'Realism' and 'historical content' are very important to portray in altering the original concept of RTW as it came from CA. And I would like as much realism and history to be in RS as possible. However, I still believe that our focus has to be on helping the player have fun, and be challenged, in making 'new history' when they play this Mod.
So I'm starting this thread as a 'think tank' thread for ways to make the Mod more challenging, relaistic, and still fun.
The implemention of 'economic penalties' for expanding into areas outside your own nation is one way...the further you expand, the more you pay.
Implementing 'forced building' in order to keep your own citizens happy is another. In fact, I think this will help delay expansion a lot, because it's going to cost dearly in a number of ways if you DON'T please your citizens.
But what other ideas might people have? One I thought of would involve scripts, I suppose, and I wouldn't want to overdue this. But instead of wasting time on making 'historical things happen' (which are often meaningless in a game than never plays historically anyways), how about using them to make the game more challenging and fun.
For example, a 'national response' script section that has the single purpose of spawning several armies in response to losing one of your starting regions.
Nothing complicated or too specific....just a few good size 'mean' armies get raised because somebody invaded you.






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