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Thread: Road to Jerusalem v3.0 useful information

  1. #1
    Rammstein's Avatar Templar Knight
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    Icon3 Road to Jerusalem v3.0 useful information

    Road to Jerusalem v3.0 for patch 1.2









    New Factions:

    Flanders
    Saxons
    Abbassids (arab faction in bagdad)
    Aragon
    Novgorod
    Kingdom of Jerusalem


    New Units:

    Dismounted Knights Templar
    Dismounted Knights Hospitaller
    Dismounted Teutonic Knights
    Dismounted Knights of Santiago
    Halberd
    Saracen Spearmen
    Halberd
    Saracen Swordsmen
    Genoese Sailors
    Scutatoi
    Highlanders merc
    Dismounted Mailed Knights
    Dismounted Mailed Knights merc
    Jerusalem Knights
    Flemish Merchant Macemen
    Goedendag Militia
    Armored Goedendag Militia
    Dragons
    Highland Nobles Arquebusiers
    Dismounted Jinetes
    Dismounted Armored Clergy
    Dismounted Kataphractoi

    many units will be available for more factions than before
    many militia goes also to castle example: Halberd militia in castle Halberd
    many new units for new factions: Jerusalem Knights, Aragon Knights, Goedendag Militia, etc...


    New Shields:

    for all factions
    new skins for byzantium and turks
    some burrek skin updated or changed by me


    Mods included:

    UAI 1.5 by GrandViZ
    OS26 Darth Vader
    BBB 2.0 by Dearmad and Pnutmaster
    Ghost helmet fix 1.1 by zxiang1983
    Byzantium Armor Progression V 0.7 by Whitwolf
    Orders Mod 1.2 by Ralendil
    Kingsbanner 2 by Joe Dreck
    K&k 0.95 skins by Burrek
    MTW2 Interface (interface, menus, icons) - Version 1.1 by Ralendil
    Italian Factions - Shield Mod 1.1 by Salty
    Allentuns new symbols Allentun
    etc...


    Map:

    many new regions, specially in the east and africa
    some regions changed to historic location


    New Battlesystem:

    longer battles
    better looking fights (better timed animations)
    redone charge
    redone unit stats
    redone moral
    redone unit size


    New Symbols
    :

    all factions have new symbols



    Release date:

    not known yet, depending on how many errors and problems are encoutred adding factions and
    how testing will work out. (maybe 2 weeks maybe more)


    for screenshots look here between the posts

    http://www.twcenter.net/forums/showt...t=81122&page=5
    http://www.twcenter.net/forums/showt...t=81122&page=6
    http://www.twcenter.net/forums/showt...t=81122&page=7
    Last edited by Rammstein; June 30, 2007 at 06:00 PM.

  2. #2

    Default Re: RTJ version 3.0

    Looks to be very promising. Will it be compatible with the 1.2 patch?

  3. #3
    Rammstein's Avatar Templar Knight
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    Default Re: RTJ version 3.0

    yes its for patch 1.2, I just forgot to write it down. thanks

  4. #4
    finneys13's Avatar *Insert Generic Title*
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    Default Re: Road to Jerusalem v3.0

    Are you going to use CNP? Be my guest if you wish to.

    This mod starts before 1066 I suppose, with the Saxons in it. There are no Normans then?

    Perhaps my favourite M2TW game was as the Byzantines, was having a great war with the Mongols until CTD , so will olay this.

  5. #5

    Default Re: Road to Jerusalem v3.0

    Extremely looking forward to this.


  6. #6
    Recon's Avatar Decanus
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    Default Re: Road to Jerusalem v3.0

    This mod is with no doubt worth the wait, so take your time lads.

