I guess SS adds or changes settlements so, no.
Anyone got this working for PDER, or can make it?, will be damn nice to have this feature!
its possible view the settlement without having a battle?
Common sense removed due being Disruptive.
weird because i've tried one time exit battle and this ends with defeat, in result this killed my general and all my units leaving my settlement empty of troops.... :/
Common sense removed due being Disruptive.
EDIT: nvm
which files do you have to move where in order to use this mod in other mods? i know its in the readme, but i dont quite understand
also, could i just change the install the directory to a different mod, like Retrofit or SS?
Last edited by Theseus1234; June 07, 2008 at 01:02 AM.
--- Theseus1234
Suum cique (To each their own) -Motto of the Kingdom of Prussia
The Crown of Aragon AAR- The Iberian Supremacy
^Human hubris knows no bounds.
so is there no way to incorporate this with others?
--- Theseus1234
Suum cique (To each their own) -Motto of the Kingdom of Prussia
The Crown of Aragon AAR- The Iberian Supremacy
^Human hubris knows no bounds.
Has anybody already integrated this into The Long Road mod?
So if I want to add this feature in my mod, I just need to look through your files and find in the triggers section for traits/ancs which Condition you're using such as:
and not View_Settlement
or similar and add that to every battle-related trait/ancillary? Only speaking to this portion since you addressed it, I can't DL the files and look at them from this computer but will do so later tonight.
EDIT: Also, does this effect the Battles Won/Lost on the Faction Summary scroll? Or is that parsed out in a similar way to the traits/ancs? I don't think it makes a difference if it does, but just wondering.
Nice implementation by the way, would rep you but you've chosen to toil away in not-so-obscure obscurity.
Cheers,
Augustus
Last edited by Augustus Lucifer; August 14, 2008 at 09:09 PM.
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
Yeah that's the idea. The triggers have to be changed to make sure people don't use these battles to train their generals. Originally, I wanted to end the battles in a draw but the appropriate command doesn't work properly so I had to do it this way.
And yes, it does affect the faction overview scroll as a victory. I never look at that anyways though and considered it a small enough price to pay.
As for the reputation thing: It's one of those forum features I just don't appreciate. It provokes people to all kinds of silly behaviour and doesn't really mean anything (to me at least, I guess there are some people who like having a lot of reputation). Besides, I'd rather have people actually pass a comment if they like or don't like what I do - it's much more valuable.
Okay well that makes sense. And the faction overview scroll is actually used in a condition, let me see if I can find it...
Oh, it's actually three:
So in addition to adding the and not parameter to the battle type, scripters should also be wary of making events fire based on any of the above conditions, since they could be triggered early via view abuse. I don't see it as a big issue though, like you said, and in fact the only idea I had for the above three conditions would be relatively hard to script(and probably wouldn't need this settlement viewer addition anyways).Code:Identifier: BattlesFought Trigger requirements: faction Parameters: "logic token, quantity" Sample use: BattlesFought = 6 Description: How many battles has the player fought so far during this campaign? Battle or Strat: Either Class: BATTLES_FOUGHT Identifier: BattlesWon Trigger requirements: faction Parameters: "logic token, quantity" Sample use: BattlesWon = 6 Description: How many battles has the player won so far during this campaign? Battle or Strat: Either Class: BATTLES_WON Identifier: BattlesLost Trigger requirements: faction Parameters: "logic token, quantity" Sample use: BattlesLost = 6 Description: How many battles has the player won so far during this campaign? Battle or Strat: Either Class: BATTLES_LOST
Agreed about the reputation thing.
Cheers,
Augustus
House of Ward ~ Patron of Eothese, Mythic_Commodore, Wundai, & Saint Nicholas
The mod wont work for me whenever i tell it to locate settlement it just goes to a screen showing all my buildings. any ideas how to fix this?
Hey alpaca can I use this in my mod?
It's a battlemap-generator-engine error due to a "bad" position of the settlement.only this infos are in the logfile:
16:08:13.078 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation : See Charlie
16:11:11.468 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation :
Can we ignore them ?
Example: Settlement is attached to a river and was attacked from a bridge position.
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A REALLY BIG THANKYOU ALPACA!
was gutted that this wasn't a feature on the vanilla game (and nearly didn't start playing it for that reason - i'm a fussy bugger)
just out of interest does the city you're looking at grow over time like they did in Rome?
probably not. but a huge WELL DONE anyhow
rich
Thanks so much Alpaca...this adds so much to the game for me!!!!
Kld