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Thread: Ten Ways to play a GREAT Game!

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  1. #1
    ImKyleJames's Avatar Semisalis
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    Default Ten Ways to play a GREAT Game!

    Sometimes people ask me, Kyle, how do you make your games so damn fun sounding?!

    Good question friends, let me tell you how.

    1. Get LTC with Garniers and Klink's Add-ons
    2. Pick a faction that needs some help to be a powerhouse, like the Byzantines!! AND MAKE SURE TO PLAY A SHORT CAMPAIGN! (It's nice to not have to worry gaining so many provinces and it allows you to take your time. Plus, you can always continue on after u win!)
    3. Follow the house rules, don't be aggresive and spend your time building and lowering taxes so your base is strong and populated.
    4. Once you get a good homeland growing, you'll need to extend your borders. Do so carefully, pick places that will be easily held and places you have good access to (for back-up, priests, and whatnot).
    5. If you find yourself poor, be sure to get rid of any unneccesary units. Try to make units in your cities that will be "Free Garrisons" like spear militia, and just have a castle nearby to bail you out. Trimming the fat can be a good way to keep money flowing and to make sure you're not too powerful just yet.
    6. The BEST way to make money to build those very expensive walls and buildings is to go on "RAIDS!!" How to do this is you make an army and use scouts to find a rich town far from your lands so as to make revenge seem a distant option. Next, you'll make sure you send diplomats with your army or make sure a few are placed next to allied Cities. I prefer a strong navy and a quick landing on a distant large city that has minimal chance of being able to taken right back from you. Loot the city and then instead of keeping it, give it to an Ally! Sound stupid? Not really, you'll not waste time and money keeping your army there trying to hold the place, and giving the province to your ally means making a good friend and possibly keeping a strong nation down by putting someone else in direct fire. (As the Byzantines I raided Alexandria and Cairo and got 60k for building the next set of walls for my empire!! I gave Sicily the lands and the Epytians and Sicilians fought hard and put my people in safety.)
    7. As you extend your borders, don't take too many provinces, think small! Be proud of your tiny Empire, cause later you'll be even more proud of your gained strength!
    8. When defending battles we all know that it's easier to set your guys up on a hill or in the center of the city and let the enemy come face the music. It works, yes, but you'll find if you play more battles in the field or at the walls, it's alot more fun and you'll find yourself actually Losing sometimes. Losing is good, it means your having to work hard and have to change your plans on the fly to still come out on top. Another good way to even the playing field is to sometimes auto-resolve close battles, not just the ones with the huge advantages. Come on, roll the dice!
    9. While sitting defensively and building, it can get boring. That's why I say do those raids, they're fun and speed up the process. Another thing you can do is work on diplomacy, raids really help there too. Use those places as barganing chips and make many allies. Allies can be really fun when you can get them to fight alongside you. Make sure a couple of your allies are close by, and in lands you soon want to conquer. You don't want them to backstab you, but they will, so make sure you have allies that aren't already bearing down on you.
    10. And finally, to make the game long and worthwhile, do your own little mini-games. One I've made up is to control all trade in a given area with my fleets. It costs money yes, but blocking all of Egypts trade lanes and destroying personel transports throughout the Medderteranian with Fire Ships is just cool as hell.




    Maybe someone like, LUSTED, can answer this for me. As I was doing some Blockades with my many fleets I have wondered how exactly they work. I definately see that the trade flow has stopped, but how much does it really affect the AI? Like how much do they really suffer from having 5 ports blocked? Another thing, I see that when I am blockaded, I lose a good percent of my income, and when I get missions to blockade other ports it says something to the effect of "And it will fill our coffers as well". This makes me thing that maybe I am getting a kickback on some of the blockaded goods, but when I've blockaded all of Egypts Ports I didn't see a substantial amount of money coming in from it. Income of Corruption and Other was like 400? Maybe, or does it mean that I will get money just from completed the said mission?

