I played several mini-campaigns in Late era SV, to test some factions. I noticed that every faction starts with some advanced units (i.e Imperial Knights, or Lanze Spezzate). For 1311 that is good, but when you access some city, you notice that no town or castle can recruit any type of advanced units. And you have to wait many turns to build structures to recruit some of them.
Battles are still made by padded or chainmail troops, this resembles more a Early Era than a Late one.
What i mean, is that the 1311 campaign seems more a 1200 "High Era" campaign than a Late one. Maybe for a Late Campaign I imagine more a Renaissance one, so 1311 is not a good date to start... uhmm...
My suggestion is to give at least the capital city or main castle, the capabilty to product advanced units (at least High Era ones), or the risk is that the Late campaign will be very similar to Early one...
I'm not talking about gunpowder ones, cannons are at disposal from the 4 turn, but some High era troops (like men at arms) must still be present in most battlefields... obviously this is only imho
Another thing is to add to cities some armorer buildings from the start, for increasing the protection of units will add some realism to battles (the textures will evolve and show troops more advanced)
What do you think about it?![]()




Reply With Quote








