i've been playing around with adding these elements into the script. it's fun![]()
i think it's pretty safe to do a hannibal "invasion", if you simply give him a full name of "hannibal barca". (i know that's not really a surname, but that's how it works in the game engine.) chances are good that there isn't a duplicate character.
anyway, i went ahead and did the capture_settlement command and gave them patavium, and spawned two armies, one with "hannibal barca" and another with "hasdrubal barca", and also "console_command create_unit" to add a small garrison for them
some additional caveats:
- ancillaries and traits need to be added via console_command, as the similar syntax that would've worked for descr_strat doesn't seem to work for spawned armies other than the actual troops.
- after the settlement-switcharoo takes place, the game reverts all your cities to auto-management. just seems to be the way the "control" command works when switching the "local" (player) faction.




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The ships through ocean already float, and here occurrence of armies on continent should be registered a script. Explain please as it to write better.




