surprised me, havn't visited their forums for a while so I didn't see any hints on a patch coming soon.
Looks good.
This should drastically change the way many people play. Hope they tested how the AI will work with this.Free minting is now a thing of the past.
Nice, that is what imago dei does already.- Culture loss threshold is now 5% instead of 20%.
OMFG!- Annexed countries now lose all cores on overseas territory and provinces with a different culture group.
That is awesome.- Force conversion should now stick until the current monarch dies.
hmmm......- Tweaked probability to inherit through unions to be bigger.
I wonder what this means?- Backend text should now be 'title-neutral' (no more 'Stadtholder Charles XII')
good.- National Decline only affects Latin countries
Last edited by Kanaric; June 08, 2007 at 02:08 PM.
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Hrmm, I'll have to wait and see how they handled that, but I'm very glad if they did it well.Free minting is now a thing of the past.
And yay on AI fleet merging!
Most of the AI tweaks sound good... but do they play well? We'll see...
Hah.Sardinia gets a core on Sardinia
EDIT:Uh, do you suppose thats intentional?Fixed a fair amount of typos and broken egnlish.
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Last edited by Fabolous; June 08, 2007 at 04:16 PM.
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The fleet merging thing drove me insane. My computer would lag for minutes on end waiting for the fleet to merge. I'd go off and get food or something, come back, and find out I'd been annexed or something in the wait.
(unbelievable, the biggest farce in the history of culture mishaps is still in, aka Azeri Van)
Commander of TWC's North American Branch World of Tanks Clan: casual online gaming at it's finest, most sportsmanlike, and inebriated.
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I have to try this one day, haven't played EU3 for weeks![]()
We march, march, marchwe fight, fight, fightwe die, die, diewe rule!!!
I'm a little bit disappointed in 1.3. Okay, the no lagging from ship stacks is wonderful, but no real effect on play. AI peace seems a bit more logical, but it is too early to tell. Nothing else seems any different. I know its only a patch, so I shouldn't expect game changing differences... but still.
tBP knows how to handle a sword. -Last Crusader
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I've noticed the AI blocks straights with their fleets, they tend to be more aggressive on offense, they seem to respond better to troops massing on their boarders.
Granted I don't have a huge basis of comparison since I'm an EU n00b. But, it does seem a tad harder now (both economically and militarily.)
Well, blocking straights would probably have an impact on naval warfare, which I tend to avoid. More aggressive AI is always a double edged sword. While it makes things more challenging often, aggressiveness is not always the best choice for an AI nation. I can't say I've noticed better border defense, but I tend to attack in overwhelming numbers in wars I'm assured to win.
Still, perhaps it is more challenging. That is nothing but good, imo.
tBP knows how to handle a sword. -Last Crusader
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Commander of TWC's North American Branch World of Tanks Clan: casual online gaming at it's finest, most sportsmanlike, and inebriated.
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Blocking straits actually hapened in 1.2. I could never cross at Byzantium during my numerous wars with the Ottomans becasue they always kept a fleet there.
As for the auto loans, just avoid hitting zero ducats and everything will be fine I gather. I have never hit zero ducats in my limited EU3 experience, so I really don't know what free minting is.
It's a pity that they nerfed the Incite Against Mechants espionage. Now it will be very difficult to compete against the lucky AI factions with their 10% bonuses. Espionage is now even more useless than ever before.
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