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Thread: RTR VII Campaigns (TIC: FOE: GC) - Questions and Issues.

  1. #1
    MCM's Avatar Saint of lost causes
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    Icon3 RTR VII Campaigns (TIC: FOE: GC) - Questions and Issues.

    Ave all,
    I would like to compile a list of every and all questions that you might have regardingRTR, and especially the upcoming RTR 7.0 release.

    While informing you upfront that we may not be able to provide answers for
    all your questions, we will be able to give you answers to many. After all,
    we do have some secrets!!!

    Make sure your questions are reasonable and not obvious.
    For example, 'Can I pwn as teh Romans ?' is not a good question.

    So, please, feel free to add your questions to this thread below.

    Give us some time to gather the necessary information,
    and we will respond to you as soon as we can.

    Sincerely,
    MCM

  2. #2

    Default Re: What are your RTR 7.0 questions? Let us know!

    Also, no "When is it coming out...?"
    A proud RTR nomad! 4 downtimes and still following!

  3. #3
    kepper's Avatar Artifex
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    Default Re: What are your RTR 7.0 questions? Let us know!

    Ill the faction´s have reform , like in EB.
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  4. #4

    Default Re: What are your RTR 7.0 questions? Let us know!

    Will there be any kind of logistics in the game and can you tell us a bit about it?

    Will there be navigable rivers, if not, will there be a representation of trade income via the big rivers?

    Will there be other ways than faction targets (as in names of regions to conquer) to direct AI factions towards plausible areas to conquer? This to prevent for example macedon being all over the steppes and not in asia minor..

  5. #5
    blank's Avatar Campidoctor
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    Default Re: What are your RTR 7.0 questions? Let us know!

    1. will Spartans have armor?
    2. will there be (re-)emerging factions?
    3. will the Senate be included for the factions mentioned earlier? If it is, does that mean ''vanilla-style'' Senate missions?
    4. will the unit limit be met
    My pony jumps ever so high

  6. #6
    kepper's Avatar Artifex
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    Default Re: What are your RTR 7.0 questions? Let us know!

    will the barbarian faction´s have ability to stone wall?
    I now religion in BI is limit to 3 religion, will the religion have any effect in the loyalty of the family member?
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  7. #7

    Default Re: What are your RTR 7.0 questions? Let us know!

    Hi! Thanks for creating this thread, blody nice.

    There was some talk about the counterfactions being to much work etc and people where saying they would be skipped and maybe added in later on like RTR: PE.

    My question is:

    Will the counterfactions be in big time in the 7.0 release?
    (as in "bigtime" resembling the faction list allready shown to the fans)

  8. #8
    MCM's Avatar Saint of lost causes
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    Default Re: What are your RTR 7.0 questions? Let us know!

    Keep the questions coming



    I will wait till there are quite a few, and then we will answer them for you.

    cheers

    MCM

  9. #9

    Default Re: What are your RTR 7.0 questions? Let us know!

    Quote Originally Posted by blank View Post
    4. will the unit limit be met
    Well, I`m not with RTR anymore, but since I was the one who planned the unit in that regard(the DMB limit) I can answer it for you. My initial plan was to leave something like ten DMB entries not used both as a safe zone for the planned RTR units and as a way to ensure players will be able to add a few units that are important to them but are not present in the mod. To leave a bit of room for personalization. The limit was never reached while I was there and to my knowledge at least 99.9% of the units requested then were counted by me and paired in DMB if they could share or if they needed independent entries. I was careful not to go over it. Sure, at the end it might suffer some alteration and the historians might request more units after all the other have been put in place which would take the free slots, but ideally there will be a bit of space left.

  10. #10

    Default Re: What are your RTR 7.0 questions? Let us know!

    will there be cultures instead of religions?

    will Gual be one faction or will they be more then one like in eb?

    is the horde function implemented?

    how many factions will there be all and all?

    will it be 2 turn a year or 4?

    that about it for me

  11. #11

    Default Re: What are your RTR 7.0 questions? Let us know!

    - Will there be scripted events like Hannibals invasion and Spartacus revolt?

    - Will the recruitment for romans be more realistic like in ExRM and Ancient Empires?

    - Will there be new AOR latin units in Italy?

    - Will there be new skins for campaign map units like agents and naval units?

  12. #12
    Locky's Avatar Centenarius
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    Default Re: What are your RTR 7.0 questions? Let us know!

    Are you going to add Thorakitai to the Greek cities and Seleucian Empire?

