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Thread: Turn off swaying trees in campaign map?

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  1. #1

    Default Turn off swaying trees in campaign map?

    As the title says: is there a way to turn off the swaying of the trees on the campaign map. I think it uses up CPU resources and its not needed.

  2. #2
    kelvintyk's Avatar Primicerius
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    Mar 2007
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    Singapore
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    Default Re: Turn off swaying trees in campaign map?

    Hi dim, i think it is possible and mentioned somewhere before. However, i have no idea how to go about it, since i'm no texture editing expert.
    sorry

  3. #3

    Default Re: Turn off swaying trees in campaign map?

    There's a helpful thread here which describes/lists many of the cfg options available to us.

    You may want to pay special attention to the Video options;
    vegetation
    terrain_quality
    vegetation_quality

    I think these mainly deal with settings during a battle, but something here has got to affect the campaign map.

  4. #4

    Default Re: Turn off swaying trees in campaign map?

    Thanks Gnosis!

  5. #5

    Default Re: Turn off swaying trees in campaign map?

    I'm going to necro this.

    I'm playing a mod that adds an obscene number of trees on the campaign map, all of them swaying is causing massive drops in FPS. I would very much like it if their animation would cease, but I could not find the solution in the cfg thread that was posted, and I still have hopes that Kelvin might be remembering something was real.

    Has any progress been made on this?

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