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Thread: No "flaming" cities?

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  1. #1
    kelvintyk's Avatar Primicerius
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    Default No "flaming" cities?

    Is it just me or have i not been able to attack normal buildings in cities with artillery? I remember being able to do so in rtw, we could set nearly half the city on fire. But in mtw2, i realised that we could only attack the "important" buildings. Artillery can't target normal buildings at all, i mean on purpose and not any stray shot setting a building on fire.

  2. #2

    Default Re: No "flaming" cities?

    The flaming cities in MEII suck, i liked the satisfaction of seeing any enemy city burning down.

  3. #3

    Default Re: No "flaming" cities?

    Yeah thats true, after a long war with the venetians against milan i finaly stood at the walls of milan and i had good canons and as a revenge for the backstabbing they did and the war wich lasted very long and cost many many lives and florines and a lot more. i wantd to destroy their capital milan wit hmy cannons as much as possible then take it, exterminate it tear down all the reamaning building then leave it to rebel so i could repaet this a few times so i had my revenge.

    PS I would love it if it would be possible to really destroy a city and tear down the walls so the once flourishing city would turn into a pile of rable and bodies and on the campaign map it would turn back into a village

  4. #4

    Default Re: No "flaming" cities?

    It would be great in Medieval II if you could totally destory a city on the map, and if the faction wanted to rebuild it, they would have to pay a pretty penny.

  5. #5
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    But my question is, can we attack normal buildings with artillery like we used to in rtw?

  6. #6

    Default Re: No "flaming" cities?

    yeah if you get a lucky shot you topply the towers in the city and destroy the roofs on the houses i still like the RTW destruction.

  7. #7
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    Oh well

  8. #8

    Default Re: No "flaming" cities?

    Quote Originally Posted by kelvintyk View Post
    Oh well
    maybe you could edit the file so more damage could be done? or fire?

  9. #9
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    How?

  10. #10

    Default Re: No "flaming" cities?

    Quote Originally Posted by J@mes View Post
    yeah if you get a lucky shot you topply the towers in the city and destroy the roofs on the houses i still like the RTW destruction.
    I never tried targeting normal buildings... but those chance shots that take out towers amuse me... When I know I'm going to win without the artillery and I have a lot left I aim at churches... because watching all those spires comes down amuses me... because I'm going to hell... if I start believing in it


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  11. #11
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    Haha i love to do that.

  12. #12

    Default Re: No "flaming" cities?

    All my artillery is too accurate; they never hit anything except enemies or the walls.


  13. #13
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    Haha, did you mod the descr projectiles?

  14. #14

    Default Re: No "flaming" cities?

    i believe i did see a file call descr_burning or something tho i have never edited these file maybe place a theard in the mod section somebody may know.

  15. #15
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    Sounds complicated....

  16. #16
    sgtgoody's Avatar Civis
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    Default Re: No "flaming" cities?

    I think your best bet is to fire flaming projectiles at the units sitting on the walls. It is interesting that you can't target buildings though, guess I never really noticed.

    I also wish you could tell your arty to fire at a spot on the map. It would be nice to put a barrage right behind your gate that the enemy will have to push through.
    If you try to fail and succeed, which have you done?

  17. #17
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    Too bad there is no such option.

  18. #18

    Default Re: No "flaming" cities?

    you never seen that? i use the mortar

  19. #19

    Default Re: No "flaming" cities?

    I've seen one tiny tower crumble once, but nothing really dramatic or exciting.


  20. #20
    kelvintyk's Avatar Primicerius
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    Default Re: No "flaming" cities?

    I've seem toppling towers many a times already. Burning holes are just as common, given that your shot misses its target.

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