  7. #7
    Nevada's Avatar Domesticus
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    Default Re: Road to Jerusalem v3.0

    So, MTW2 took a lot of my holidays and I'm sure Road to Jerusalem will keep me busy untill the Add-on comes.
    I hope the release will come soon and I hope you were having as much fun with programming as we will have with gaming......
    (that's another version of what the developers mostly tell you when a game releases, i hope you aren't angry because i said it before you^^)



  8. #8

    Default Re: Road to Jerusalem v3.0

    Nice work Rammstein. I have enjoyed the previous releases and surely i will enjoy this one. Thank you for having made MTW2 a nice game

  9. #9
    Silent Hunter's Avatar Libertus
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    Default Re: Road to Jerusalem v3.0

    Great thanks from me too I'm really looking forward to play one of the new factions . And also great thx for making Portugal and Jerusalem playable in the campaign of your mod!!!
    "Und wer könnte einen Gegenangriff besser bringen als die Krauts?" Tom Clancy, Im Sturm (Original: Red Storm Rising)



  10. #10

    Default Re: Road to Jerusalem v3.0

    i'm dying here!!!! release... oh release... plzzzz release me from my suffering RTJ 3.0, releasing this topic just made the ache a 1000x worse
    Patronised by Voltaire le Philosophe

    Therefore One hundred victories in one hundred battles is not the most skillful. Seizing the enemy without fighting is the most skillful. War is of vital importance to the state and should not be engaged carelessly... - Sun Tzu

    Orochimaru & Aizen you must Die!! Bankai Dattebayo!!

  11. #11
    Nevada's Avatar Domesticus
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    Default Re: Road to Jerusalem v3.0

    yes, me too.
    but at the moment i have to write a lot of exams,so i wont have much time to play.
    but i' still waiting for the release!



  12. #12

    Default Re: Road to Jerusalem v3.0

    i have to much spare time between my exams... saaaaveeee meeeee
    Patronised by Voltaire le Philosophe

    Therefore One hundred victories in one hundred battles is not the most skillful. Seizing the enemy without fighting is the most skillful. War is of vital importance to the state and should not be engaged carelessly... - Sun Tzu

    Orochimaru & Aizen you must Die!! Bankai Dattebayo!!

  13. #13

    Default Re: Road to Jerusalem v3.0

    wow finally I hope you incorporate the new darthmod in this build

  14. #14
    powpow's Avatar Laetus
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    Icon10 Re: Road to Jerusalem v3.0

    I cant wait for this mod to come out
    its the only mod I play

  15. #15

    Default Re: Road to Jerusalem v3.0

    i've played lots of mods, but each mod i play makes me long for RTJ
    Patronised by Voltaire le Philosophe

    Therefore One hundred victories in one hundred battles is not the most skillful. Seizing the enemy without fighting is the most skillful. War is of vital importance to the state and should not be engaged carelessly... - Sun Tzu

    Orochimaru & Aizen you must Die!! Bankai Dattebayo!!

  16. #16
    Nevada's Avatar Domesticus
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    Default Re: Road to Jerusalem v3.0

    yes, me too!
    oh release, when will you come?



  17. #17

    Default Re: Road to Jerusalem v3.0

    Ever since I started playing the Moors about 2 days ago I've loved the Arab factions. Can't wait to play as the Abbassids.

    Oh, by the way, does RtJ v3.0 have the neck bug fix?
    http://www.twcenter.net/forums/showthread.php?t=102402
    Last edited by Kalos; June 18, 2007 at 07:52 PM.


  18. #18
    Nevada's Avatar Domesticus
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    Default Re: Road to Jerusalem v3.0

    yes, i loved playing with egypt and the moors and im waiting for the abbasids. too.



  19. #19
    Rammstein's Avatar Templar Knight
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    Default Re: Road to Jerusalem v3.0

    @kalos

    yes the neck bugfix is in
    about the release of final 3.0, I dont know yet.
    next factions that will be in the next betas will be aragon, flanders and jerusalem.
    Last edited by Rammstein; June 19, 2007 at 05:46 PM.

  20. #20
    Cymera's Avatar Roma Invictus
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    Default Re: Road to Jerusalem v3.0

    Congratulations on the progress of the mod! I apologize for taking a leave of absence. But unfortunatly the firm had to take priority. I will be finishing up some cases and reformatting my computer within the next week. After which I will be free to beta test or help in any other way. Again, I apologize for my untimely absence.


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






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