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Thread: Things too come SS 4.0

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  1. #1

    Default Things too come SS 4.0

    Just wondering KK. is possible for a tiny preview for 4.0
    or is it too early for that.

    would love too se some screenshots for the new factions
    and other stuff

  2. #2

    Default Re: Things too come SS 4.0

    yeah,we want to see some SS
    Serve no one but Bane!



    An awesome mod!

  3. #3

    Default Re: Things too come SS 4.0

    Quote Originally Posted by mrkk View Post
    Just wondering KK. is possible for a tiny preview for 4.0
    or is it too early for that.

    would love too se some screenshots for the new factions
    and other stuff
    Hi mrkk,

    Well, I don't want to make a tiny preview, but therefore you can expect a medium to big preview, hopefully at the end of the weekend...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  4. #4

    Default Re: Things too come SS 4.0

    Nice one KK, lol, your getting a +rep for that post later on for sure!

    +rep for me if you agree with me , i might give it right back to you

  5. #5

    Default Re: Things too come SS 4.0

    woot! and KK how do i get the signature for SS?

  6. #6

    Default Re: Things too come SS 4.0

    Hi Ghosty,

    Well just choose the sig you like and then you should be able to save the picture. Then you can use it as your signature.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  7. #7

    Default Re: Things too come SS 4.0

    Quote Originally Posted by King Kong View Post
    Hi Ghosty,

    Well just choose the sig you like and then you should be able to save the picture. Then you can use it as your signature.

    I think I may have mentioned this before, but Klinks Garrison Mod would make a GREAT addition. IMO it improves the campaign alot, no more cheap-o blitzkrieg sieges. For those that arnt familiar it adds an army to AI cities when their assaulted by the player (they dont get them for free though).

    I just copied the "add money scripts" from King Kongs campaign_script to the garrison mod, but I'm not sure if there are any additional scripts KK has implemented taht I'm missing....

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Things too come SS 4.0

    Doesn't the Garrison mod though really slow the AI turns down by quite a lot though?

  9. #9

    Default Re: Things too come SS 4.0

    Quote Originally Posted by Caesar Clivus View Post
    Doesn't the Garrison mod though really slow the AI turns down by quite a lot though?
    yes, i'd say it takes around twice as long, depending on how many AI moves happen to be shown, but considering its only a 30 second difference at most usually I think its well worth it.

    It would be good as an optional feature though, slower cpu's might take alot longer.

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Things too come SS 4.0

    30 seconds? I'd be willing to wait for that long if it meant having more interesting sieges, seeing as sieges seem to be 90% of total war games

  11. #11

    Default Re: Things too come SS 4.0

    hey, KK, what weekend is it exactly? i thought it was last weekend. Is it delayed to this weekend now?

    +rep for me if you agree with me , i might give it right back to you

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