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Thread: Making Your Greek Hoplite Fighting Syles Look Better

  1. #21
    medievaldude's Avatar Senator
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Quote Originally Posted by gamer025 View Post
    The screens are all gone unfortunately. Good tutorial, but for historical purposes I'm sure the Greeks used the Macedonian-style phalanx by this time.
    The Lacedaemonian reforms by Cleomenes III made the spartan army adopt the Macedonian-style though the original hoplite-style was still in use . Achaean used it a bit later on, the Aetolian league adopted the Macedonian-style alot quicker and earlier than the other too. Next time dont bring up a two year old thread but thanks anyway i didn't know there was a thread to mod the greek hoplite fighting styles .

    Ductus Exemplo
    Fas est et ab hoste doceri !
    He who knows when he can fight and when he cannot will be victorious.
    Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.

  2. #22
    Petroniu's Avatar Domesticus
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    This is really cool! Makes me wanna' do some experimenting with those animations.
    RTWRM - back to basics

  3. #23

    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Hello everyone.

    To those who are experiencing crashes after applying these changes, I suggest also editing the stats of the SACRED BAND, owned by Carthage, since they use the same soldier model as the Armoured Hoplite.
    By the way, these changes should be made in export_descr_unit.txt.
    After this, your game should run just fine!


    Thank you Leonidas the Lion for this great tutorial!!!

  4. #24
    Foederatus
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    My apologies for such a late addition, but I only started serious modding 2 years ago and am just now becoming familiar with the other threads in the Tools Tutorials & Resources (threads I did not have to reference for my mod).

    Another way to accomplish making the greek hoplites look as they are supposed to (with Dory-spears overhand between the "Vees" of the shields) that I stumbled across is as follows:

    In DMB:
    Make it just one skeleton (as you have) but I used "fs-s1-hoplite"
    (I think this skeleton was designed specifically for the greek hoplite with overhand Dory, but I forget where I found this information)

    Example:
    type athenian_hoplites
    skeleton fs_s1_hoplite
    indiv_range 40
    texture greek_cities, data/RTR/models_unit/textures/greek_athens.tga
    model_flexi data/RTR/models_unit/greek_hoplite_athens_high.CAS, 15
    model_flexi data/RTR/models_unit/greek_hoplite_athens_med.CAS, 30
    model_flexi data/RTR/models_unit/greek_hoplite_athens_low.CAS, 40
    model_flexi data/RTR/models_unit/greek_hoplite_athens_lowest.CAS, max
    model_sprite greek_cities, 60.0, data/RTR/sprites/greek_cities_athenian_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    In EDU:
    Like Jarlaxe stated, I used the short_pike (and no second weapon).

    Example:
    type athenian hoplites
    dictionary athenian_hoplites ; Athenian Hoplite
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier athenian_hoplites, 60, 0, 2.0
    mount_effect horse +5, camel +5, chariot +5
    attributes very_hardy, command, hide_forest, can_sap, sea_faring
    formation 0.8, 0.8, 0.8, 0.8, 5, square
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 0 , 0.2
    stat_pri_attr short_pike,spear_bonus_6
    stat_sec 0, 18, no, 0, 0, no, no, no, none, 25, 1
    stat_sec_attr no
    stat_pri_armour 12, 24, 8, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground -1, -1, -2, -1 ; Hoplite/Med/Grass
    stat_mental 24, disciplined, highly_trained
    stat_charge_dist 20
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 6, 5475, 2175, 684, 821, 5475
    ownership greek_cities


    Note, when I did experimentation on hoplites & macedonian phalanx units (while researching the EDU tutorial by Aradan) I found the following, for your interest:

    RE stat_pri_attr
    light_spear (by itself) = Used only for normal Spear Units (8ft spear ,1-Handed).
    Gives +8 DEF vs CAV & -4 DEF vs INF.
    light_spear,short_pike = Use only for HOPLITE units (Hoplites, Armenian Heavy Spearmen, Sinope Nobles).
    Gives +8 ATT vs CAV & -1 ATT vs INF.

    NB: Later I discovered that short_pike on its own is the same as light_spear with short_pike.

    NOTE ALSO, that the short_pike also gives an additional effect: It allows the hoplite unit formation to be more dense (as specified in the "formation" line of EDU) and, more importantly, in battle the unit retains this density. If another (spear or light_spear) is used instead, the unit density "spreads" instantly upon contact with the enemy unit and reverts to looking like a normal spear unit formation only with overhand spears.

    spear (by itself) = Used for long spear 12ft-21ft (pike) units. Gives +8 ATT vs CAV & -4 ATT vs INF.
    If it is a PHALANX unit, it becomes a 12ft pike of original Alexandrian phalanx.
    (DO NOT USE for NON-PHALANX units, they dont "hold-the-line" during battle)
    spear+long_pike = Becomes the very long 20ft successor pikes. Successor-Phalanx capable units only.
    (Again, DO NOT USE for non-PHX units, they dont "hold the line" during battle)
    spear+short_pike = DO NOT USE THIS COMBINATON FOR PHALANX units, as it gives a very VERY short spear - No Good.

    spear_bonus_X => X may be any even number between 4 and 12 inclusive.
    Must be accompanied by spear or light_spear attributes, otherwise it has no effect.
    It offers a bonus to attack vs mounts which stacks with the default bonuses of these two attributes.

    In my MOD I Use :
    X=4 for All Regular Spearmen (with the 5'-6' Spear),
    X=6 for Hoplites (with the 8'-9' Dory), and
    X=8 for All Macedonian Phalanx Units (with both 12' & 20'Sarissa)

    I hope you find this information useful.

    Regards,
    Vlad "phalanx_man"
    Last edited by phalanx_man; September 24, 2013 at 11:58 PM. Reason: Spelling

  5. #25

    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    This is one of the first things I came to do, when started modding the remaster. So far, the main problem is that the game crashes if we use ONLY
    skeleton fs_javelinman

    ​it works fine if we add fs_swordsman after.

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