Hi there. Love the mod, been playing the various incarnations from the outset and do find it greatly improves the game.
I tried a game as Sicily and really was disturbed by some of the balance issues for this faction. Italian Militia and Italian Spear Militia are vastly superior to the other varieties of these forces and it seem to throw the balance between castes and town right off.
For example;
It costs 1600 to build a musterhall in a castle to produce peasants, it costs 600 to build a militia house for the vastly superior Italian militia.
It cost 5400 to upgrade to the third level town, it cost 8600 for the third level castle
The second level militia house can produce Italian Spear militia, that are not only alot better than sergeant spearmen(in fact they are only 1 def point worse than armoured sergeant spearmen) but benefit from free upkeep.
The third level range produces crossbowmen with the exact same combat stats as those produced in the third level militia house.
I realise that the Italian militia cost alot more to produce but factoring in alot of free upkeep it probably comes out in the militias favour in the end.
Generally when I play I dont change many of the castle/town designations. I found playing sicily, and I can only imagine it is similar for Milan and Venice, that I was changing most ofl my castles to towns as soon as possible.
Aside from the muslim archers and cavalry I think it really is a shame that castles for these factions only become useful/different at levels 4+
Thanks again for the great mod.




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