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  1. #1

    Default Naval research

    Possible naval enhancements!


    It is in my opinion that there is need for a major overhaul of ships in medieval. Even without proper battles.
    As I suggested earlier there should be some ships for long voyages, troop carrying & war. To exapnd on that there should also be three levels of sea worthiness; ocean faring, sea faring and coastal. (as was in medieval 1)
    Important to note that a ship that IS NOT a warship could still put up a fight & IF it were possible to vary capacity and or range of ships then descriptions would be different.


    These are my suggestions and short research into the matter.
    (I assumed specifying varying troop capacity is impossible and so go with what MIGHT possibly be implemented)
    ===================================
    Naval units

    By faction

    ===================================
    Arab vessels (Seljuk, Almuhad, Egyptian, Mongol as well)

    Zanuq - coastal, warship.

    Dhow - coastal, troop carrying.

    Baghalha - sea faring, troop carrying.

    Sanbuq - sea faring, warship.

    Boum - ocean faring, troop carrying, warship.

    ===================================
    Venice/Milan/Aragon

    Galiot - coastal, warship, troop carrying

    Galley - sea faring, troop carrying.

    Galley Sottil - sea faring, warship.
    (Venice Only)

    Carrack - ocean faring, troop carrying, warship.

    Hunter - ocean faring, warship

    Explorer - ocean faring, troop carrying.
    ===================================
    Northern European
    (English, Scottish, Irish, French & German)

    Cog - coastal troop carrying.

    Holk – sea faring, troop carrying.

    Gun Holk – sea faring, warship

    Man of war - ocean faring, troop carrying, warship
    (English and French only)

    Carrack - ocean faring, troop carrying, warship.

    Hunter - ocean faring, warship

    Explorer - ocean faring, troop carrying

    Flute - ocean faring, troop carrying. (Toughest troop carrier)
    (Very late unit, should not be seen prior to 1499)

    ===================================
    Eastern European
    (Hungary, Poland, Novgorod)

    Cog - coastal troop carrying.

    Lad’ya – sea faring, warship (Novgorod only)

    Holk – sea faring, troop carrying.

    Gun Holk – sea faring, warship

    Carrack - ocean faring, troop carrying, warship.

    ===================================
    Denmark

    Longboat - sea faring, troop carrying

    Longship – sea faring, troop carrying

    Dragonboat – sea faring, warship

    Dragonship – sea faring warship

    Carrack - ocean faring, troop carrying, warship.
    (Just to be nice )

    ===================================
    Portugal/Spain/Sicily

    Cog - coastal troop carrying.

    Galley - sea faring, troop carrying.

    War Galley sea faring, warship.

    Lanternass – sea faring, warship

    Caravel - ocean faring, troop carrying.

    Carrack - ocean faring, troop carrying, warship.

    Grande Carrack - ocean faring, troop carrying,warship
    (only for Portugal/Spain)

    ===================================
    Knights Templar
    (World renowned for their seamanship skills )

    Galley - sea faring, troop carrying.

    War Galley sea faring, warship.

    Caravel - ocean faring, troop carrying.

    ===================================
    Byzantium

    Dromon - sea faring, warship.

    Fire Ship – sea faring. warship.

    Carrack - ocean faring, troop carrying, warship.

    Assuming Byzantium would have survived the Ottomans they would no doubt have learnt a lesson or two from the often called upon fleet of Venice.
    ===================================
    Warship Strength
    (starting from the weak. Only warships will be mentioned)
    Zanuq - coastal, warship.
    Galiot - coastal, warship
    Dragonboat – sea faring, warship
    Lad’ya – sea faring, warship
    War galley - sea faring, warship.
    Dromon - sea faring, warship.
    Sanbuq - sea faring, warship.
    Dragonship – sea faring warship

    ---Gunpowder---

    Fire Ship – sea faring. warship. (Due to period, not guns)
    Gun Holk – sea faring, warship.
    Galley Sottil - sea faring, warship.
    Lanternass – sea faring, warship

