Well, you guys can expect some new behaviour/properties on the battlefield in the future version, for example as following:
- Mounted Knights (also dismounted ones) will have a frightening and inspiring role and nearly undefeatable by normal/lower units ... time of chivalry ... lol ... naturally family generals will be the most fearsome units, although their unit number is the lowest.
- Knights, also dismounted, will have lower unit numbers.
- Mass collision and charge power is due to their horse and armour, but also the same dependance for every unit.
- Many units will have a much better stamina.
- Costs/upkeep (and all stats) are very deep adjusted for all units, ie. knights will be far more expensive as recruitment cost, but absolutely worth the invest.
- Crossbows get a higher range, which hadn't it before, but will be also more expensive, and have lower unit number, as well nearly all range units have lower unit numbers, except for faction which relied mainly on range units as ie. the Turks. All composite bows will get a higher range.
- Cavalry has lower unit number, but have a higher charge mainly, and will be absolutely worth the invest, as they are always a kind of elite, except some very light riders as scouts. Factions which relied mainly/historically on mounted units have not a decreased cavalry unit number. However, the army compositions should be more realistic now.
- The dawn of the knights will come with the arising pikemen later in the camaign, which can make stickied peacemeat out of the knights ... pike-units will be a kind of elite on the field also against other units. You must encircle them to defeat/break them. Halberds will be strenghened as well.
- 2hand animated units like longsword bearers will be real killing machines.
- All units with maces/axes will always have an armour piercing effect. As well many knights will have this property with their 'superior' swords.
- Mercs are strenghened in particular, and are absolutely worth to buy them, also their upkeep is lowered mainly, their unit numbers aren't decreased. You can rely on mercs now in particular, they are often semi-elite or elite units.
- All in all, attack values are drastically lowered, parallel also the defense for many units. Now actually (and realistically) good armoured units have good defense values: as armour. Defense points is due to their realistically guessed combat skills if they have to defend. The effect is, that light or medium units will have no chance against heavy good armoured units, while fights between pretty good/semi-elite or just elite units will last longer than before, but naturally also battles between lower units last longer ... just to more realism on the battlefield ... also the battle-morale of the units is pretty much realistic now (note, many units have now the inspiring effect, and it is good if you put such a unit behind your lines)




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