {
    			factor = 1.1
    			centralization_decentralization = 4
    		}		
    		modifier = {
    			factor = 0.8
    			idea = bureaucracy
    		}
    	}
    	
    	title = Prussian Nation"
    	desc = "We have captured the home of the teutonic order. We have claims on a new empre."
    	
    	option = {
    		name = "Form Prussian Nation"
    		ai_chance = { factor = 75 }
    		PRU = {
    			add_core = 41
    			add_core = 42
    			add_core = 43
    		}
    		centralization_decentralization = -2
    		merchants = 1
    		set_country_flag = berlin_capital # brandenburg already has this as the capital.
    		random_owned = {
    			base_tax = 1
    		}
    		prestige = 0.05
    		primary_culture = prussian
    		change_tag = pru
    		
    	}
    #   If you want the option to decline remove the # signs.
    #	option = {
    #		name = "Decline Prussian Nation"
    #		ai_chance = { factor = 25 }
    #		set_country_flag = prussian_nation_declined
    #		centralization_decentralization = 2
    #		random_owned = {
    #			base_tax = -1
    #		}
    	}
    }
    		
    
    country_event = {
    
    	id = 9000102
    
    	trigger = {
    		country = PRU
    		owns = 50 # berlin
    		war = no
    		NOT = { has_country_flag = berlin_capital }
    	}
    	mean_time_to_happen = {
    		months = 10
    		}
    	
    	
    	
    	title = "Berlin Captured"
    	desc = "Shall the new Prussian empire have its capital in Berlin?"
    	
    	option = {
    		name = "Move the capital"
    		ai_chance = { factor = 100 }			
    		capital = 50
    		prestige = 1
    		random_owned = {
    			base_tax = 1
    		}
                   set_country_flag = berlin_capital
    		
    
    		
    	}
    
    	option = {
    		name = "Our capital is fine."
    		ai_chance = { factor = 0 }
    		set_country_flag = berlin_capital
    		centralization_decentralization = 2
    
    	}
    }
    I have yet to fully test this prussian one if it doesn't work when you try it out tell me.

    I was saving these for a mod pack I was creating.

    edit: ONLY brandenburg or teutonic order can form prussia in this event. Prussia has to be non-catholic and brandenburg needs to control warmania danzig and ostprussian.
    Last edited by Kanaric; June 19, 2007 at 01:51 PM.
    Swear filters are for sites run by immature children.

  12. #12

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Yeah! This will help me decifer the code a little faster than just looking at the vanilla events.

    Thanks!
    Faithfully under the patronage of the fallen yet rather amiable Octavian.

    Smile! The better the energy you put in, the better the energy you will get out.

  13. #13

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    hey is there any way you could post the code for the german unification event, i accidentally deleted and it would be appreciated if you could post
    I will either find a way, or make one
    -Hannibal Barca

  14. #14
    John I Tzimisces's Avatar Get born again.
    Join Date
    Nov 2004
    Location
    New England, US
    Posts
    12,494

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Kanaric, Cagliostro has a greek culture to Constantinople event (in his capital moving events), maybe you could add that effect as well? (in addition to a hefty population drop, I wish siezing native american territory would do the same...it seems odd my formerly Iroqouis territories have more people than any of the actual colonies I started myself.)

  15. #15

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    yes i'm going to add that, i just posted the basic stuff right now.
    Swear filters are for sites run by immature children.

  16. #16
    Savage_Swede's Avatar Carolus Rex
    Join Date
    Oct 2005
    Location
    Take a wild guess!
    Posts
    1,663

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Hello, i thought i'd just bring this thread back to life than post a new one. Anyways, i am trying to form Germany with Austria, and i've taken everything from eastern france to liuthania, from denmark to Italy, and nothing have happened yet. Naturally i assume that the trigger need more than just conquered provinces, so if anyone could give a detailed list of what i need to do, it would be great. (Reading the event file would be like reading chinese for me)

    I have this really bad feeling that Austria isn't able to form germany... If it turns out im right i will kill myself.

    Sig by Lord Rahl
    Under the patronage of Obi Wan Asterix

    Europa Barbarorum, what RTW should have been.

  17. #17

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Quote Originally Posted by Savage_Swede View Post
    Hello, i thought i'd just bring this thread back to life than post a new one. Anyways, i am trying to form Germany with Austria, and i've taken everything from eastern france to liuthania, from denmark to Italy, and nothing have happened yet. Naturally i assume that the trigger need more than just conquered provinces, so if anyone could give a detailed list of what i need to do, it would be great. (Reading the event file would be like reading chinese for me)

    I have this really bad feeling that Austria isn't able to form germany... If it turns out im right i will kill myself.
    O dear. Please don't.
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  18. #18

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Quote Originally Posted by Savage_Swede View Post
    Hello, i thought i'd just bring this thread back to life than post a new one. Anyways, i am trying to form Germany with Austria, and i've taken everything from eastern france to liuthania, from denmark to Italy, and nothing have happened yet. Naturally i assume that the trigger need more than just conquered provinces, so if anyone could give a detailed list of what i need to do, it would be great. (Reading the event file would be like reading chinese for me)

    I have this really bad feeling that Austria isn't able to form germany... If it turns out im right i will kill myself.
    Well history shows, that even in the 20th century we Austrians couldn't run Germany. Why should Europe's greatest inbreeders called Habsburg be able to do so, when even a small painter of posting cards failed at that tast?

  19. #19
    Savage_Swede's Avatar Carolus Rex
    Join Date
    Oct 2005
    Location
    Take a wild guess!
    Posts
    1,663

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    Oh my god...

    /wrist

    Sig by Lord Rahl
    Under the patronage of Obi Wan Asterix

    Europa Barbarorum, what RTW should have been.

  20. #20
    John I Tzimisces's Avatar Get born again.
    Join Date
    Nov 2004
    Location
    New England, US
    Posts
    12,494

    Default Re: Forming New Nations (ie Great Britian, Germany, Italy, etc)

    country_event = {

    id = 1007

    trigger = {
    NOT = { exists = GER }
    NOT = { has_country_flag = german_nation_declined }
    OR = {
    primary_culture = hannoverian
    primary_culture = pommeranian
    primary_culture = hessian
    primary_culture = saxon
    primary_culture = bavarian
    primary_culture = rheinlaender
    }
    owns = 46 # Mecklenburg
    owns = 50 # Brandenburg
    owns = 52 # Altmark
    owns = 53 # Lüneburg
    owns = 57 # Hannover
    owns = 58 # Anhalt
    owns = 61 # Dresden
    owns = 62 # Leipzig
    owns = 63 # Erfurt
    owns = 67 # Franken
    war = no
    eep?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •