how would i go about integrating this with TLR?
how would i go about integrating this with TLR?
Besides getting familiar with the campaign_script.txt file.
It would take many days of work. You'd have to customize it for the provinces in TLR.
"The first casualty when war comes, is truth." - Hiram JohnsonDeveloper of The Long Road Modification
any chance of adding some scripts into TLR? u could maybe even tie it in with the difficulty settings
Not in the works. If I ever attempt to add it, I'll let you guys know.
The big issue is that we have 199 provinces. You need many 'scripts' for each province to implement garrisons. It slows things down immensely.
"The first casualty when war comes, is truth." - Hiram JohnsonDeveloper of The Long Road Modification
I think torn is going the right way on this. While garrisons would be cool to have I don't have the patience nor time to wait 5-10 minutes for every turn.
Better, I think, to make the ai have larger armies in general.
i too agree with tornnight on this because I prefer to have the AI actually 'recruit' an army, not be 'given' one --- even if it is at a cost because the AI generally does not know what to do with the extra troops, in my experience. Then there would be the issue of the Eras (armour level dates) how would the garrison change for these?? That would be a loooooong script lol![]()
@Lucillus Gallica
hi man... I know is off topic but it would be ace!!! if you could make the banner a link to:
http://www.twcenter.net/forums/showthread.php?t=315
I know is something not very important, but I just noticed because U use the sema image as me.
Saludos
y
Respeto
-:-
Greetings
&
Respect
Dominion of the Sword / The Long Road GFX designer / Zuma Team member.
TLRaced GFX add on for TLR2.0
www.andresgogo.com