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Thread: == Blood Mod Project ==

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  1. #1
    The Lacedaemonian's Avatar Biarchus
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    Default Re: == Blood Mod Project ==

    hm... is it possible to make melee weapons have the fiery effect too?
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  2. #2

    Default Re: == Blood Mod Project ==

    Quote Originally Posted by The Lacedaemonian
    hm... is it possible to make melee weapons have the fiery effect too?
    nope. not without accessing the core files of RTW, which remains unaccessable to be edited. Only someone with a serious script skill and animating skill as well as
    expert understanding of effects, models, textures and coding could do it.

  3. #3
    The Lacedaemonian's Avatar Biarchus
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    Default Re: == Blood Mod Project ==

    two letters: CA.


    but id like to look into this. id like to try it perhaps.

    firstly which text file did you edit to replace the burning effect to a particle (aka dust)


    maybe i can go on from there.
    Last edited by The Lacedaemonian; August 06, 2006 at 10:45 AM.
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  4. #4
    splin's Avatar Laetus
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    Default Re: == Blood Mod Project ==

    this bloodmod aint dead is it?

  5. #5
    Legione's Avatar Ordinarius
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    Default Re: == Blood Mod Project ==

    I thought the blood mod wasn't possible unless you sacrificed some other effect in the game? Fire was it?





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  6. #6
    Average British Student
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    Default Re: == Blood Mod Project ==

    Blood mod was given up due to techincal problems like hardcoded files

  7. #7

    Default Re: == Blood Mod Project ==

    is it possible to adapt this for BI, even if i must remove flamming for all the game ?
    In the time of my mod, no flamming projectiles, so ...

    please !!
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  8. #8

    Default Re: == Blood Mod Project ==

    Where can you now download it?

  9. #9
    Welshman25's Avatar Centenarius
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    Default Re: == Blood Mod Project ==

    Hey I'm pretty sure this thread is dead, but...

    I am playing RTW again and I really would like this blood mod. Does anyone know where the download is?

  10. #10
    Reverend Scott's Avatar Senator
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    Default Re: == Blood Mod Project ==

    Anyone ever figure out the blood question? lol
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  11. #11

    Default Re: == Blood Mod Project ==

    Nope, it's not possible to do due to a lot of the game being hard coded.
    "What? Men dodging this way for single bullets? What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this dist..."- The last words of General John Sedgewick, killed by a sniper in the American civil war







  12. #12
    billydilly's Avatar Senator
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    Default Re: == Blood Mod Project ==

    But it works in M2TW?
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  13. #13
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: == Blood Mod Project ==

    If the modding community had access to the resources CA have, I dare say it could be implemented in RTW as well. But we don't.

  14. #14

    Default Re: == Blood Mod Project ==

    This would be a lot of work, but what about adding extra bones inside the torso, with attached blood mesh also hidden inside the torso. The death animation just includes these bones coming out of the torso in a spraying fashion. It would be a big job for just changing vanilla, maybe...

    I'm not sure how adding bones affects a model that is already rigged. Maybe, if lucky, it is as easy as just linking to the existing bones, as the new ones don't affect the original mesh. The blood splats don't need to be skinned just parented because they don't deform.

  15. #15

    Default Re: == Blood Mod Project ==

    maybe use the cape bones. that way you could add blood for most models.

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  16. #16

    Default Re: == Blood Mod Project ==

    Don't want to get hopes up but would this work? That was a good idea about using the cloak bones DaLeGiOnArY, it might be a quicker way... here are some experiment pictures:

    Chest:






    Neck:






    As you can see the lower cloak bones are folded back into the unit, then fold out of the front during a death animation. Note, the blood alpha in rome wouldn't look as good. Also note this is just my suggesting a possible solution, I've never messed with the rome animations before. This is just a pathetic attempt to plug my morrowind mod...shameful really.


  17. #17
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: == Blood Mod Project ==

    This would work, to a degree.

    I don't think you can add bones, iirc the export script won't recognise them. I could be wrong on that but I think I did try to add wings to a human figure before.

    Using the cloak bone would affect any unit with a cloak. (quite a big stumbling block)

  18. #18

    Default Re: == Blood Mod Project ==

    I think Bwian added bones and I read a guy made animated bow strings using additional bones but I might be remembering wrong, or the wrong game, ie m2tw.

    Yes, the cloak bones blood only for units without cloaks. So, if you aren't rich enough to own a cloak, you die a gory death!


  19. #19
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: == Blood Mod Project ==

    Quote Originally Posted by hocca View Post
    I think Bwian added bones and I read a guy made animated bow strings using additional bones but I might be remembering wrong, or the wrong game, ie m2tw.
    Yeh I think they did those in MTW2.

    Yes, the cloak bones blood only for units without cloaks. So, if you aren't rich enough to own a cloak, you die a gory death!
    But if you did have a cloak it would weirdly come through your body and distort when you were killed. Death animations are shared by all units.

  20. #20

    Default Re: == Blood Mod Project ==

    Death animations are shared by all units.
    Ahhh, didn't know that...no chance for individual units to have custom death animations?


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