Is it planned to include loyalty ratings for leaders in the final version of this mod? After all, half the fun of being king at this period in time was discovering which of your allies or sons wanted to take over, especially if the "rotten apple" happened to be the crown prince.
Also have you considered adding the 4tpy auto garrison script used in SPQR to Chivalry; this would cover for the AI's general inability to protect its own real estate, and 4 moves per year is a more realistic level of movement.




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