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  1. #1
    paleeagle's Avatar Civis
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    Default combining modders

    This is probably a silly question. But has anyone ever thought about combining mod with each other to make a super mod. With the Mod Medieval Total Realism probably a long way off, surely there are mods which can be combined and the modders themselves work together?

    There are many many fantastic mods for this game but we are limited to playing them separately.

  2. #2

    Default Re: combining modders

    I doubt that'd serve much purpose. A lot of the mods modify the same things, like making battles longer, adding new provinces, tweaking the trait system, etc. And often enough, the tweaks to one aspect for one mod cannot coexist with the changes to the same aspect of another mod.

    So, essentially, combining all these mods would more or less result in a "supermod" that is nearly the same as any of the individual mods.

    Nonetheless, you can manually extract the parts you like from each individual mod and make your own bigmod of sorts I suppose. It's what I'm doing since no single mod is fully appealing to me.

  3. #3
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: combining modders

    Combining teams of modders often leads to problems with too many people being in charge. The mods that evolve the fastest are mods that are led by one or two people. Medieval: Total Realism has way too many people coming and going and I can't even start to count the number of lead changes.

    Keep mod teams small and the mods will reach supersize faster than with a big team.

    The community has been quite generous when it comes to sharing certain parts of mods, which is how small mod teams can quickly integrate huge amounts of external work without having to deal with the internal squabbles of big teams.
    Last edited by ZaPPPa; June 07, 2007 at 02:42 PM.

  4. #4

    Default Re: combining modders

    Personally I am interested in combining a large number of other modders custom campaign maps into a new version of my released Custom Campaign Mod (currently contains 7 maps). As long as all modders can agree on the same core data changes, we can add a virtually unlimited number of additional campaign maps. Since I haven't added any new factions, there is still plenty of space available to add some new factions for maps that require them.

    Hopefully when I have time available, I will request the cooperation of some other modders to create some form of super Custom Campaign Mod.

    Unspoken Knight

  5. #5

    Default Re: combining modders

    Combine modders is a good idea, but I still prefer to combine mods or I take some new units of a mod to create my own faction.

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: combining modders

    Yeah, never going to happen. Differet modders have different ideas, it's why they make seperate mods instead of combining their work.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7
    Ralendil's Avatar Semisalis
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    Default Re: combining modders

    see that:
    http://www.twcenter.net/forums/showthread.php?t=102318

    Unfortunately I don't think that the majority of the authors would let their mod be combined in an another mod, but you can always do it for you..

    personnally I use the Sky mod, 2 sets of Byzantine units, the English redressed mod, the arrow mod and several other minor changes... + several personnal additions.

    It is not hard to combine several mods, especially with the program I use (see the thread I linked above)
    Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god.
    Jean Rostand

    Current Mod for S2TW: Sengoku Unit Cards

  8. #8

    Default Re: combining modders

    ya, raledil is right, like lusted said it's not gonna happen. You can do it for yourself, but ya, for texturers, skinners and AI mods, they might let ppl combine them. However lets say SS and LTC, i don't think KK and lusted would ever want to make them together

    +rep for me if you agree with me , i might give it right back to you

  9. #9
    tornnight's Avatar Forum Bot
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    Default Re: combining modders

    It works better when people with different talents work together.

    E.g. Scripter/Coder + Skinner/Art + Designer / Balance
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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