    ---New World---
    Boum - ocean faring, troop carrying, warship.
    Man of war - ocean faring, troop carrying, warship.
    Carrack - ocean faring, troop carrying, warship.
    Hunter - ocean faring, warship
    Grande Carrack - ocean faring, troop carrying, warship

    ===================================

    Note: A vessel that is not a warship could still attack, but its attack capability should be severly handicapped. This is not to say that the early 16th centuary Flute used by the Dutch could not outgun and sink a Lanternass with ease, as it could definitely do that!
    Generally, to keep things simple, an ocean faring vessel should be a match for a sea faring warship, more or less. (usually less)
    ===================================

    Details, ALOT of them, you have been warned!
    Spoiler Alert, click show to read: 

    Barge - small merchant ship- coastal, troop carrying
    (also a river variant exists)

    Cog - coastal troop carrying.
    known to be used in europian waters as early as the 10th centuary and as late as the 13th.

    Carrack - ocean faring, troop carrying, warship.
    First true ocean faring vessel.

    Caravel - ocean faring, troop carrying.
    A caravel is a small, highly maneuverable, two or three-masted ship used by the Portuguese and Spanish for long voyages of exploration beginning in the 15th century.

    Cog – coastal, troop carrying.
    known to be used in europian waters as early as the 10th centuary and as late as the 13th.

    Arab vessels (Seljuk, Almuhad, Egyptian, Mongol as well)

    Zanuq - coastal, warship.

    Dhow - coastal, troop carrying.

    Baghalha - sea faring, troop carrying.

    Sanbuq - sea faring, warship.

    Boum - ocean faring, troop carrying, warship.

    For arab ship design of medieval times I have INVENTED descriptions as technically there is a possibility that any and all would be large or small etc. look here for more -> http://www.al-bab.com/bys/articles/t...htm#FIGURE%201

    Dromon - sea faring, warship.
    Large medieval sailing galley. The dromons were the most important warships of the Byzantine navy from the 6th to 12th centuries AD. They were indirectly developed from the ancient trireme and were usually propelled by both oar and sail.

    Explorer - ocean faring, troop carrying
    Imaginary vessel, based om the idea for different types of carrack.

    Fire Ship – sea faring. warship.
    (Probably best of the Galley ‘class’)

    Flute - ocean faring, troop carrying.
    A flute is a type of sailing vessel originally designed as a dedicated cargo vessel. Originating from the Netherlands in the 16th Century, the vessel was designed to facilitate transoceanic delivery with the maximum of space and crew efficiency. It usually carried 12 to 15 cannons, but was still an easy target for pirates.

    Galiot - coastal, warship (this is purely a guess)
    small galley.

    Galleon - ocean faring, troop carrying, warship.
    A galleon was a large, multi-decked sailing ship used primarily by the nations of Europe from the 16th to 18th centuries. Whether used for war or commerce, they were generally armed with demi-culverin.
    Carrack DEVELOPED into Galleons.
    (NOT USED)

    Galley - sea faring, troop carrying.
    The term galley can refer to any ship propelled primarily by man-power, using oars. Oars are known from at least the time of the Egyptian Old Kingdom. Most galleys also used masts and sails as a secondary means of propulsion.

    Galley Sottil - sea faring, warship.
    A swift venitian galley variant used for warfare. Better than war galley.

    Grande Carrack - ocean faring, troop carrying, warship (but had more troop/cannon capacity)

    Gun Holk – sea faring, warship.
    A Holk with a cannon or two.

    Holk – sea faring, troop carrying.
    an advanced version of the cog, larger and more reliable.

    Huissier - sea faring.
    a vessel developed for carrying horses.
    (probably cannot be implemented as it is probably impossible to create mounted and unmounted troop carrying ships.)

    Hunter - ocean faring, warship
    Imaginary vessel, based on the idea for different types of carrack.

