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  1. #1

    Default A suggestion...

    I have a suggestion to make for the next version of IBFD. Please tell me what you all think of this:

    I think that all the Barbarian nations who historically settled on Roman lands used Romans in their troops, and I think it's somewhat inaccurate that only the Franks and Alemanni are able to build Roman Infantry (Pedites Romani), so what I suggest, is that maybe you should make the Pedites Romani/Roman Infantry recruitable by the following nations: Langobardi, Burgundii, Visigoths, Ostrogoths, Vandals.
    Also - If there is a way to implement this unit for the Langobardi, Burgundii, Visigoths, Ostrogoths, and Vandals now, could I get a step-by-step on how to do it, please?
    Give me your feedback and let me know.

    Also, a quick question: How do I build Pedites Romani as the Franks & Alemanni when in a campaign?

    Thank you for any answers and any feedback on my ideas!

    ¡Saludos a todos desde México!
    TheSilverKnight

  2. #2
    Deus ret.'s Avatar Civis
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    Default Re: A suggestion...

    Quote Originally Posted by TheSilverKnight View Post
    make the Pedites Romani/Roman Infantry recruitable by the following nations: Langobardi, Burgundii, Visigoths, Ostrogoths, Vandals.
    Also - If there is a way to implement this unit for the Langobardi, Burgundii, Visigoths, Ostrogoths, and Vandals now, could I get a step-by-step on how to do it, please?
    Give me your feedback and let me know.

    Also, a quick question: How do I build Pedites Romani as the Franks & Alemanni when in a campaign?
    I'm afraid I can't answer your second question (i.e. I don't know if the changes are save game compatible), but as for the first....edit export_descr_unit.txt, it is in the ibfd\data folder. There is a description at the beginning of the file. At the bottom of each unit listed, there is an 'ownership' spec. Just add the factions you want to be able to recruit the given unit and have a go....

    Of course, make a backup of the EDU beforehand in case anything goes wrong.
    Vexilla Regis prodeunt Inferni


  3. #3

    Default Re: A suggestion...

    I've done this before while messing around with the strat files.
    I believe that it won't ruin your save game.

  4. #4
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: A suggestion...

    I'm afraid just editing the EDU isn't enough.
    there are three files u'd have to edit
    descr_model_battle.txt:
    look for this
    Code:
    type		limitanei		;WORKING IN GAME
    skeleton				fs_javelinman, fs_swordsman
    indiv_range				40
    texture		slave, 			ibfd/data/models_unit/textures/RGyG_aux_roman_auxilia.tga
    texture		romano_british,		ibfd/data/models_unit/textures/AR_unit_roman_pedites_briton.tga
    texture		empire_west,		ibfd/data/models_unit/textures/AR_unit_limitainei_west_empire.tga
    texture		empire_east,		ibfd/data/models_unit/textures/AR_unit_limitainei_east_empire.tga	
    texture		empire_west_rebels,	ibfd/data/models_unit/textures/AR_unit_limitainei_west_empire.tga	
    texture		empire_east_rebels,	ibfd/data/models_unit/textures/AR_unit_limitainei_east_empire.tga	
    texture		franks,	ibfd/data/models_unit/textures/AR_unit_frankish_roman_pedites.tga	
    texture		alemanni,	ibfd/data/models_unit/textures/AR_unit_roman_pedites_briton.tga	
    texture		sarmatians,	ibfd/data/models_unit/textures/AR_unit_frankish_roman_pedites.tga	
    texture		merc,	ibfd/data/models_unit/textures/RGyG_unit_roman_auxilia.tga	
    model_flexi				ibfd/data/models_unit/AR_BI_unit_roman_pedites_lod1.cas, 15
    model_flexi				ibfd/data/models_unit/AR_BI_unit_roman_pedites_lod1.cas, 30
    model_flexi				ibfd/data/models_unit/AR_BI_unit_roman_pedites_lod1.cas, 40
    model_flexi				ibfd/data/models_unit/AR_BI_unit_roman_pedites_lod1.cas, max
    model_sprite		slave, 60.0, ibfd/data/sprites/limitanei_sprite.spr
    model_sprite		romano_british, 60.0, ibfd/data/sprites/romano_british_limitanei_sprite.spr
    model_sprite		empire_west, 60.0, ibfd/data/sprites/empire_west_limitanei_sprite.spr
    model_sprite		empire_east, 60.0, ibfd/data/sprites/empire_east_limitanei_sprite.spr
    model_sprite		empire_west_rebels, 60.0, ibfd/data/sprites/empire_west_limitanei_sprite.spr
    model_sprite		empire_east_rebels, 60.0, ibfd/data/sprites/empire_east_limitanei_sprite.spr
    model_sprite		franks, 60.0, ibfd/data/sprites/franks_limitanei_sprite.spr
    model_sprite		alemanni, 60.0, ibfd/data/sprites/romano_british_limitanei_sprite.spr
    model_sprite		sarmatians, 60.0, ibfd/data/sprites/franks_limitanei_sprite.spr
    model_sprite		60.0, ibfd/data/sprites/limitanei_sprite.spr
    model_tri				400, 0.5f, 0.5f, 0.5f
    add in texture and sprite entries for your desired factions, suggestion is to use existing textures and sprites

    next find this in export_descr_unit.txt:
    Code:
    type             roman infantry
    dictionary       roman_infantry      ; Roman Infantry
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          limitanei, 35, 0, 1
    attributes       sea_faring,hide_forest,can_sap
    formation        1, 2, 2, 3, 5,square, shield_wall
    stat_health      1, 0
    stat_pri         8,2, javelin, 50, 3, thrown, archery, piercing, spear, 25, 1
    stat_pri_attr    prec,thrown
    stat_sec         8,4, no, 0, 0, melee, blade, piercing, sword, 25, 1
    stat_sec_attr    light_spear,spear_bonus_6
    stat_pri_armour  2,14, 6, flesh
    stat_sec_armour  0, 2, flesh
    stat_heat        4
    stat_ground      1, 0, 0, 0
    stat_mental      24,disciplined,trained
    stat_charge_dist 50
    stat_fire_delay  -50000
    stat_food        60, 300
    stat_cost        1, 350, 200, 50, 80, 350
    ownership        slave, romano_british
    add in the factions of your choice

    finally look for ALL intances of this
    Code:
                    recruit "roman infantry"  0  requires factions { romano_british, }
    in export_descr_buildings.txt and add in the faction of your choice.

    of course u can also add in ui cards into ui\units and ui\units_info

    but anyway I think your suggestuion is sound but not for all the factions u mentioned. the Franks and Alamanni, plus the Ostrogoths and Vandals should probably be able to recruit them in Roman AOR. am thinking of adding the Vandals at least tofactions able to recruit AOR levies... the VGoths are already very 'Roman' and are equipped as such, but probably something recruitable ONLY in Roman AOR would be good.
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

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