This gets brought up often, the similarity between early level town and castle forces.
I am wondering if the point of origin, be that city or castle could be made to be a difference?
I got to thinking last night (nearly scared myself do death. Had no clue my mind could actually do that sort of stuff). A spear is a spear, padded armor or chain mail is padded armor or chain mail, there wouldn't really be that much difference "stat" wise between city and castle spears, due to equipment and weapons.
Where the difference would be is in the man himself. City militia could represent watchmen or citizens called up in an emergency. Their fitness and training level would be lower than professional troops, as would their confidence and "steadiness".
This could be represented in lower morale, faster fatigue, slower marching in both campaign and tactical - (tactical to represent the hesitancy that citizens press ganged into forming units from a town's pop might have in actually moving to engage enemy forces, campaign to represent the lack of physical training and fitness and lower "unit cohesion" which makes rout marches more difficult) - and lesser chance of rally when broken.
I dont know if those elements exist for modders to use, morale numbers per troop type and such, but if the city forces, at least the early and mid level ones, could be made to represent a less professional force, I think that could make things more interesting.
If possible, it would also be interesting for there to be a chance that city forces would choose to simply not show up on the battle field if the fight was outside their home province.




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