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  1. #1

    Default Autoresolves when attacked

    An interesting mod so far.

    I do have one problem. It seems like when the AI attacks one of my armies or ships on the strategic map, it autoresolves it without my asking. The Battle Scroll, the thing that gives you an option between fighting, autoresolving or fleeing, never comes up.

    My setting is on "Skip AI Movements" and I want to keep it that way if possible. Any solution?

    While I'm at it, anyone know what to do to remove the fog of war on the stgrategic map? I want to test a thing or two.

    Thanks.

  2. #2

    Default Re: Autoresolves when attacked

    Quote Originally Posted by bacchus731 View Post
    While I'm at it, anyone know what to do to remove the fog of war on the stgrategic map? I want to test a thing or two.
    type toggle_fow in the console

  3. #3
    Umbrisse's Avatar Civis
    Join Date
    Feb 2007
    Location
    Oregon, United States
    Posts
    114

    Default Re: Autoresolves when attacked

    As for your first problem with the auto-auto-resolve, I have had this exact same problem and I am fairly confident that it's related to hotseat being enabled. I've already posted methods for solving this problem in multiple other threads. Do a search for "auto-auto-resolve" or something like that. I'd do the search right now but the forums are being slow or having a database problem or something and I need to get some sleep.

  4. #4
    tornnight's Avatar Forum Bot
    Join Date
    Dec 2006
    Location
    Virginia, U.S.A.
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    1,755

    Default Re: Autoresolves when attacked

    Ahh just open

    The_Long_Road_Hotseat.cfg

    and add

    turns = false
    scroll = false

    so it looks like this

    [hotseat]
    autoresolve_battles = 0
    disable_console = 0
    disable_papal_elections = 0
    save_prefs = 0
    update_ai_camera = 0
    validate_diplomacy = 1
    turns = false
    scroll = false
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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