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  1. #1
    DaVinci's Avatar TW Modder 2005-2016
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    Default Battles in SV

    Well, you guys can expect some new behaviour/properties on the battlefield in the future version, for example as following:

    - Mounted Knights (also dismounted ones) will have a frightening and inspiring role and nearly undefeatable by normal/lower units ... time of chivalry ... lol ... naturally family generals will be the most fearsome units, although their unit number is the lowest.
    - Knights, also dismounted, will have lower unit numbers.
    - Mass collision and charge power is due to their horse and armour, but also the same dependance for every unit.
    - Many units will have a much better stamina.
    - Costs/upkeep (and all stats) are very deep adjusted for all units, ie. knights will be far more expensive as recruitment cost, but absolutely worth the invest.
    - Crossbows get a higher range, which hadn't it before, but will be also more expensive, and have lower unit number, as well nearly all range units have lower unit numbers, except for faction which relied mainly on range units as ie. the Turks. All composite bows will get a higher range.
    - Cavalry has lower unit number, but have a higher charge mainly, and will be absolutely worth the invest, as they are always a kind of elite, except some very light riders as scouts. Factions which relied mainly/historically on mounted units have not a decreased cavalry unit number. However, the army compositions should be more realistic now.
    - The dawn of the knights will come with the arising pikemen later in the camaign, which can make stickied peacemeat out of the knights ... pike-units will be a kind of elite on the field also against other units. You must encircle them to defeat/break them. Halberds will be strenghened as well.
    - 2hand animated units like longsword bearers will be real killing machines.
    - All units with maces/axes will always have an armour piercing effect. As well many knights will have this property with their 'superior' swords.
    - Mercs are strenghened in particular, and are absolutely worth to buy them, also their upkeep is lowered mainly, their unit numbers aren't decreased. You can rely on mercs now in particular, they are often semi-elite or elite units.
    - All in all, attack values are drastically lowered, parallel also the defense for many units. Now actually (and realistically) good armoured units have good defense values: as armour. Defense points is due to their realistically guessed combat skills if they have to defend. The effect is, that light or medium units will have no chance against heavy good armoured units, while fights between pretty good/semi-elite or just elite units will last longer than before, but naturally also battles between lower units last longer ... just to more realism on the battlefield ... also the battle-morale of the units is pretty much realistic now (note, many units have now the inspiring effect, and it is good if you put such a unit behind your lines )
    Last edited by DaVinci; June 12, 2007 at 07:12 AM.
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  2. #2
    notger's Avatar Decanus
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    Default Re: Battles in SV

    Quote Originally Posted by DaVinci View Post
    combat skills if they have to defend. The effect is, that light or medium units will have no chance against heavy good armoured units, while fights between pretty good/semi-elite or just elite units will last longer than before, but naturally also battles between lower units last longer ...

    That sounds interesting!

    Have you ever played the RealCombat Mod from PointBlank? It's effects are very much the same as your intentions and it is nicely balanced.
    Currently, another guy and me are transscripting it to SV and we are nearly done. Maybe this would be what you intended with your changes and could spare you a lot of work. PM me, if you are interested, so I can send you an EDU.

    (BTW: You mentioned that only the numbers of archer-heavy civs will remain unchanges ... does that also apply to the English with their 80% archer armies in the Hundred Years War(s)?)

  3. #3
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Battles in SV

    Quote Originally Posted by notger View Post
    That sounds interesting!

    Have you ever played the RealCombat Mod from PointBlank? It's effects are very much the same as your intentions and it is nicely balanced.
    Currently, another guy and me are transscripting it to SV and we are nearly done. Maybe this would be what you intended with your changes and could spare you a lot of work. PM me, if you are interested, so I can send you an EDU.

    (BTW: You mentioned that only the numbers of archer-heavy civs will remain unchanges ... does that also apply to the English with their 80% archer armies in the Hundred Years War(s)?)
    Bold: Yes, English Longbowmen will remain with their default unit number as exception for the Middle-North-West Europeans.

    And thanks for your offer, but sorry, that seems to me if a student would offer his (or just the work of another advanced student) work as the one which is the ultimate result in a department, to the professor ... lol ... j/k.

    Well, i have my own style, and i'm modding and discussing also combat (edu, ai_formations etc.) since about march 2005, with some of the best modders around. Btw., i'm the head coder (and mod leader) of ChivalryTW, and many love Chivalry's combat, now here in SV i'll go in particular with some new kind of codes (but only in some details), so the mainstream of that ChivTW-battle-style will be kept. That means for example also the consideration of culture/history of the factions, and a support for historical outcome/gameplay.

