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  1. #1

    Default UAI 1.5

    can i run UAI 1.5 with SS?

  2. #2

    Default Re: UAI 1.5

    yes... there was a thread where it was described very well... but i canīt find it anymore... someone can post the link?

    and a problem: you canīt use the CNP 3.0 with UAI 1.5 cause they use both the descr.strat.txt file which shall be replaced... and UAI 1.5 wonīt work without it. SO: you have to implement the changes from UAI 1.5 manually in your CNP 3.0 descr.strat.text !!! and nobody instead of GrandViz knows how to do that...

  3. #3

    Default Re: UAI 1.5

    So it does work but its complicated, I would not know how to enter in manually as soon as I start getting into total war data files it makes my head hurt!
    Let me know if you find that thread I will have a look now. Thanks for your help

  4. #4
    GrandViZ's Avatar Domesticus
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    Default Re: UAI 1.5

    If you upload or send me the descr_strat.txt of Stainless Steel, I might be able to help.
    Creator of the Ultimate AI
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  5. #5

    Default Re: UAI 1.5

    here it is...


    thanks GrandViz!!!!

  6. #6

    Default Re: UAI 1.5

    Quote Originally Posted by GrandViZ View Post
    If you upload or send me the descr_strat.txt of Stainless Steel, I might be able to help.
    That is Grand ! Much appreciated

  7. #7

    Default Re: UAI 1.5

    You don't need to start a new campaign with UAI right.

    ...RIGHt???

    *bites nails*

  8. #8
    GrandViZ's Avatar Domesticus
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    Default Re: UAI 1.5

    Quote Originally Posted by Graywolf View Post
    You don't need to start a new campaign with UAI right.

    ...RIGHt???

    *bites nails*
    There have been changes to descr_strat.txt, that require that you to start a new campaign.

    where is GrandViz?
    it's looks like this mod made the AI knights templar doesn't do anything? I'm Milan now but with toggle_fow I saw the knights templar just sit there in their own region without doing anything???!!!
    Be more precise, please?

    Did you start a new campaign? If yes, what turn is it and what does the military balance between Knights Templar and neighbours look like. Are they at war?
    Creator of the Ultimate AI
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  9. #9
    GrandViZ's Avatar Domesticus
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    Default Re: UAI 1.5

    Ultimate AI 1.5 for SS with CNP 2.0. Don't use these files if you have SS with CNP 3.0!

    Extract the archive into your SS mod folder and overwrite.

    Regards
    GrandViZ
    Creator of the Ultimate AI
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    Under the Patronage of Trajan

  10. #10

    Default Re: UAI 1.5

    Quote Originally Posted by GrandViZ View Post
    Ultimate AI 1.5 for SS with CNP 2.0. Don't use these files if you have SS with CNP 3.0!

    Extract the archive into your SS mod folder and overwrite.

    Regards
    GrandViZ
    Thank you, Grand Viz!

    And because I have a little more time now (finally!) I think I can upload a proper descr_strat for UAI with CNP 3.0 today...
    Again, thanks for your help!

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  11. #11
    GrandViZ's Avatar Domesticus
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    Default Re: UAI 1.5

    Quote Originally Posted by King Kong View Post
    Thank you, Grand Viz!

    And because I have a little more time now (finally!) I think I can upload a proper descr_strat for UAI with CNP 3.0 today...
    Again, thanks for your help!
    No problem, you're welcome.
    Creator of the Ultimate AI
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  12. #12

    Default Re: UAI 1.5

    Quote Originally Posted by GrandViZ View Post
    Ultimate AI 1.5 for SS with CNP 2.0. Don't use these files if you have SS with CNP 3.0!

    Extract the archive into your SS mod folder and overwrite.

    Regards
    GrandViZ
    gotta ask, what do they change? I guess only the strategic ai and diplomacy? what do CNP 2.0 do there? is there real combat in it? I guess no?

    and can I resume my campaign if after a while I updated the CNP to 3.0?

  13. #13
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: UAI 1.5

    Quote Originally Posted by GrandViZ View Post
    Ultimate AI 1.5 for SS with CNP 2.0. Don't use these files if you have SS with CNP 3.0!

    Extract the archive into your SS mod folder and overwrite.

    Regards
    GrandViZ
    Grand_viz, Here is the desc_strat.txt for CNP3.0 with SS.

    Attachment 3245

    Thank you!
    Last edited by Caesar Clivus; October 21, 2007 at 02:42 AM.

  14. #14
    GrandViZ's Avatar Domesticus
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    Default Re: UAI 1.5

    Quote Originally Posted by Caesar Clivus View Post
    Grand_viz, Here is the desc_strat.txt for CNP3.0 with SS.

    Attachment 3245

    Thank you!
    I noticed, that you have set different diplomacy settings in your campaign file. This will make the campaign too peaceful, as naopleonic has described in the previous post.

    As a rule, if you want factions to go early to war with each other, you need to set their relations to -0.8 at least!

    EDIT: OK, I misunderstood. This is the unmodified file, it doesn't even include the right AI profiles.

    EDIT 2: @napoleonic, make sure you use this file
    http://www.twcenter.net/forums/showthread.php?t=103235
    Last edited by GrandViZ; June 07, 2007 at 06:46 AM.
    Creator of the Ultimate AI
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  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: UAI 1.5

    Now I'm at a crossroads: Do I install CNP3.0 to get the better names in my current Byzantine Campaign, or do I install UAI and get better AI...

  16. #16
    GrandViZ's Avatar Domesticus
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    Default Re: UAI 1.5

    Quote Originally Posted by Caesar Clivus View Post
    Now I'm at a crossroads: Do I install CNP3.0 to get the better names in my current Byzantine Campaign, or do I install UAI and get better AI...
    Well, if you send me the CNP 3.0 version of the SS descr_strat.txt, I could apply the changes to it as well.
    Creator of the Ultimate AI
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  17. #17

    Default Re: UAI 1.5

    what do you mean? do you mean can you still play with your original save? if that's the question, then i think so, yes, but i'm not really sure

    +rep for me if you agree with me , i might give it right back to you

  18. #18

    Default Re: UAI 1.5

    Something really strange happened in my Byzantium campaign and I am not sure its a fault in the script... basically there was a crusade declared in the early stages like turn 20 or so...crusade on antioch...I had a ship near just to see whats up...the Egyptians decided to conquer Antioch 3 turns after the crusade was launched...shouldn't the AI try to avoid such a scenerio??
    To make matters clear, the settlement was owned by rebels before the crusade.

  19. #19
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: UAI 1.5

    I guess the egyptians really, really, really wanted antioch

  20. #20

    Default Re: UAI 1.5

    where is GrandViz?
    it's looks like this mod made the AI knights templar doesn't do anything? I'm Milan now but with toggle_fow I saw the knights templar just sit there in their own region without doing anything???!!!

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