    Lanternass – sea faring, warship
    (could carry troops but usually fitted for war)

    Lad’ya – sea faring, warship
    a cross between a cog and a longboat

    Longship – sea faring, troop carrying. (for medium size)
    The name used for the Viking ships. These could range from very small to huge 40m sailing crafts. A mast and oars were used.
    The longboat was first to use a keel; allowing it to ‘cut’ through the water & remain steady in rough weather despite their size.
    Using this vessel the Vikings made is from Sweden to Iceland to Greenland to Canada. It COULD be used for ocean sails, but this is extremely risky!
    Variants that I have mostly invented:
    Longboat - sea faring, troop carrying
    Longship – sea faring, troop carrying
    Dragonboat – sea faring, warship
    Dragonship – sea faring warship


    Man of war - ocean faring, troop carrying, warship.
    A true ocean faring vessel with warfare in mind. Developed late in the 15th centuary.

    War galley - sea faring, warship.


    P.S.

    Feel free to correct me if I am mistaken as it will only improve things. (assuming this information is used )
    Last edited by ME2_junky; June 17, 2007 at 08:36 PM.

  2. #2
    Goose's Avatar Civis
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    Default Re: Naval research

    Very nice, would add completely new dimensions to the more naval nations.

  3. #3

    Default Re: Naval research

    Hi M2 Junky,

    Great information! Thanks for your effort to make this game more interesting and historically more accurate!
    I really highly appreciate that!
    It would be good to know which factions built these ships, then maybe I can implement some of them!
    However, please no hurry with your research, it doesn't need to be all included at once...
    Cheers!

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  4. #4

    Default Re: Naval research

    Don't forget the "Great Carrack", which was a different version of the standard carrack, both comertial and military.

    15th century exploration in caravels were done just by portuguese explorers, thus the caravel is a unique unit.

    caravel - equipment transport, gunpowder, guns, etc. Troop carring, exploration, military support in amunitition etc, the carracks were the truly military ships.

    Concering definition of carrack. The carrack was invented in te 12th century, however, these ships were made for the mediterranian waters and the black sea waters, these carracks did not have the capacty for ocean travel. Only in the 1480's did the portuguese start to adapt them to be truly ocean travel ships not to mention being the first in putting cannon's in the decks of ships.

    If you want to be historically accurate you will have to make more than one kind of carrack.

    This game goes until the 1530's. The galleon and other ships weren't invented until then, you have to start eliminating from the list some of the ships.
    Last edited by numerosdecimus; June 16, 2007 at 08:25 AM.

  5. #5

    Default Re: Naval research

    Quote Originally Posted by numerosdecimus View Post
    Don't forget the "Great Carrack", which was a different version of the standard carrack, both comertial and military.

    15th century exploration in caravels were done just by portuguese explorers, thus the caravel is a unique unit.

    caravel - equipment transport, gunpowder, guns, etc. Troop carring, exploration, military support in amunitition etc, the carracks were the truly military ships.

    Concering definition of carrack. The carrack was invented in te 12th century, however, these ships were made for the mediterranian waters and the black sea waters, these carracks did not have the capacty for ocean travel. Only in the 1480's did the portuguese start to adapt them to be truly ocean travel ships not to mention being the first in putting cannon's in the decks of ships.

    If you want to be historically accurate you will have to make more than one kind of carrack.

    This game goes until the 1530's. The galleon and other ships weren't invented until then, you have to start eliminating from the list some of the ships.
    Good stuff mate

    Grande Carrack added as well as possible names.

    @King
    Will sort by factions quickish.

  6. #6

    Default Re: Naval research

    I wouldn't put the galleon at all(if you're refering to the galleon of the 16th century, the evolution of the carrack).

    The galleon was invented in the 1560's - 1580's.

    The ships that should be put for each faction should reflect history, however, we must also have in mind gameplay. All factions need an ocean ship, and the carrack will do that job.

    Concerning unique units:

    The Grand carrack is a Portuguese unique unit, the Spanish did have Carracks, but they didn't have the "grande nau", nor did anyone else, and "the grande nau" is indeed the grande carrack. The grande carrack in my opinoin is to be with 100% certainty a portuguese unique unit.

    Concerning the caravel. Should other civs have this ship? We should discuss this.

    Concerning the grand carrack in terms of power. The grande nau could reach the 1.5 Ktons. A normal galleon (16th century) reaches about 500 tons.

    I would remove the galleon completely from the list, it's too far beyond the limit date. And the grande nau should be the highest in the list of "new world ships".

