While looking at how to make combat last longer, i gave all AI units an extra hp, and put all player faction at 1 hp, ie palyer has 1 hp and AI has 2, and player unit sizes were pulled down a third in number of men, cost of mant and purchase, doubled missile ammo for all. upped slots for recruitment to acomadate increased unit numbers.
Now when i tested it to see the battlefield effect, i found archery was vastly reduced, no longer did men fall easily to missile fire, so i wondered what exactly does 2 hps mean?, does it mean after a hit you need to kill twice to effect a kill?, or is each individual logged with 2hps and only dropped when both are reoved?, in which case missile fire is preparing a number of 1 hp men to be dispatched later when they are hit again, i dont know how to test this, any ideas?.




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