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  1. #1

    Default why arnt the citys populating any more?

    hi I love this mod one of the few late era mods out there that are good but when I was playing as Venice even after I upgreded all my farms my citys population stops at 25000 I can't get my good troops and how come Pike troops can not be trained is there a way to fix this bugs?

  2. #2

    Default Re: why arnt the citys populating any more?

    Quote Originally Posted by Normanknight47 View Post
    hi I love this mod one of the few late era mods out there that are good but when I was playing as Venice even after I upgreded all my farms my citys population stops at 25000 I can't get my good troops and how come Pike troops can not be trained is there a way to fix this bugs?
    There is nothing that stops population growth at 25,000, but I'll look into it.

    The Pike Militia are recruitable later in the campaign, around 1368 or so. The same applies to he Halberd Militia.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  3. #3

    Default Re: why arnt the citys populating any more?

    oh so thats why the pike men don't show up but still why aren't the cities growing ? well i hope you find the problem soon and I checked my campaign again I was actually Genoa hope this helps

  4. #4

    Default Re: why arnt the citys populating any more?

    Quote Originally Posted by Normanknight47 View Post
    oh so thats why the pike men don't show up but still why aren't the cities growing ? well i hope you find the problem soon and I checked my campaign again I was actually Genoa hope this helps
    Do you have all your taxes on very high? could that be giving you negative growth?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  5. #5

    Default Re: why arnt the citys populating any more?

    nope there all on low but the city's growth is still zero and stuck in 25000

  6. #6

    Default Re: why arnt the citys populating any more?

    The dread/chivalry values of your generals acting as administrators of cities do affect population growth. (Their traits aswell, of course)

    Did you try to assign a character with a very high chivalry value to administer one of the cities that won´t grow or do all of your administrators have a high dread value?

    I´m not sure by which rate the growth rate rises in comparison to the general´s chivalry value, but in the campaigns i played for a longer period (sicily and Serbs) it worked so far, even when it´s hard to get citadels and metropoli. (May a little tweaking would be appropriate, but i do hope it doesn´t change back to vanilla times, when 80% of your cities are at the highest level at 1250 A.D. That was ridiculous.)

  7. #7
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    Default Re: why arnt the citys populating any more?

    It helps if you guys report as much as possible about the pop-growth.
    The tech-tree will get soon a deeper concentration, and maybe it needs also some traits&ancies adjustments.

    However, as SV is also thought as historical-realism mod (with gameplay orientation though), it must be noted that many settlements in the middleage weren't that big as some guys might think, ie. Lübeck was the biggest city at this time in Germany and had about 20000 people, i believe, but i forgot the actual number, and only some rare cities had much more than this as naturally Rome or Cordoba or Palermo or ... some eastern cities.
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  8. #8

    Default Re: why arnt the citys populating any more?

    Quote Originally Posted by DaVinci View Post
    It helps if you guys report as much as possible about the pop-growth.
    The tech-tree will get soon a deeper concentration, and maybe it needs also some traits&ancies adjustments.

    However, as SV is also thought as historical-realism mod (with gameplay orientation though), it must be noted that many settlements in the middleage weren't that big as some guys might think, ie. Lübeck was the biggest city at this time in Germany and had about 20000 people, i believe, but i forgot the actual number, and only some rare cities had much more than this as naturally Rome or Cordoba or Palermo or ... some eastern cities.
    I think Cordoba, Palermo, and Baghdad were the largest.

    I have population lists for the largest cities in Europe, my intention is to go back and make the starting population historical, but that won't be for this release.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  9. #9

    Default Re: why arnt the citys populating any more?

    I'm having a similar issue: I can't get cities to upgrade to Huge Cities, so I can't actually build any of the high-end stuff (which are kind of the point of a late-era game). I'm playing Spain.
    Palermo is well over 32-34k, and Leon and Cordoba are both high 20s. Its 1364 or 1365, so whatever triggers there are preventing Renaissance era units being built have presumably been met.

    Anyone know what the problem is?

  10. #10

    Default Re: why arnt the citys populating any more?

    The dread/chivalry values of your generals acting as administrators of cities do affect population growth. (Their traits aswell, of course)

    Did you try to assign a character with a very high chivalry value to administer one of the cities that won´t grow or do all of your administrators have a high dread value?

    nope most of my guys are chivalrous still zero growth

  11. #11

    Default Re: why arnt the citys populating any more?

    only a few towns are "large cities" at the beginning of the game. and even then they still have less buildings that london in the dark age. there are also almost no citadels at the start. the cool thing about starting in the late age should be fighting battles with late-age units, but that cant be done since you cant recruit them? it played with a few civ's now and only 1 !! town managed to reach over 40000 ppl (its palermo all the time strange right), and other major hubs like constantinople, nicae, thessaloniki, etc never got higher than 33000-38000 !!! its even harder to get a citadel, even if you start with a fortress, it takes over a 100 turns to get a citadel. this is really frustrating.

    when the year reaches 1370 i for example have conquered all of turkey, greece, the balkan and italy, but i have only one huge city, only one citadel and no advanced troops... so i think in that way the mod basically misses its goal... when you play the late era campaign you expect to get into battles immediately with chivalric knights, aventuros, pikemen, arquebusiers, retinue longbowmen, gothic knights, zweihanders, jannitsaries, trebuchets, pavise crossbowmen... instead its peasants, mailed knigths, (after 20 turns) feudal knights, ballistas, peasant archers, town/spear militia, ...

    you get the picture... did anyone else experience this? or are my towns the only ones that suck ass
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  12. #12

    Default Re: why arnt the citys populating any more?

