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  1. #1

    Default Triggers

    Hi KK, first off, great work. Looked at SS 3.2 and LTC, but preferred yours as more detailed map, textures and traits.

    Just doing a campaign as Turks on H/H with Battle and Banners and UAI 1.5. I had a great conflict with Byzantium and am now defending Constantinople from hordes of Crusaders - 1 or 2 full stacks a turn (from Poland, England, HRE, Scotland and France (allied with Pope - go figure). Armies had a nice mix of units, from swordsman guild castles.

    I would note however that my Commander has fought inside and out but No Stars gained, so checked triggers.

    Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 2.25
    Affects GoodCommander 1 Chance 33

    Checked out Vanilla and VnV by Orientis eg

    ;------------------------------------------
    Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger1
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and not Trait BadCommander >= 1
    and BattleOdds < 2.25
    Affects GoodCommander 1 Chance 100
    Affects VictorVirtue 1 Chance 50

    Comparing files it seems that most traits have been reduced from 100/50 down to 33. Whereas I agree that most generals have too many traits and things like BadAdministrator in Castles (Governing19) should have been reduced, I feel that a general having 10+ fights should not end up with no stars, so perhaps this one can be relaxed a little back towards norm.

  2. #2

    Default Re: Triggers

    wow, quark! I noticed that too, just don't exactly know what's wrong with it, that's a nice one! VictorVirtue should be 1 out of 25 in my mind, goodcommander should be 1 out of 10-15 cause practise make perfect right?

    factionkiller should be triggered 1 out of 3 when destroyed a faction

    +rep for me if you agree with me , i might give it right back to you

  3. #3

    Default Re: Triggers

    KK, Well having started I looked at other triggers and noticed that;

    1. Thesholds for things like GoodBuilder and Generous had been set high, while BadBuilder and Miserly set low - was this deliberate.

    2. Trigger Agent35-worldly is this a typo or does it matter ie should it be
    Trigger Agent35_worldly

    3. Trigger governing18
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel = loyalty_disillusioned

    should this be >= loyalty_content


  4. #4

    Default Re: Triggers

    All these traits are from BBB, not King Kong. So go complain to dearmad. I for one think BBB sucks. It could of been put together a lot better, plus there are some errors in the file if you do like I do and open things up.



  5. #5
    ENSAIS's Avatar Decanus
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    Default Re: Triggers

    Wow poisoner. So you think BBB "sucks". What do you use that is better? Have you made a better traits system that you'll be publishing soon?

  6. #6

    Default Re: Triggers

    Quote Originally Posted by ENSAIS View Post
    Wow poisoner. So you think BBB "sucks". What do you use that is better? Have you made a better traits system that you'll be publishing soon?
    Whatever.

    I am not interested in "publishing" anything. However, I have spent a lot of time tweaking a lot of the traits.



  7. #7

    Default Re: Triggers

    Hi Quark,
    Well, I already know of this problem with the generla command stars.
    Also I have already reported it to Dearmad and Pnutmaster ans they said that they fixed all triggers for this..
    So, I believe you can expect an almost perfect BBB in the next SS version.


    Quote Originally Posted by ENSAIS View Post
    Wow poisoner. So you think BBB "sucks". What do you use that is better? Have you made a better traits system that you'll be publishing soon?
    Agree! this mod is absolutely great and adds a lot of amosphere to this game!
    And when people would know what work it needs to make such a mod and all those triggers and stuff, they probably wouldn't complain so much...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  8. #8

    Default Re: Triggers

    Quote Originally Posted by King Kong View Post
    Agree! this mod is absolutely great and adds a lot of amosphere to this game!
    And when people would know what work it needs to make such a mod and all those triggers and stuff, they probably wouldn't complain so much...
    I know what it takes to mod and add triggers and such.



  9. #9

    Default Re: Triggers

    KK, thanks for the reply. Is it possible for Buildings to provide traits though triggers eg Officers Academy provide StrategicSkill.

    Also if Dearmad is updating the file might I suggest that they try to gear the traits of Castles/Towns/Outdoors with a greater degree of difference eg Towns - GoodAdministrator, Lazy; Castles - TacticalSkill, BadAdministrator; Outside Scout, PoorTaxman so as to help players generate different styles of generals. I know this requires some time and effort but I think the end result would be worth it.

  10. #10

    Default Re: Triggers

    IMHO giving yourselves all those stars just farther cripples an already crippled AI. I'm actually here to find out how to slow down stars level up in other mods'.

    Why do you need those stars when you NEVER lose a battle anyway.. but thanks to the original poster for pointing out where I could do this.

  11. #11

    Default Re: Triggers

    Poisner,
    Ya... Im with ya. All those knights there all ill!

  12. #12

    Default Re: Triggers

    Poisoner,

    Sorry, I had thought I had made it clear, I LIKE the mod, so I am not complaining, just trying to raise a point so that IF KK as the author/co-ordinator of the mod wants to fix, they can. I suspect that alot of people tweak the end result to their own style of play, but for those with less time or inclination it's nice if all works the way KK expects it to.

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