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Thread: Further modifying Papal States (more than just letting them be playable!)

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  1. #1

    Default Further modifying Papal States (more than just letting them be playable!)

    Hello, long time reader (this forum mainly ) first time poster!

    (always wanted to type that )

    First i really really need to say that this is the best mod out there!

    Ive tried many of the other popular mods with LTC and Road to Jer very extensivly. Both very good mods and i find LTC to be a very very clean crisp mod.

    But i love the new things this mod adds to the total package and when templars where released it blew my mind.

    Exellent work and again thank you so much i love playing it and if i ever met KK in real life i would have to punch you in the face because you have refueled my addiction

    Sadly though there is only one thing ive always wanted to do, and that is to truely play as the papal states at a more complex level. (similar to that of a normal faction)

    Ive modiefed the files and simply activated them and its all been ok but i wanted to see if there is anyway in this mod to play as papal states with a more functioning win condition (120 provinces is a bit much!) and also if it was possible to maybe fix up the way the AI reacts to them, make it a bit more real?

    Something like, Catholic factions always will do what i say (with diplomacy) most of the time at least and muslim factions opposite.

    If any of this is possible i would love to know and if you couldnt add it into a future release if at least maybe could explain how i could do it my self!

    Thanks again!

  2. #2
    kelvintyk's Avatar Primicerius
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    Default Re: Further modifying Papal States (more than just letting them be playable!)

    You can always lower the win conditions yourself. But as for you wanting to be 'overlord' of the catholic world.......i don't think that is actually possible.

  3. #3

    Default Re: Further modifying Papal States (more than just letting them be playable!)

    lol, ya , and overlord is not really much of a challenge

    +rep for me if you agree with me , i might give it right back to you

  4. #4

    Default Re: Further modifying Papal States (more than just letting them be playable!)

    You will give me all of France, 10 million florins and become my slaves, why you ask, because I am the Pope and I said so.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  5. #5

    Default Re: Further modifying Papal States (more than just letting them be playable!)

    oh dear lol

    when i said do what i say with diplomacy i ididnt mean exactly overlord style.

    But i meant just like the way the Pope acts when we are playing i could maybe do the same.

    If there was a way to ask two factions to stop fighting, or to ask a faction to go to war with another and actually start a new war. (i know this can be done but ive rarely seen it accepted and the times it has been accepted they have done nothing about it.)

    Offcourse they will say 'no' to certain things but what i was hoping for was a more logical system where when the pope asks you, just like the human reaction is to say 'oh i should do what i say or else ill get excomm' the AI will react same way

    Also you cant call crusades as papal states!!

    So please dont get the wrong idea, the goal isnt to have a challenge free game, but at least for the first 200 years the papal states still have political domination but as more factions grow in power the less papal states means anything and then the more these factions plan to destroy the pope and wipe out this political state!
    Last edited by mr2600; June 13, 2007 at 05:31 PM.

  6. #6

    Default Re: Further modifying Papal States (more than just letting them be playable!)

    Yah I was just kidding. It would be cool to play the pope in that way, it wouldn't so much be a military conquest game as a diplomatic game for the papacy.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  7. #7
    aduellist's Avatar Push the button Max!
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    Default Re: Further modifying Papal States (more than just letting them be playable!)

    I don't think it's possible within the limitations of the game (and the modding thereof) to have a fully functional human-controlled Pope. Might be fun ,though, especially with victory conditions like "all regions must be at least 75% Catholic".

    The problem comes with dealing with an AI that's most certainly not human. Here's an example. Let's say I'm playing a Catholic faction and I'm allied with another faction that gets excommunicated. I get a mission from the Pope to break that alliance within 10 turns. Let's further assume that I'd far rather keep the alliance than break it. As a human player, the first question I ask is "How old is the current Pope?". If the Pope is older than 55 then chances are good that the Pope will expire before that mission does, so I can safely ignore the mission (or at least put off taking action for as long as possible). The AI can't make that kind of decision, unfortunately. That'd take a lot of the fun out of playing Pope.

    It would be really cool, though, to have some kind of a "Papal politics simulator".

    Speaking of which, has anyone actually tried to use the diplomacy function to influence a Papal election? I've never bothered and I'm just wondering if it's worthwhile to try. :hmmm:
    Under the patronage of TheFirstONeill
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    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken

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  8. #8

    Default Re: Further modifying Papal States (more than just letting them be playable!)

    lol, aduelist, you should just an award for being smart, hey, why don't you mod man? you sound like an expert

    +rep for me if you agree with me , i might give it right back to you

  9. #9
    aduellist's Avatar Push the button Max!
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    Default Re: Further modifying Papal States (more than just letting them be playable!)

    Quote Originally Posted by Mike13531 View Post
    lol, aduelist, you should just an award for being smart, hey, why don't you mod man? you sound like an expert
    Lack of time, mostly. I'd hardly classify myself as an expert save in some small areas of historical input. My father once described me as "a walking encyclopedia of little known facts of inconsequential value".

    I tinker with some stuff, but I'd be hopelessly lost if I tried to create something with the scope of SS. Modders like King Kong fall into the category of Master Wizard. I don't know what they do, but it sure seems like magic to me!

    Besides, with what time I have available, I'd rather play than mod.
    Last edited by aduellist; June 13, 2007 at 07:45 PM.
    Under the patronage of TheFirstONeill
    Proud team member of
    THERA, A New Beginning


    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken

    "Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass

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