  2. #2

    Default Re: Ten Ways to play a GREAT Game!

    godamn finally some fellow likes raid like me Alltho i want to play defensive (which is imho impossible in very hard game settings, ****ing rep lowers even after sacking -_-) they always attack me. If they attack i exterminate the faction. In peace time i just build all elite army and go on raids **** yeah
    I have tip ... maybe u didnt know before.

    After u conquer and sack the city its good to destroy all buildings in it through the menu. It gives u some extra cash and cripples the city for long time (especially in LTC where u build buildings for zilion years)

  3. #3
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Hey good idea! Getting rid of those buildings would hurt them alot more!

    And hell yea raids are SO FUN, and yes my rep is terrible, but I'm hanging in there. If you play on Very Hard, make sure you check out Garnier's file that keeps your Diplomacy from getting worse each turn on those settings. Makes it so when you sack cities things don't go too terrible for you. I play on Hard/VH.

    And if the ememy wants to keep attacking you, that's why I choose a target far far away. I like to give my new aquired land to their enemy so they'll be too busy reclaiming their city than to attack me.
    Last edited by ImKyleJames; June 13, 2007 at 06:06 PM.

  4. #4
    notger's Avatar Decanus
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    Default Re: Ten Ways to play a GREAT Game!

    I always liked playing the puppetmaster.

    Denmark grows too fast, nearly kills the HRE? Well, raid some danish town, gift half of them to the HRE with all buildings in it and let the other half rebel after I sold all buildings (except for churces). When rebelling, they get a very strong garrison. That slows the AI conquest down. I call it the 'create-small-states-speed-bumpers'-way of checking a pesky rival.

  5. #5
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    Default Re: Ten Ways to play a GREAT Game!

    I like to maintain peace on my borders if possible, and then send my armies to aid my allies in their conquests, or help them defend themselves. I send any unnecessary armies off to the wars that my allies are fighting, and help them in as many battles as possible, and also take their enemies' cities and sell them to the ally. So my armies make money off loot and selling cities, and my allies stay safe and grow. Then of course... the allies backstab and I have to take sweet revenge on them, but I try not to think about that.


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    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    yea i like to do a little of both of what you guys are talking about. I'll help hungary out against the polish, so that I keep my ally buffer, and a "little" out of kindness. And hell yea notger, when I see a threat on the horizon i like to almost cripple them and back off. That usually consists of taking a couple of cities and giving them away to other nations. Letting them rebel is a great idea. Stacked Rebel factions always seem to do well against stacks of AI.

    And Garnier I found myself helping smaller nations more and more so that they one day could help me. But, problem is, I don't know if something is working. If I send an Army to save my Ally's city from being destroyed, and together we beat the enemy.. do they like me more? Does that factor in to Diplomacy?

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    Default Re: Ten Ways to play a GREAT Game!

    AFAIK, no they don't care. In my french campaign, I saved a couple spanish cities from portugal, and then as soon as that was done, they backstabbed me while my army was on the border with portugal. I got revenge though.


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  8. #8
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Would be great if AI was tweaked in Lusted's new editions!

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    Turbo's Avatar Civitate
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    Default Re: Ten Ways to play a GREAT Game!

    A good suggestion is to give the AI the following:

    a) 9 building slots in the desc_building.txt file
    b) Add experience bonus of 1 to AI factions
    c) Move all military units for the AI one building level earlier so that they have a jump on tech
    d) Increase the recruitment pools for AI units to '1' for all units.

    The AI will build much larger armies quickly, with an experience bonus and will have a technological bonus to boot.
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    Default Re: Ten Ways to play a GREAT Game!

    Quote Originally Posted by Turbo View Post
    A good suggestion is to give the AI the following:

    a) 9 building slots in the desc_building.txt file
    b) Add experience bonus of 1 to AI factions
    c) Move all military units for the AI one building level earlier so that they have a jump on tech
    d) Increase the recruitment pools for AI units to '1' for all units.

