
Originally Posted by
gs00z21
I have only tried out Road to Jerusalem and Lands to Conquer for mods for this game and someone directed me to this mod. I figured I would give it a shot and I want to but 1st I have some questions because this mod seems far more confusing than any other mods i've used.
1. Normally I can see when and where I will get certain units in the building browser but when i tested it with denmark I didn't see any units? I also read something about "era's". DO i have to wait for an era to change to get upgraded units?? instead of just upgraded quickly??
2. How is the Campaign AI? Alliances?
3.Why is it that the English Longbowmen are no longer effective against armor?
4. Excuse my ignorance but who are the new factions?? I can't seem to figure out who they are and one of them seems exactly like the turks just a different color and name.
5. What is the reccomended difficulty? Usually I play on M/VH or atleast that's the case with LTC. This way the campaign AI isn't stupidly aggressive but battles are not a walk in the park.
6. I thought I read that there is dismounted bodyguard units for certain factions but I did not see them in custom battle..can this only be found in the actual campaign?
7. When I look at A faction in custom battle...do they get every single one of those units that it shows unlike vanilla where there is gothic knights that you don't get and with some of the italian factions they don't get broken lances ect ect?? Is that the case with this mod also or can i depend on everything to be in the campaign that i see other than the mercaneries (i did read about the mercanary guild btw...great idea)
Thank you for all you help in advance. I will probably get started 2morrow night because I don't feel like I have enough time to get a faction started now and I don't feel like I know enough...seems like a whole new game lol