    Quote Originally Posted by gaius valerius View Post
    only a few towns are "large cities" at the beginning of the game. and even then they still have less buildings that london in the dark age. there are also almost no citadels at the start. the cool thing about starting in the late age should be fighting battles with late-age units, but that cant be done since you cant recruit them? it played with a few civ's now and only 1 !! town managed to reach over 40000 ppl (its palermo all the time strange right), and other major hubs like constantinople, nicae, thessaloniki, etc never got higher than 33000-38000 !!! its even harder to get a citadel, even if you start with a fortress, it takes over a 100 turns to get a citadel. this is really frustrating.

    when the year reaches 1370 i for example have conquered all of turkey, greece, the balkan and italy, but i have only one huge city, only one citadel and no advanced troops... so i think in that way the mod basically misses its goal... when you play the late era campaign you expect to get into battles immediately with chivalric knights, aventuros, pikemen, arquebusiers, retinue longbowmen, gothic knights, zweihanders, jannitsaries, trebuchets, pavise crossbowmen... instead its peasants, mailed knigths, (after 20 turns) feudal knights, ballistas, peasant archers, town/spear militia, ...

    you get the picture... did anyone else experience this? or are my towns the only ones that suck ass
    To be honest, with so much of my time going into modding, I really don't have much time to actually sit down and play campaigns. I rely on feedback from the forum to identify issues like this, and I am surprised this hasn't come up before.

    Also you need to keep things in historical perspective, while it may be fun to rampage across Europe with Gothic Knights, they didn't exist in 1311 AD.

    Infact, Gothic Knights, Arquebusiers, Musketeers, Janissaries, the Pike and halberd Militias didn't really come into existence until after the 1360's. There are some exceptions, but I think most of them are already accounted for. In Game, there are 114 turns until the trigger that lets you build the Full Plate, Advance firearms, and Renaissance Militias.

    As I already mentioned, I will adjust some of the settlements for each faction to make the Chivalric units more common, but you won't see full plate in 1311.

    I think I will add a separate Renaissance campaign starting around 1409, for the players that want the Renaissance units right from the start.


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    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
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  13. #13
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    Default Re: why arnt the citys populating any more?

    Well, that makes 5 campaigns - we have to speak about the SV Series, not?

    Now, a hint to the last poster ... the next release(s) might make the campaign-progress a bit slower, adressing the ca. 100 turns you mentioned until you can recruit advanced units, you have conquered the half world (well, that's one reason why i prefer to play the Early campaign). And this is always the big difficulty to balance a campaign to the right level of progress ... however, i think SV campaigns will have the goal to have the chance to play historically, and not blitzing over the map.
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  14. #14

    Default Re: why arnt the citys populating any more?

    sounds nice apart from having to wait 114 turns for the elite units, its just that when the 114 turns have passed i up untill now only had 1 or 2 settlements that had reached the adequate level to produce such units
    and the 'earlier' high era units like imperial knights & chivalrics should be available earlier.

    when playing with england i had the hardest time of creating armies cuz the biggest settlement was london & all the rest were villages not easy to prepare the 100-year war in that way i found it a bit sad that i then conquered france with peasant archers, levy spearmen & feudal knights... would have loved to deploy longbowmen & english knights but it couldn't be helped
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  15. #15
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    Default Re: why arnt the citys populating any more?

    To second what Gaius Valerius posted and to confirm that this is also an issue with other player, I state that in 1380, playing England, London is at 25.000 and growing slowly, maybe never hitting the 40.000. I do not have a super-chiv governor but all building giving a health boost and all farms are built.

    Recruitable units are mainly Yeoman Archers and Swordmen. The starting units (English Knights/DEK) are far out of reach.

    Adjusting the limits for the next settlement level would help. It would be nice, if every faction had the chance to get at least one citadel/metropole.

    Either way or the other: I really enjoy your mod and the Ilkhanids and their elephants are doing very well against crusader armies. My bad, that I was on the wrong end of the elephant charge.

  16. #16
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    Default Re: why arnt the citys populating any more?

    To solve those recruitment and growth issues, we'll as well work with some hidden_resources for a few certain settlements per faction (capitals plus other historical main cities). This will make these settlements more important and outstanding compared to other settlements.
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  17. #17
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    Default Re: why arnt the citys populating any more?

    That sounds great!
    Maybe this will lead to the AI factions putting up a better fight because they can afford to lose that unimportant settlement to an enemy more easily than in previous versions, where every settlement was of about equal importance.

  18. #18
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    Default Re: why arnt the citys populating any more?

    Quote Originally Posted by notger View Post
    That sounds great!
    Maybe this will lead to the AI factions putting up a better fight because they can afford to lose that unimportant settlement to an enemy more easily than in previous versions, where every settlement was of about equal importance.
    How the AI will work (react) with this, is another question. The M2 AI is a pretty other than the RTW, but in ChivTW, i use extensively hidden_resources (nearly the max. number of hidden_resources with a pretty complex tech-tree), and the AI is acting far better along the imagined goal, as without those hidden_resources. So, how those first little changes will do in SV will show only playtesting, but already for the player, this will be a nice change, plus an increased historical approach, as naturally capitals and other main settlements were just more relevant than others.
    It is not sure, if those changes will already appear in the next build 2.1, or just a bit later in a future version. Tech-tree adjustments need a lot concentration and playtesting ... atm. there are other priorities.
    Last edited by DaVinci; June 14, 2007 at 08:34 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

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