    And the Spartitaes could do with some armour...cause the PW ended about 120 years earlier.

  13. #13

    Default Re: What are your RTR 7.0 questions? Let us know!

    Lone gun man promised the release would include a multi-player specific .bat (or whatever you're using now). Will this promise be kept?

  14. #14
    HannibalExMachina's Avatar Just a sausage
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    Default Re: What are your RTR 7.0 questions? Let us know!

    about rebels and counterfactions:
    1.will rebel armies have always/never/sometimes the "immobility" trait?
    im asking because im no big friend of immobility. makes the little "rebel factions" sitting around like ducks and waiting to be conquered.
    2.you say in the faction preview something about alliances and diplomatic options of the 19th(rebel) faction. could you explain this a bit clearer?
    3.will there be rebellions against factions which have rebels as a counterfaction if you are not playing one of these factions(like ERE and WRE in BI)?
    4.will faction and counterfaction always be hostile against each other from the beginning? could be a little bit problematic eg in the case of epeiros and syracuse.
    and last but not least...
    5. will the territory of a counterfaction be occupied by rebels if your are not playing against it?eg what about pergamon if you are not playing pontos?

    thanks in advance
    Last edited by HannibalExMachina; May 30, 2007 at 11:29 AM.

  15. #15

    Default Re: What are your RTR 7.0 questions? Let us know!

    Since these questions were already asked I will simply add my weight to the counterfaction and navigable rivers questions.
    *Adds emphasis to counterfactions and navigable rivers questions*

    Now for my own questions:
    1) Has economy mechanics been revamped? I would like it if something like Metro mod were implimented, and while I don't expect you to use that per-se, have you made a move include anything remotely resembling it?

    2) AI naval invasions.... Yes?

    3) Have traits been modified/changed/tweaked/ect.? If so, a tidbit please?


    Here is the price of freedom: Your every drop of courage, ounce of pain, pint of blood,...paid in advance.

  16. #16

    Default Re: What are your RTR 7.0 questions? Let us know!

    Hi RTR team,

    -Will RTR 7.0 be better than RTR: PE 1.9?

    I hear that Marcus Camillus is going on with 1.9 and his 4 TPY mod.

    -Will your units be more realistic than the Extended Realism Mod?

    -Will you include more historical battles?

    hellas1 Thank you for your work!

  17. #17
    -Conan the Barbarian-'s Avatar Vicarius
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    Default Re: What are your RTR 7.0 questions? Let us know!

    Will Spaaaaaarta!!!! be a playable mini faction?

    Will the Suebii Confederacy get any new units and/ or skins?

    and finally will this game be balls to the wall awesome?
    It has been surmised, that perhaps, my lord had become like a wild animal that had been kept too long. Perhaps, but whatever... freedom... so long an unremembered dream, was his.
    The children of Doom...Doom's children. They told my lord the way to the mountain of power. They told him to throw down his sword and return to the earth...HA!! time enough for the earth in the grave.

  18. #18
    Deus ret.'s Avatar Civis
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    Default Re: What are your RTR 7.0 questions? Let us know!

    I'd be interested in whether a kind of promotion system similar to the one set up originally by Marcus Camillus is included and if it would be restricted to the Romans or if something of the kind would also be available for other factions.

    Besides, I really do wish to know whether there has been found a check for the most obvious campaign imbalance in RTR - Macedon running wild.

    Which leads to a third, minor question: Will you abolish/alter the 2hp units, especially hypaspists?
    Vexilla Regis prodeunt Inferni


  19. #19
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: What are your RTR 7.0 questions? Let us know!

    How extensive is the use of scripts?

    What's left to be done before release?

    Do you need betatesters?

  20. #20
    Maced0n's Avatar Domesticus
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    Default Re: What are your RTR 7.0 questions? Let us know!

    @MasterOfThessus
    1.I will not say much or little ,byt it will be very much interesting and historical scripts ...faction ,economic scripts....
    2.No answer
    3.Yes we need .... about that in few days...

    @Deus ret.
    Yes there will be promotion system , and it will be probably for every faction
    Other 2 questions need testing...

    @conanthebarbarian
    Every faction will be completly reskined with some add/cut units
    It will be more than awesome

    @hellas1
    No it will not be better than RTRPE ... sure it will be , it will be best mod ever
    More historical battles are not priorety now ,maybe leater...

    @Aliksander
    For now no navigable rivers
    AI naval invasions-Yes
    There will be many new traits byt its still not final or finished

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