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June 04, 2007, 11:44 AM
#1
Tiro
Texture missing.....
In the game i play for Spain this time.
But i wanted to use a england yeoman archers for Spain
So i have placed it in Ui the 2 for unit_info and the units.
and in export_descr_buildings / export_descr_unit
Also the next lines in battle_models.modeldb
2
7 england
72 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_england.texture
71 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_normal.texture
46 unit_sprites/england_Yeoman_Archers_sprite.spr
5 spain
70 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_spain.texture
71 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_normal.texture
46 unit_sprites/england_Yeoman_Archers_sprite.spr
2
7 england
69 unit_models/AttachmentSets/Final European Archer_england_diff.texture
69 unit_models/AttachmentSets/Final European Archer_england_norm.texture 0
5 spain
67 unit_models/AttachmentSets/Final European Archer_spain_diff.texture
67 unit_models/AttachmentSets/Final European Archer_spain_norm.texture 0
in the Map game it doesn't give any problem.
But when i play a attack the Yeoman archers are gold / green persons
no colors it looks like a starting 3dmax person....
Is it there a possibility that the units are his max for the game or do i see something over my head.
please react and thanks for trying to read this.
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June 05, 2007, 01:54 AM
#2
Re: Texture missing.....
Yes, I'm quite sure sb2ean mentioned that he reached the unit limit somewhere.
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June 05, 2007, 10:14 AM
#3
Tiro
Re: Texture missing.....
Thanks Dimitri.
Do you know where i could find it.
or how i could delete one ore more unit to make mine free for use.
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June 05, 2007, 12:35 PM
#4
Re: Texture missing.....
You're welcome.
If the textures stop showing, it's probably the battle_models.modeldb file.
But I never reached the limit, so you'd better ask sb2ean personally.
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June 06, 2007, 11:29 AM
#5
Re: Texture missing.....
Is the limit decided by the number of unit model namess (the heading that starts with 16 -0.090000004 0......... spearmen ....) or the number of unit textures for each faction under the unit model name?
For example the Swedish Nobles use the same meshes as the Polish Nobles but use two different models in the battle_models.modeldb file and need extra meshes, does that effect the limit?
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June 06, 2007, 02:01 PM
#6
Re: Texture missing.....
Sorry Rob. I don't know.
You'd better ask sb2ean.
I think I read somewhere that you've made battle banners for the swedes, is that right? And if so, could I 'borrow' them for my mod
?
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June 07, 2007, 02:10 AM
#7
Re: Texture missing.....
Yes of course you can use the battle banners, and anything else in there that might be of use to you.
I'm curious to find out what the actual limit is, but I doubt I'll be adding enough units to find out what it is for myself any time soon.
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June 07, 2007, 03:50 AM
#8
Re: Texture missing.....
Thanks for the banners!
Any modding projects at the moment, Rob?
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June 07, 2007, 07:11 AM
#9
Re: Texture missing.....
Just doing COAs, after that I'll take a break and just play the game, or work on someone elses mod if it looks good. What your mod about?
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June 07, 2007, 10:41 AM
#10
Re: Texture missing.....
It's a mod based on sb2eans RPM2.3BM.
I've split the HRE in 9 different factions. Later, I will try a skript that allows the emperor to be elected. That would really be cool.
A first beta will be out soon, but there is still a lot of work to do (COAs, skins, names,...).
Interested?
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June 08, 2007, 08:30 AM
#11
Re: Texture missing.....
So the HRE will be something similar to the Roman factions in Rome: Total War? Electing an Emperor sounds like an interesting idea too, sounds good. I'm busy enough lately, but I like modding this game and you have a great idea. Let me know what I can do to help you out with it.
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June 08, 2007, 08:53 AM
#12
Re: Texture missing.....
That's good news indeed. I'll PM you when I get home.
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