Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 126

Thread: Oppida (aka the view settlement mod)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Oppida (aka the view settlement mod)

    I guess SS adds or changes settlements so, no.

    No thing is everything. Every thing is nothing.

  2. #2

    Default Re: Oppida (aka the view settlement mod)

    Anyone got this working for PDER, or can make it?, will be damn nice to have this feature!

  3. #3

    Default Re: Oppida (aka the view settlement mod)

    its possible view the settlement without having a battle?
    Common sense removed due being Disruptive.

  4. #4
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Oppida (aka the view settlement mod)

    Yes and no. You don't have to really fight a battle, but a battle will be created by the mod script in order to get you into the settlement. It'll end with you winning, without any effects on traits, etc.

    No thing is everything. Every thing is nothing.

  5. #5

    Default Re: Oppida (aka the view settlement mod)

    weird because i've tried one time exit battle and this ends with defeat, in result this killed my general and all my units leaving my settlement empty of troops.... :/
    Common sense removed due being Disruptive.

  6. #6
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Oppida (aka the view settlement mod)

    I think the process is described in the read-me, you should hit escape then wait until the battle end screen pops up

    No thing is everything. Every thing is nothing.

  7. #7

    Default Re: Oppida (aka the view settlement mod)

    EDIT: nvm

    which files do you have to move where in order to use this mod in other mods? i know its in the readme, but i dont quite understand

    also, could i just change the install the directory to a different mod, like Retrofit or SS?
    Last edited by Theseus1234; June 07, 2008 at 01:02 AM.
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  8. #8
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Oppida (aka the view settlement mod)

    You can't directly use it in other mods because it requires a re-working of the traits and ancillaries. It has to be implemented by the mod makers

    No thing is everything. Every thing is nothing.

  9. #9

    Default Re: Oppida (aka the view settlement mod)

    so is there no way to incorporate this with others?
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  10. #10
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Oppida (aka the view settlement mod)

    Yes there is but you need to rework fairly large parts of the mod because all triggers that react on a battle being won or ended need to be specifically told to not react on the "view settlement" battles.

    No thing is everything. Every thing is nothing.

  11. #11
    Foederatus
    Join Date
    May 2008
    Location
    London
    Posts
    30

    Default Re: Oppida (aka the view settlement mod)

    Has anybody already integrated this into The Long Road mod?

  12. #12
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Re: Oppida (aka the view settlement mod)

    Quote Originally Posted by alpaca View Post
    Yes there is but you need to rework fairly large parts of the mod because all triggers that react on a battle being won or ended need to be specifically told to not react on the "view settlement" battles.
    So if I want to add this feature in my mod, I just need to look through your files and find in the triggers section for traits/ancs which Condition you're using such as:

    and not View_Settlement

    or similar and add that to every battle-related trait/ancillary? Only speaking to this portion since you addressed it, I can't DL the files and look at them from this computer but will do so later tonight.

    EDIT: Also, does this effect the Battles Won/Lost on the Faction Summary scroll? Or is that parsed out in a similar way to the traits/ancs? I don't think it makes a difference if it does, but just wondering.

    Nice implementation by the way, would rep you but you've chosen to toil away in not-so-obscure obscurity .

    Cheers,
    Augustus
    Last edited by Augustus Lucifer; August 14, 2008 at 09:09 PM.

  13. #13
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: Oppida (aka the view settlement mod)

    Yeah that's the idea. The triggers have to be changed to make sure people don't use these battles to train their generals. Originally, I wanted to end the battles in a draw but the appropriate command doesn't work properly so I had to do it this way.
    And yes, it does affect the faction overview scroll as a victory. I never look at that anyways though and considered it a small enough price to pay.

    As for the reputation thing: It's one of those forum features I just don't appreciate. It provokes people to all kinds of silly behaviour and doesn't really mean anything (to me at least, I guess there are some people who like having a lot of reputation). Besides, I'd rather have people actually pass a comment if they like or don't like what I do - it's much more valuable.
    Last edited by alpaca; August 16, 2008 at 09:16 AM.

    No thing is everything. Every thing is nothing.

  14. #14
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Re: Oppida (aka the view settlement mod)

    Quote Originally Posted by alpaca View Post
    Yeah that's the idea. The triggers have to be changed to make sure people don't use these battles to train their generals. Originally, I wanted to end the battles in a draw but the appropriate command doesn't work properly so I had to do it this way.
    And yes, it does affect the faction overview scroll as a victory. I never look at that anyways though and considered it a small enough price to pay.