    The AI will build much larger armies quickly, with an experience bonus and will have a technological bonus to boot.
    How do you do this only for the AI without giving bonuses to the player as well?


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  11. #11
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Quote Originally Posted by Garnier View Post
    How do you do this only for the AI without giving bonuses to the player as well?
    Magic.

  12. #12
    Turbo's Avatar Civitate
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    Default Re: Dos Batch files

    Quote Originally Posted by Garnier View Post
    How do you do this only for the AI without giving bonuses to the player as well?
    I have separate and different named files for each faction. I use a desktop icon to run a sample dos batch file that takes the file and copies it over the normal file. For example the Byzantine building_desc. txt file is named byz_building_desc.txt. The batch file takes the byz_building.txt file and copies it to building_desc.txt.

    Below is one of the batch files (.bat). To run it you have a shortcut on the desktop run the .bat file.

    cd\games\Medieval II Total War\mymodname\data
    del export_descr_buildings.txt
    copy BYZ_export_descr_buildings.txt export_descr_buildings.txt
    cd\Games\Medieval II Total War\mymodname\data\world\maps\campaign\imperial_campaign
    copy BYZ_descr_strat.txt descr_strat.txt

    As you see, I have custom files for the Byzantine that change both the building file and the strat file. I have these for most of the factions I like to play. The strat file for example only allows you to play the Byzantines. I like a difficult game and this really helps you customize the difficulty and tweak it.

    Not magic, just some simple programming and a bit of imagination.
    Last edited by Turbo; June 28, 2007 at 06:00 PM.
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  13. #13
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Im for Everything BUT the Jump in Tech. Im already behind most the time anyway! lol

  14. #14
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Well... I liked the magic description better.


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  15. #15

    Default Re: Ten Ways to play a GREAT Game!

    Perhaps you already do it, but i like to have totall controll over my lands
    so i set up watchtowers all along my borders (also good way for your generals too get som XP when killing them pesky rebels)


  16. #16
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    OH YEA! I make it a point for the Prince to survey his new lands and go all around the place planting watchtowers. I love knowing whats going on, where rebels are and what direction the HRE are marching! But thanks to Garnier Rebels don't pop up everywhere to pesker me (thanks G!)

    Another thing, Is there a way you guys could tweak it so the AI uses more Generals? I like seeing family members attack me, well, family members with an actual army that is!

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    Default Re: Ten Ways to play a GREAT Game!

    Quote Originally Posted by ImKyleJames View Post
    Another thing, Is there a way you guys could tweak it so the AI uses more Generals? I like seeing family members attack me, well, family members with an actual army that is!
    Only way is to give them more generals.. and they prefer to use them as governors anyway. In my mod, I gave + fertility to AI generals, so they will have more kids. But the best thing would be to have them recruitable earlier on, I think I'll do that. I will make them cheaper, and more common and available very early. Then I'll just limit how many I use, and the AI will have more .


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  18. #18
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Quote Originally Posted by Garnier View Post
    Only way is to give them more generals.. and they prefer to use them as governors anyway. In my mod, I gave + fertility to AI generals, so they will have more kids. But the best thing would be to have them recruitable earlier on, I think I'll do that. I will make them cheaper, and more common and available very early. Then I'll just limit how many I use, and the AI will have more .
    Heeey, that's some good thinking G. I wonder though, when you say recruiting Generals. Do you mean like Marriges and Adoptions? Or, like that Generals Bodyguard Unit at some wicked high tech Stable? Also, those recruited at the Stables, um.. do they act as the "Family Member" General? Pic, Chivalry or Dread, Piety and whatnot?

  19. #19
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    Default Re: Ten Ways to play a GREAT Game!

    The generals bodyguard unit recruits a general. Just like a family member, but not on the family tree.


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  20. #20
    ImKyleJames's Avatar Semisalis
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    Default Re: Ten Ways to play a GREAT Game!

    Freaking A, I just thought it was good Calvary. Well, I bet it is that too.

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