Re: The Future of Total War, Total Realism: A Vision
We may think we want a realistic simulation of Republican Rome - but what we actually want is a game with some realistic elements.
For instance, we don't want to spend 250 actual years playing through to the time of Augustus. We also don't want to spend a whole day playing each battle (well I don't).
RTW (and consequently RTR and EB also) is a compromise. It allows you to conquer an empire, but this means that campaign movement can never be realistic without reducing the period covered by the game to just a few years. It allows you the manage an economy - but it has to be a drastically simplified economy or you would never have time for any battles. Finally it allows you to play battles, but gives you much more control and information than any real general would have. This is because we are not real generals, we mostly want to play our battles from multiple viewpoints (any takers for a campaign that ends if your general dies?).
I think we need to think more about what realism we actually do want, rather than talking about realism as a self-evidently good thing (like Motherhood and Apple Pie).
For instance, unit cohesion. M2TW has less unit cohesion than RTW. I am sure this is realistic - if you commit several units to battle, they can become very scattered in the melee and you effectively lose control of them. I find this quite frustrating. I may eventually get used to it, but it is bound to turn a lot of players off the game.
Another point is morale. EB (and RTR?) has raised morale for everyone, so that units stand and take much higher casualties than historically. Unfortunately having realistically low morale gives the player an unbalancing advantage - being able to execute perfect flanking manoevres and hammer-anvil combinations. If players were willing to use General-Cam and AI control, it would probably be OK to reduce morale to Vaniilla levels again. But how many people actually want to play this way?
Last edited by Juvenal; June 01, 2007 at 09:29 AM.