OK, I was reading a moding question and someone asked if they could implement a building upkeep cost, and were told no.
Then I started thinking, and this always gets me into trouble, but we can give negative bonuses to population growth, hapiness, law, whatever, right, and some of the possible building bonuses including increasing trade and/or income right, so what if we give buildings negative bonuses to trade and/or income. Since decreasing your income by $x is the same as increasing your expenses $x this is essentially a building upkeep. Yes in practice its actually a percentage not a fixed amount (like with units) but the principle is the same, and if you think about it the bigger your city the more it should cost you to maintain the buildings anyways.
Any thoughts?





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