    This first shot SV EDU 0.1 is as well nearly finished, or better said it will be today (and will get probable amendments until a SV EDU 1.0).

    I never have had the time to investigate, install and play the RC mod, perhaps it has some things, that got a consideration, which i lacked of, and i can adopt some ideas to make the SV battles still better, thanks mate, i'll have a look soon if i have the time on my hands, maybe next week.
    Last edited by DaVinci; June 12, 2007 at 07:07 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  4. #4
    notger's Avatar Decanus
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    Default Re: Battles in SV

    Quote Originally Posted by DaVinci View Post
    And thanks for your offer, but sorry, that seems to me if a student would offer his (or just the work of another advanced student) work as the one which is the ultimate result in a department, to the professor ... lol ... j/k.
    Wow, now my backside feels kind of spanked. I have to write this post while standing.

    That was a misconception: I do not think of anything as the ultimate result and if my offer was insulting to you, I apologize. In fact, I thought there could be some synergy effects. And being one of the best modders around, you surely know the benefit of intellectual input.

    RealCombat is definitely worth a try: It is a very balanced and elegant system.

    However, I am looking forward to playtesting your EDU. After all, play testing is the most fun part in modding / playing mods, isn't it? And I am looking forward to mercenaries actually being an option.
    Last edited by notger; June 12, 2007 at 08:31 AM. Reason: Added an emoticon (guess which one) to avoid a counter-apology. Woah, I hate emoticons. Emoticons are for little girls.

  5. #5
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Battles in SV

    Quote Originally Posted by notger View Post
    Wow, now my backside feels kind of spanked. I have to write this post while standing.

    That was a misconception: I do not think of anything as the ultimate result and if my offer was insulting to you, I apologize. In fact, I thought there could be some synergy effects. And being one of the best modders around, you surely know the benefit of intellectual input.

    RealCombat is definitely worth a try: It is a very balanced and elegant system.

    However, I am looking forward to playtesting your EDU. After all, play testing is the most fun part in modding / playing mods, isn't it? And I am looking forward to mercenaries actually being an option.
    Read again my post: ... j/k means "just kidding" ... and yes, i like to make a bit jest, if i feel provocated

    Naturally nobody shall be offended here, and everything is welcome, if constructive.

    Btw, in the meantime i read PB's release post and then some of the latest posts in this thread ... i'm really impressed, now i guess, he's the professor and i'm the student.

    My combat work won't go that far as PB is working in this area, i only use(d) to work right away from my battleplay-experience, belly-feeling and its modding since just 2005, but never went into it like-wise a science ... but still ... the combatsystems that i created are pretty much fun, always to view at in the whole context of the campaign gameplay.

    In conclusion, PB's combat is certainly much more accurate investigated etc.

    My time in coding etc. in mod projects is pretty limited nowadays (i have much time spent with hardcore-modding since 2005, need finally a lower level since more than a year, but never realised a real modding-break, but in the meantime i force myself, and real life as well forces me), so unfortunately i won't have much time to go into intellectual discussions about it.

    However, if the conversion of RC to SV is finished, the player can just choose, that's good to have alternatives.
    Last edited by DaVinci; June 12, 2007 at 10:48 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  6. #6

    Default Re: Battles in SV

    Wow, great work Davinci! I hope it is almost as good as Chivalry's combat system! (which was fantastic)
    Under the patronage of John I Tzimisces

  7. #7
    Ermeni's Avatar Biarchus
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    Default Re: Battles in SV

    tx da vinci that's definitely will make fighting even cooler....!


  8. #8

    Default Re: Battles in SV

    I like particularly the mercs' new features, because I use them a lot.

    Sigh for crossbowmen... used to play Genoa and I love them

  9. #9
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Battles in SV

    Quote Originally Posted by |Lorre| View Post
    I like particularly the mercs' new features, because I use them a lot.

    Sigh for crossbowmen... used to play Genoa and I love them
    Yes, ie. Genoa's crossies will have a slight advantage to their pendants of other factions.
    But above i'm talking about the next SV version, all that above isn't in the mod now.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  10. #10

    Default Re: Battles in SV

    Not to worry, we are in good company here

    http://www.twcenter.net/forums/showthread.php?t=89834

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  11. #11

    Default Re: Battles in SV

    @notger,
    I think it was all meant in jest, no one was offended

    Anything that offers the players more options is definitely welcome, and fans of RC will appeciate the add-on


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
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    Under the Patronage of Atterdag

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