    Man of War is to be below the carrack. Historically that's the correct way. The carrack had everything the man of war had but unlike the man of war it could carry more one sail (thus making it more efficient in the sea). Don't confuse "Man of War" with "Man O' War".

    http://en.wikipedia.org/wiki/Man-of-war
    Last edited by numerosdecimus; June 16, 2007 at 01:42 PM.

  7. #7

    Default Re: Naval research

    God I wish I could look at this thread and NOT think 'Belly Button Research'

    Either way though, this sort of thing sounds absolutely fantastic, bellybutton warfare is the only thing really missing from the game mechanics wise

    Shaeff
    30 Mis-spellings of Shaeffer and counting!

  8. #8

    Default Re: Naval research

    Quote Originally Posted by shaeffer View Post
    God I wish I could look at this thread and NOT think 'Belly Button Research'

    Either way though, this sort of thing sounds absolutely fantastic, bellybutton warfare is the only thing really missing from the game mechanics wise

    Shaeff
    I am uncertain what you meant by that...but if you mean the research is shallow you are quite right.


    P.S.

    Don't forget I'm just one guy and I do not have 1500 man hours to put into research for something that is implemeted in the game as an afterthought.

  9. #9

    Default Re: Naval research

    Concerning the Man Of war and the carrack. It seems that both are very close in being the same thing, the biggest difference was the name itself. In the mediterranian they used the word "carraca", "nau" "nao", etc. In the northern countries they used the word "Man of War". The thing is that, a normal carrack can be just as well equiped as a "Man of War", if its user wishes so.

    What if you make them balanced but with some cost changes? It could reflect their slight differences. What if you make the man of war cheaper than a standard carrack but slightly weaker, and the carrack with it's vanilla definitions and price.

    In short: The "Man of War" was technically a carrack just for warfare. On the other hand, a "standard" carrack was flexible, as it could be used for sea faring, amunition tranport, troops transport, or warfare.

    Concerning the caravel, the caravel can indeed be used for bellical purposes, and I think it should be in the warship list without any problems, but warfare was not it's main functionality when you have in mind its design, however, it could be be used for such purposes and it was indeed used for such purposes.

    An example of this would be during the "Battle of Diu".
    Last edited by numerosdecimus; June 16, 2007 at 06:58 PM.

  10. #10

    Default Re: Naval research

    Quote Originally Posted by ME2_junky View Post
    I am uncertain what you meant by that...but if you mean the research is shallow you are quite right.


    P.S.

    Don't forget I'm just one guy and I do not have 1500 man hours to put into research for something that is implemeted in the game as an afterthought.
    Oh God no, far from it. I really do think this is an excellent idea - whether it can be made to work I don't know.

    The 'proper' word for your belly button is Navel....first time I saw this topic it was just the first thing that came into my head Researching into bellybuttons
    30 Mis-spellings of Shaeffer and counting!

  11. #11

    Default Re: Naval research

    Quote Originally Posted by shaeffer View Post
    Oh God no, far from it. I really do think this is an excellent idea - whether it can be made to work I don't know.

    The 'proper' word for your belly button is Navel....first time I saw this topic it was just the first thing that came into my head Researching into bellybuttons
    I geddit

  12. #12
    Ludicus's Avatar Comes Limitis
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    Default Re: Naval research

    Numerusdecimus is quite right about the caravels and grand carracks.