    As for the reputation thing: It's one of those forum features I just don't appreciate. It provokes people to all kinds of silly behaviour and doesn't really mean anything (to me at least, I guess there are some people who like having a lot of reputation). Besides, I'd rather have people actually pass a comment if they like or don't like what I do - it's much more valuable.
    Okay well that makes sense. And the faction overview scroll is actually used in a condition, let me see if I can find it...

    Oh, it's actually three:

    Code:
    	Identifier:	BattlesFought
    	Trigger requirements:	faction
    	Parameters:	"logic token, quantity"
    	Sample use:	BattlesFought = 6
    	Description:	How many battles has the player fought so far during this campaign?
    	Battle or Strat:	Either
    	Class:	BATTLES_FOUGHT
    		
    	Identifier:	BattlesWon
    	Trigger requirements:	faction
    	Parameters:	"logic token, quantity"
    	Sample use:	BattlesWon = 6
    	Description:	How many battles has the player won so far during this campaign?
    	Battle or Strat:	Either
    	Class:	BATTLES_WON
    		
    	Identifier:	BattlesLost
    	Trigger requirements:	faction
    	Parameters:	"logic token, quantity"
    	Sample use:	BattlesLost = 6
    	Description:	How many battles has the player won so far during this campaign?
    	Battle or Strat:	Either
    	Class:	BATTLES_LOST
    So in addition to adding the and not parameter to the battle type, scripters should also be wary of making events fire based on any of the above conditions, since they could be triggered early via view abuse. I don't see it as a big issue though, like you said, and in fact the only idea I had for the above three conditions would be relatively hard to script(and probably wouldn't need this settlement viewer addition anyways).

    Agreed about the reputation thing.

    Cheers,
    Augustus

  15. #15
    ★Bandiera Rossa☭'s Avatar The Red Menace
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    6,237

    Default Re: Oppida (aka the view settlement mod)

    The mod wont work for me whenever i tell it to locate settlement it just goes to a screen showing all my buildings. any ideas how to fix this?


  16. #16
    ★Bandiera Rossa☭'s Avatar The Red Menace
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    6,237

    Default Re: Oppida (aka the view settlement mod)

    Quote Originally Posted by chris olaf View Post
    The mod wont work for me whenever i tell it to locate settlement it just goes to a screen showing all my buildings. any ideas how to fix this?
    I got it to work a while back ty for the mod Alpaca as well as for all of you'r tools

    I presume this is compatible with retrofit?


  17. #17
    ★Bandiera Rossa☭'s Avatar The Red Menace
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    6,237

    Default Re: Oppida (aka the view settlement mod)

    Hey alpaca can I use this in my mod?


  18. #18
    Userpro's Avatar =RAE= HostedMod Creator
    Join Date
    Jul 2008
    Location
    regno germanicum, teutonical forest
    Posts
    1,673

    Default Re: Oppida (aka the view settlement mod)

    only this infos are in the logfile:
    16:08:13.078 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation : See Charlie
    16:11:11.468 [data.invalid] [error] BATTLE_MAP_AREAS unhandled situation :
    Can we ignore them ?
    It's a battlemap-generator-engine error due to a "bad" position of the settlement.
    Example: Settlement is attached to a river and was attacked from a bridge position.
    Visit our TWC M2TW-Kingdoms Hosted Mods Forum for...

    !!! RAE Development stopped --- read last Statement here !!!
    M2TW-Kingdoms Mod Creator REDEO AD EXORDIUM ( RAE )
    Progress: 95% internal final beta release - 85% official release
    RAE TWC-Wiki Eagle Standard interview ... RAE.net Homepage ... RAE TWZ-Germany
    Proudly Sega & Steam Boycotter since ETW! See why here or this petition
    Sorry for bad english here, there and in my tutorials > advanced horde invasion & hide/unhide stratmap-ui & Beginners modding



  19. #19

    Default Re: Oppida (aka the view settlement mod)

    A REALLY BIG THANKYOU ALPACA!

    was gutted that this wasn't a feature on the vanilla game (and nearly didn't start playing it for that reason - i'm a fussy bugger)

    just out of interest does the city you're looking at grow over time like they did in Rome?

    probably not. but a huge WELL DONE anyhow

    rich

  20. #20

    Default Re: Oppida (aka the view settlement mod)

    Thanks so much Alpaca...this adds so much to the game for me!!!!

    Kld

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •