Hey guys looks like a great mod and I've been reading about it but still have some questions/points I'd like to put to you before I d/l.
1) I use to play Lands to Conquer first. I liked the troop consolidation script they had. No longer did the AI attempt to conquer my provinces with piecemal, worthless armies. So I ask, does this mod have a revamped campaign AI script that makes the AI CONSOLIDATE his troops a little better? (A simple test I believe is the following: will the AI do the rational thing and put his ships (armies) together, or will he leave them wandering about, scattered on their own or in groups of 2-3 max?)
2) Then I tried The Long Road. I loved the large map and the ancilliaries. This mod has ancilliaries which is great, but does it also have a larger map and more provinces? (funny enough couldn't find this anywhere - I blame myself for not looking hard enough)
3) I hated how The Lond Road forces me to play with cheap troops for the first 100 turns or more. I want a complex army fairly early on (and I want the AI to have it too, of course...). I don't have the willingness to play with spearmen and peasant archers forever, and TO RUN AN ECONOMY THAT IS REALLY MORE TEDIOUS TO MANAGE THAN IT IS CHALLENGING. There is really nothing to it. It forces you to play with dumbed down armies. Although some people enjoy it and feel like it gives them a sense of achievement once they get the better troops, it makes for very poor gameplay imo. I want tactical options earlier on and there is very little of that if I have only 3 different units to play with. In fact, I got bored with TLR before I could get to the good stuff.
Also, I like to watch my troops in action and think of how sexy they are, but there is only so much sexiness to be had from town militias! It is also very unrealistic. I'm not asking for muskets in the 11th century, but kataphracts did exist by then did they not? (they had been for over a millenium under various forms and were, in fact, well into their decline by the time TLR introduces them).
I tried "fast forwarding" to the 13th century or so where I thought gameplay would improve, but the stupid AI keeps attacking me, making this a terribly tedious process of trying to sue for peace against dumb AI factions that just never know when they are beaten.
4) Also The Long Road was way too easy. Besides being strapped for cash, and removing any creativity in your development and troops options, the AI is an absolute push over (VH/VH). Is this mod harder? I don't mean in the tedious way of hard, but in the sense that the AI produces armies in quantities and quality that actually HAS a strategic significance. I'm happy to see you have a garrison script, which I think is a great way to make it harder. Do you give more money to the AI factions as well to bulge up their forces? The AI really needs somethin like a 3 to 1 advantage in total forces to have a genuine balance of power.
5) The Long Road did have a few nices skins tho, does this mod offer any new skins?
Thks for reading (I really think there should be a central page where all the features are listed. The FAQ, although useful, could not answer all my questions).





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