    Concerning the caravel. Should other civs have this ship? We should discuss this.
    The caravels were a portuguese invention and the grand or great carracks are no more no less than the « the great Naus of Portugal» as the English used to call them.
    About the caravels:
    The Caravel
    The Portuguese caravel of the early fifteenth century looks at first sight more like a misbegotten hybrid of the sailing ships of two continents than the medieval equivalent of the Apollo space capsule. But Apollo is its closest relative in more ways than one. Apollo changed our world by giving us a moon's-eye view of it. The caravel changed the medieval world far more, as it crept around the shores of Africa, encountered unknown lands, and made way for the Age of Discovery, led by Vasco da Gama and Christopher Columbus. Like the Apollo program, the building and voyages of the caravels were hideously expensive; they eventually drained away to nothing the enormous wealth of their principal backer, Prince Henry of Portugal (Henry the Navigator, 1394-1460). And like Apollo, the early caravels were built as compact as they could be for their immense task of exploration, then every bit as difficult as reaching the moon.
    There are no surviving caravels, nor even any detailed plans of them. The Portuguese carpenters who built the caravels were prohibited from explaining how they were constructed or from selling ships to foreigners. But we can get a pretty good idea of how they looked from surviving sketches. The body of the vessel is reminiscent of the small galleons you see in pirate movies for children, minus the rows of guns belowdecks. But the sails are not the square rig you might expect. Instead, they are triangular and hung from a sloping beam, like the rigging of the Arabian dhows that still sail the Indian Ocean, except that the caravel had two, three, and later four masts.
    The caravel was indeed a hybrid of European and Arabian influences. With its triangular sails drawn in tight like those of a modern racing yacht, it could sail at an angle close to the wind instead of simply being blown along like the early square-rigger. At best, square-rigged sails of the period could fill only when they were more than 65 degrees off the wind, and square-riggers were condemned either to seek out following winds or forever tack impotently back and forth.
    The caravel design was perfected in the early to mid-fifteenth century during a series of voyages financed by Prince Henry. Portugal was then at the far edge of the known world, thousands of miles overland from the wealth of Asia and the spice trade, and Henry's ambition was in part to find a southern route to Asia by going beyond the known limits of the North African coast. (In part, too, Henry may have hoped to find the fabled Christian kingdom of Prester John.) To attempt this mission, not only did the boats have to be improved, but so too did navigation, cartography, astronomy, and the knowledge of winds and tides -- and so they were, in a vastly expensive program centered on the school of navigation that Prince Henry established at Sagres.
    The caravels were only some sixty to one hundred feet long. They did not have space for substantial cargo, as trade was not their immediate goal; they were vessels of exploration -- the maritime equivalent of a space probe. They were built with tightly sealed decks and small hatches and coated with pitch to make them as watertight as possible. Later, thanks to the development of strong new ropes and the use of expensive sails of cotton or linen canvas, it was possible to simplify and reduce the rigging. This meant that the crew of each vessel could number as few as twenty-five people, and the length of their voyages without restocking could be extended. The ships were built with shallow drafts. That, in combination with their ability to sail close to the wind and the maneuverability provided by a rudder hung from an axle, made them the best boats to explore the African coast against the prevailing winds.
    At the nautical academy Henry founded at Sagres, on the southwestern tip of Portugal, new methods of navigation and ways of using the stars were developed. As the caravels began to make their way south and the northern stars were lost beneath the horizon, navigation methods that read off the height of the polestar on an astrolabe to give latitude could not be used. Instead, tables were developed that enabled the sun to be used as a substitute. But of the greatest importance was that systematic information gathering and mapmaking were begun. The caravels were expected -- and eventually required -- to bring back detailed logs of their voyages, which enabled not only the route around Africa to be mapped but also the pattern of ocean currents.
    Even so, the voyages attempted by the Portuguese were daunting. In 1410, nothing was known of Africa south of Cape Bojador (which lies just beyond the modern border of Morocco). From Cape Bojador onward, the shore was barren, backed by the great desert, and the winds and current were unfavorable for a return to Portugal. It was believed that no one who passed the cape would ever return. Henry's first great success was in his expeditions that discovered the islands of Madeira (1419) and the Azores (1431). These offshore islands enabled the crews to find safer routes home from North Africa by swinging out to sea and avoiding unfavorable currents. Even so, it took a further fifteen attempts for the first ships to pass Cape Bojador and move south toward Senegal.
    Through these decades, Prince Henry had few supporters for his expensive voyages of exploration. But in 1441, by which time caravel design had advanced rapidly, one of his ships traveled far enough south to make contact with African cultures. The ship returned to Portugal with two Africans. It was the first direct contact by sea between Europe and black Africa and created enormous excitement well beyond the borders of Portugal.
    The Age of Discovery began. In 1460 Henry died, with his last expedition having reached Cape Verde, still far short of the point where the African coastline turns east toward modern Nigeria. But before the end of the century Vasco da Gama had rounded southern Africa and reached India. Separate cultures came into contact with one another (sometimes with horrific consequences, as the slave trade took root) and international sea trade began. A turning point in history had been passed, thanks to the tiny, brilliantly engineered caravels and the new skills of navigation and mapmaking.

