Results 1 to 14 of 14

Thread: Is Sicily impossible to pacify?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Is Sicily impossible to pacify?

    Hello all, I have a problem with Sicilian cities in my campaign. Simply stated, all the three cities have 50% unrest from the start, and it doesn't seem to lower.
    I have noticed high unrest in other cities too, but I think it is decreasing in some of them, I'm not really sure. Anyway I'm certain that in Sicily unrest has always been at 50%, and they were the first cities I conquered.

    Have you experienced something similiar in your campaigns? I'm uncertain whether this high unrest was included on purpose or if I am doing something wrong.
    Thanks for comments!

  2. #2
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: Is Sicily impossible to pacify?

    They aren't impossible... Just have a good governor, daily games, a garrison, and ALWAYS exterminate when you take a province, and they should be fine.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  3. #3

    Default Re: Is Sicily impossible to pacify?

    Unrest doesnt ever go away even in the vanilla, its just the SPQR has different unrest levels which is why the game gets harder later than rather early like most mods.

    To counter it you need to build things that give Law and Happiness bonuses. Plus keep a good garrison and ALWAYS destroy buildings that are NOT Roman!

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  4. #4

    Default Re: Is Sicily impossible to pacify?

    Quote Originally Posted by lt1956 View Post
    Unrest doesnt ever go away even in the vanilla, its just the SPQR has different unrest levels which is why the game gets harder later than rather early like most mods.

    To counter it you need to build things that give Law and Happiness bonuses. Plus keep a good garrison and ALWAYS destroy buildings that are NOT Roman!
    Thanks guys for your replies!
    So lt1956, are you confirming what I suspected, that unrest is set to a higher level on purpose?
    Let's make it clear, for unrest I intend the "2 swords over fire" icon in the "Settlement Details" scroll. Sicilian cities are all under control and with no signs of revolt, but they all have this 50% unrest that won't go away (look at the screenshot in the first post).

    This DIDN'T happen in vanilla; in vanilla unrest appeared after conquest and faded away with time. In SPQR it stays! I have included a screnshot in vanilla: there's a city in Scythia that I conquered many turns earlier that has no unrest icon left.

    So, should I just live with unrest or it will decrease eventually?

  5. #5

    Default Re: Is Sicily impossible to pacify?

    Unfortunately, Sicily in SPQR has a high unrest value, and it doesn't go down:/ You gotta deal with it unfortunately, so if they are revolting a lot get a good high influence governor and a lot of troops and wait it out till you get a lot of good civic buildings. It'll take a while, but eventually you shouldn't even need a real garrison.

    ♦♦♦♦▲♦♦♦♦
    ♦♦♦▲▲♦♦♦
    ♦♦▲ • ▲♦♦
    ♦▲▲ ▲▲♦

  6. #6

    Default Re: Is Sicily impossible to pacify?

    Lt, i was wondring about that... by non roman do you mean te special budings like temples, amphitheatres and police HQs or absolutely ALL non roman buildings including docks, barracks, etc. previously built by other non roman factions?

  7. #7
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: Is Sicily impossible to pacify?

    Absolutely all is my rule. Makes a much more challenging game than if I leave them. And then I can only recruit very weak auxiliaries when I just took a province.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  8. #8
    Garbarsardar's Avatar Et Slot i et slot
    Patrician Tribune Citizen Magistrate Administrator Emeritus

    Join Date
    Jan 2005
    Posts
    20,608

    Default Re: Is Sicily impossible to pacify?

    Quote Originally Posted by Konig View Post
    Lt, i was wondring about that... by non roman do you mean te special budings like temples, amphitheatres and police HQs or absolutely ALL non roman buildings including docks, barracks, etc. previously built by other non roman factions?
    Temples, Taverns. Execution squares. If you check the info for each building in a city you will see that those have negative values.

  9. #9

    Default Re: Is Sicily impossible to pacify?

    ok thanks, thats what i thought. : )

  10. #10

    Default Re: Is Sicily impossible to pacify?

    ok I think I know what your asking. Basically there is a BASE unrest this is the Minimum unrest that Stays in an area. In the vanilla the Percentages are about 15-25% base so the only thing that increases it is Recently captured towns, spies etc. then over time it goes down. While this was nice to simulate romanization to a point, it did make the game easier to hold large Empires without revolts.

    I'll take a look at it again though and see if anything can be improved on.

    Lt
    Last edited by lt1956; June 10, 2007 at 09:43 AM.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  11. #11

    Default Re: Is Sicily impossible to pacify?

    Quote Originally Posted by lt1956 View Post
    ok I think I know what your asking. Basically there is a BASE unrest this is the Minimum unrest that Stays in an area. In the vanilla the Percentages are about 15-25% base so the only thing that increases it is Recently captured towns, spies etc. then over time it goes down. While this was nice to simulate romanization to a point, it did make the game easier to hold large Empires without revolts.
    Thank you lt1956, you understood perfectly.
    But now let me ask a question out of curiosity: if a minimum unrest was added on purpose, then why did you add happiness bonuses to roads, walls and hippodromes?
    It seems to me that you are lowering happiness in the cities, but then you are raising it again by adding more happiness bonuses. You give with the right hand and take away with the left hand.
    Wasn't just simpler to leave it as it was? Right, now a difference is that italian cities are happier, but it could have been done directly, by adding happiness bonuses to them.
    It's only that I'm not sure about the point of doing this.

  12. #12

    Default Re: Is Sicily impossible to pacify?

    Basically it depends on whether the Province is a HOME province, meaning is it owned by the players faction. This counters the Unrest that is given to each region.

    My reasons for doing the unrest is that NOT all the time was unrest high especially in remote areas that would be hard for the empire to subdue. Example is Germany, Gaul, and briton, the Romans were their for YEARS and yet they revolted ALL the time. Basically what I did is RAISE the revolt possibility and then Counter with Bonuses for Buildings so the player can BUILD a way to keep Unrest at bay a little. Remember its a hard balance on VERY remote areas as they have other factors to cause revolt and therefore needed bonuses for the buildings.

    But LIKE I said I WILL review the policy and see what can be done to SPQR gameplay.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  13. #13

    Default Re: Is Sicily impossible to pacify?

    Quote Originally Posted by lt1956 View Post
    But LIKE I said I WILL review the policy and see what can be done to SPQR gameplay.Lt
    I should add that this is not a HUGE problem now, unrest can be kept under control with careful managing; I suppose I was just curios with you motivations!
    Keep up with the good work, I'm sure you can find the best combination for gameplay.

  14. #14

    Default Re: Is Sicily impossible to pacify?

    I adjusted it anyway, there are ways to asjust without going to extremes.

    Basically SPQR is designed for Rome, and while you can play other factions playing Rome is the intent of the mod.

    Basically All I needed to do was remove some of the bonuses and lower the Base unrest a little. Its a little more balanced depending on region. I think most will like it. Though dont expect Spain, Briton, or Judea to be different. lol

    German lands are still high in revolts, But Gaul is better, Parthia and armenia and nasty places. Africa is better as is greece and Macedon. Thrace and Dacia are about 50% unrest all the time. Basically the areas that were a pain for the romans are a pain in the game. lol

    Silicia Has 0 Base Unrest unless just conquered. and so do a couple Gaul Provinces in northern italy. But you should be more worried about the Surprise in Italy than anything else. "I can't lie about your chances, but you have my sympathies". ;-)
    Lt_1956
    Creator of SPQR:Total War mod since 2004

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •