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Thread: BUG REPORTS & INSTALLATION PROBLEMS | POST HERE!!!

  1. #121

    Default Re: Bug Reports

    Quote Originally Posted by Lord Finga View Post
    you can find this option in the medieval2.preferences.cfg (think it was *.cfg, but not sure, as i'm typing this in university and not at home). search for show_tooltips or something similar. you can't miss it.

    Ah, thanks. I did find it, but unfortunately it already appears to be on ("show_tooltips = 1").

    I also booted a vanilla game (which I hadn't done since installing v1.2 - I updated and immediately installed TLR), and found that the tooltips aren't working in that either. So it appears to be a bug with M2TW itself, not with TLR.

    Edit: I found the bug. It was the no-CD crack I was using. I'll just have to go back to the &#^@% annoyance of swapping out the DVDs in my slow, annoying, unresponsive DVD drive until I can find another no-CD crack that doesn't have this problem.
    Last edited by HeruFeanor; June 05, 2007 at 02:13 AM.

  2. #122

    Default Re: Bug Reports

    hum what about the problem i speak about before?

    Quote Originally Posted by Julian View Post
    So i go see campaign_script.txt at line 70 and when i compare to the other line i see diference :


    monitor_event CharacterTurnEnd FactionIsLocal
    and IsFactionLeader
    and EndedInSettlement
    and Trait Leadership > 5
    and FactionwideAncillaryExists leadership_anc5

    e_select_character
    console_command remove_ancillary this leadership_anc
    end_monitor


    i think the "5" after leadership_anc is missing because there is a number after all the other next and before but the error is missing character and not missing ancillary ...
    its not that i want autosatisfacion but i understand its hard to find that little error of writing ( sorry ... hard to say in english :S ) and i'm not a modder so i question if it's realy an error or not.
    thanks a lot

  3. #123
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Ohh yes, I fixed it in my version. Thank you!

    Just add a 5 to

    e_select_character
    console_command remove_ancillary this leadership_anc5

    to fix in your version.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  4. #124

    Default Re: Bug Reports

    Torn - a couple quick questions:

    Will your next version include the final version of the Byzantine re-skin from Disgruntled goat? He re-posted a final fixed version.

    Are the animation speeds at where you want them? I find them almost perfect. If there's one thing I could change, it would be the speed at which soldiers turn (i.e. when they do their 90 degrees at a time stationary turn). Not sure if it's even possible to change that part of their animation...

    With regards to musketeers, I've found that sometimes they work great and sometimes they work terrible. When I put them in a 2 row formation, sometimes they will just alternate firing from the two rows (meaning they don't swap positions inbetween shots). Other times, the front row will fire, swap positions with the back row...then the new front row will not fire but instead just stand there till the new back row is done reloading...then the new back row goes back to the front...etc

    Anyways, a lot of this is most likely issues with the vanilla code. Thanks for listening anyhow.

    On another note - is there anyone out there that DOES NOT have intermittent crashes to the desktop?

  5. #125

    Default Re: Bug Reports

    I am currently playing a kwarezian empire campaign, I had no more or really few crashs, exellent. I use auto-building manadgment because constucton take too much time and it's same everywhere.

    But i currently have a bug with princess, there's always a family tragedy and so, they keep dying, I already had two or three but now, they currently always die.Strange.

    I also had bad traits for my two merchants, they don't seem to have good traits whereas they are trding since a lot of time.

    For the promote, I made approximativly five battle and three jihads with the same generals on hard abttles, and I only got promoted of one rank. Did we must make lots of battles, or really hard battles to have heroic victoires to get promoted?

    Can you make that some adopted generals and sons better at the start? They start with too bad traits often.

    Again,for the new gouverning trait, should you put minus and plus before the squalor etc.. to know if they have good or bad?And having a great governor shouldn't help for building, like it improve income?

    Last, like I auto-manadge, I don't get the mercenary guild early, but cost of much units are too high, I saw that the mercenary turkomans lost one defences comparing to the normal army one, and cost 200-400 florins more than them.
    It doesn't make sense, I use mercenaries like support, but some of them cost really too much for their possibilities. They cost a bit more than normal troops, but not lot or that doesn't make sense, because if they cost too much, no one will afford them, like they lost the advantage to be recruted fast, and wherever you could.
    Anyway, exellent work, keep on.

    There is one town in the south of the kwareziam capital that have a western type look.(Astarabad)
    My heir just got crowned , and he earned the legendary ruler trait, whereas he only fought a bit,and was more a governor.
    The sabadar milita (archer milita for kwarezian empire) has more defense than peasant archer, but the same attack, altough their descrption say they carry a axe and a composite bow, so the must have a better attack than peaseants armed with dagger and poor bows.
    Can't you do something for the recrutment pools?When you have buyed high mercenary buildings and army buildings, the units are quite dispatched, it's really hard to find out.
    Last edited by super-panda; June 05, 2007 at 11:14 AM.

  6. #126
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Quote Originally Posted by Sulla's Dog View Post
    Torn - a couple quick questions:

    Will your next version include the final version of the Byzantine re-skin from Disgruntled goat? He re-posted a final fixed version.

    Are the animation speeds at where you want them? I find them almost perfect. If there's one thing I could change, it would be the speed at which soldiers turn (i.e. when they do their 90 degrees at a time stationary turn). Not sure if it's even possible to change that part of their animation...

    With regards to musketeers, I've found that sometimes they work great and sometimes they work terrible. When I put them in a 2 row formation, sometimes they will just alternate firing from the two rows (meaning they don't swap positions inbetween shots). Other times, the front row will fire, swap positions with the back row...then the new front row will not fire but instead just stand there till the new back row is done reloading...then the new back row goes back to the front...etc

    Anyways, a lot of this is most likely issues with the vanilla code. Thanks for listening anyhow.

    On another note - is there anyone out there that DOES NOT have intermittent crashes to the desktop?
    Yep, the Byzantine Reskin is now fixed. It also now has a nice armour progression by mixing Whitewolfs and DG's skins. It looks seamless and perfect!

    The animation speeds are just about where I want them. I had minor tweaks to knife units and 2-handed units, but you won't notice the changes at all.
    Sorry I can't fix turn speed or the musketeers.

    Quote Originally Posted by super-panda View Post
    I am currently playing a kwarezian empire campaign, I had no more or really few crashs, exellent. I use auto-building manadgment because constucton take too much time and it's same everywhere.

    But i currently have a bug with princess, there's always a family tragedy and so, they keep dying, I already had two or three but now, they currently always die.Strange.

    I also had bad traits for my two merchants, they don't seem to have good traits whereas they are trding since a lot of time.

    For the promote, I made approximativly five battle and three jihads with the same generals on hard abttles, and I only got promoted of one rank. Did we must make lots of battles, or really hard battles to have heroic victoires to get promoted?

    Can you make that some adopted generals and sons better at the start? They start with too bad traits often.

    Again,for the new gouverning trait, should you put minus and plus before the squalor etc.. to know if they have good or bad?And having a great governor shouldn't help for building, like it improve income?

    Last, like I auto-manadge, I don't get the mercenary guild early, but cost of much units are too high, I saw that the mercenary turkomans lost one defences comparing to the normal army one, and cost 200-400 florins more than them.
    It doesn't make sense, I use mercenaries like support, but some of them cost really too much for their possibilities. They cost a bit more than normal troops, but not lot or that doesn't make sense, because if they cost too much, no one will afford them, like they lost the advantage to be recruted fast, and wherever you could.
    Anyway, exellent work, keep on.

    There is one town in the south of the kwareziam capital that have a western type look.(Astarabad)
    My heir just got crowned , and he earned the legendary ruler trait, whereas he only fought a bit,and was more a governor.
    Not sure about the deal with princesses. Thats generally hardcoded.

    Ya, I need to add some additional merchant traits, or make them easier to acquire.

    I've tweaked the Battle promotion system to make it easier to raise. I agree that it was too difficult.

    Mercenary units cost the way they do because they will be the only thing available for a while (until you build your government) in newly conquered towns, when I implement the AOR system for factions.

    Ahh thanks, will fix Astarabad.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  7. #127

    Default Re: Bug Reports

    Have you added a night battle mod to recent releases?
    I've noticed that night battles are incredibly dark now and it's just unpleasant to try and keep up with the action.

    You may also want to check out the recent fix for the floating head bug for Knight models.
    Popular superstition is still superstition.

  8. #128
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Hehe yep there is a dark night mod built in with the weather mod.

    I've already added the floating head fix for the next release.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  9. #129

    Default Re: Bug Reports

    just a minor thing, I notice when you have a lot of units available in the unit recruitment screen that they often don't take up the whole row, and the unit options become scattered for 3 or 4 rows

    The quickest route may not always be the most fun.
    http://www.twcenter.net/forums/forumdisplay.php?f=315

  10. #130
    tornnight's Avatar Forum Bot
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    I've seen that too. There is an odd sort=true setting in one of the files that may change that.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  11. #131

    Default Re: Bug Reports

    another problem that seems to occur in many mods, and I'm seeing again in TLR 2.0 is that later in the game (around year 1200) my generals, can't get seem to get married and if they do, they need a prescription of viagra because they simply aren't producing kids.

    However reading in the DLV forums it looks like pnutmaster (I think) has found a way to counter this...

    just getting bummed out seeing my royal line whither and die right now


    but after all my whining, I must say job well done on 2.0 this is one solid mod
    Last edited by Rusty Hammer; June 05, 2007 at 06:05 PM.

    The quickest route may not always be the most fun.
    http://www.twcenter.net/forums/forumdisplay.php?f=315

  12. #132

    Default Re: Bug Reports

    My generals dont seem to get any traits from building in settlements. No piety bonus for building churches for example. Is this normal?

  13. #133

    Default Re: Bug Reports

    I'm playing the Abbassids. Currently, the territory of Acre is 105% Islam. I heard the phrase "Give more then 100 percent" but I never thought it would be literal in this game

    Also, the "Superstitious" trait line (Silly Beliefs, Superstitious, Slave to Superstiton) is broken. I know the traits are more on the BBB side of things. The reason this particular tarit line is broken is that it tests every single general, every single turn at a 4-5% rate. So, give it enough turns, 20 or so, and pretty much all of your generals will have it.

    For my game, I simply deleted the trait from the nessesary files (But before I started a new campaign. If you do it midway, all the traits will shift, and you'll get some mixed up characters). I recommend that perhaps, for the next release, you do the same. It may be a minimal thing, but it's bloody annoying.

  14. #134
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Quote Originally Posted by infernocanuck View Post
    I'm playing the Abbassids. Currently, the territory of Acre is 105% Islam. I heard the phrase "Give more then 100 percent" but I never thought it would be literal in this game

    Also, the "Superstitious" trait line (Silly Beliefs, Superstitious, Slave to Superstiton) is broken. I know the traits are more on the BBB side of things. The reason this particular tarit line is broken is that it tests every single general, every single turn at a 4-5% rate. So, give it enough turns, 20 or so, and pretty much all of your generals will have it.

    For my game, I simply deleted the trait from the nessesary files (But before I started a new campaign. If you do it midway, all the traits will shift, and you'll get some mixed up characters). I recommend that perhaps, for the next release, you do the same. It may be a minimal thing, but it's bloody annoying.
    Thanks, Salamanca was also bugged. If anyone else notices another one of these, please let me know.

    Now that I'm integrating BBB 2.0, I will be modifying the character traits myself heavily. So I'll fix things like that.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  15. #135

    Default Re: Bug Reports

    When I load custom battles in either the sea of grass or tuscany map (no settlement, afternoon, cloudy) I end up in being placed in an area that is maybe large enough for the two armies plus a couple football fields while the entire rest of the map is water. Wish I could upload a pic! I will later...thx

  16. #136
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Yep, custom battles will be fixed in the next release.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  17. #137

    Default Re: Bug Reports

    a small bug : when king received spymaster trait all agents were 20% cheaper not only spies

  18. #138
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    Default Re: Bug Reports

    Urban militia , Andul Infantry , and dismounted Arab Calvary have very similar stats (7 attack, 11 Charge , 11 defense I think , Andul Infantry have lower stats and are kinda useless)
    I find most people irritating
    SteamID:