    Alun Anderson is the editor of New Scientist.
    Last edited by Ludicus; June 17, 2007 at 04:48 PM.

  13. #13

    Default Re: Naval research

    @numerosdecimus
    Well...I know most of what you said...I suppose the Galleon is a bit far fetched.
    As for the Man of War...I did not know the carrack was its superior. Cheers mate!

  14. #14

    Default Re: Naval research

    It's very nice junkie, but i don't like the idea of some ship which cannot carry troops, that will seal off early island battles, not to mention will AI be smart enough to use certain ships to do what?

    +rep for me if you agree with me , i might give it right back to you

  15. #15

    Default Re: Naval research

    I have voiced this idea in part to KK and he said he will look into it as we do not really know if it can be done.
    (Please don't bother KK about it he probably has enough things to do as is.)

    As for the AI, I am fairly certain the AI will have no clue as it was never designed to use ships with capabilities that did not exist.

    There are four major problems;

    1. It is not known if there can be three 'depth' levels to create coastal, sea and ocean 'waters' to utilize this proposed system.

    2. The chances are slim for creating ships that cannot carry troops.

    3. The chances for varying the unit carrying capacity of ships is practically impossible.

    4. We do not know if individual ship movement can be implemented. E.G. some ships should have more or less movement points than others.


    So if these 4 problems cannot be resolved, I suppose all this research can really be good for is some new vessels and names.


    P.S.

    Perhaps if these four issues cannot be addressed than the kingdoms expansion would at least enable one or two to be solved.:hmmm:
    Last edited by ME2_junky; June 16, 2007 at 05:23 PM.

  16. #16

    Default Re: Naval research

    @numerosdecimus
    For some reason I thought I answered this post...I must have closed the window before I submitted.
    (somtimes I leave them open for hours)

    Anyways, I have updated the lists according to your suggestions & suppose that I could type up a complete costs/stats list.

  17. #17

    Default Re: Naval research

    i think there are dept levels in the game.... cause when i was moving my ships towards the americas the number of squres they could travel was very limited... i am assuming there is a mechanism there to flag how much movements points are needed to transverse the square which could also be used to flag if its a deep/shallow square... just my thinking...

  18. #18

    Default Re: Naval research

    Hi M2 Junky,

    That's absolutely great information!
    You are really a talented researcher!
    I don't know if I will enough time, but I think it shouldn't be too hard too make some first general ship changes (i.e. names) for some factions.
    I will tell you when I know more...
    A big thanks for your work!


    Also, thanks numerosdecimus and all others who helped there!

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  19. #19

    Default Re: Naval research

    @Ludicus
    I completely agree...I didn't think it would be a big issue to give Spain a caravel...perhaps the grande carrack is a bit too much generosity towards spain but Sicily definitely should have neither...
    Think we could agree to keep the caravel & grande carrack for Spain and Portugal?? I know it isn't right but I figure, if Portugal is the only one to have the Grande Carrack they could not be matched by anyone Which is the reason I thought giving those units to Spain, Portugal and Sicily was alright.
    Hmm...I guess my brother is going to have to live without the Grande Carrack..
    (he likes to play Sicily)

    @King
    It's my pleasure really. I just like the mod and I would like to make it better so it can be all it can be. Also I'm hoping this will encourage others to help in a any way they can.
    End result, makes life easier for you, people get some of the things they want in the game they love, everyone has more fun.


    P.S.

    Makes you wonder how anyone would not want to contribute.
    Last edited by ME2_junky; June 17, 2007 at 08:08 PM.

  20. #20
    Ludicus's Avatar Comes Limitis
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    Default Re: Naval research

    @ME2_junky
    Agreed,this is only a game,it´s not about history accuracy

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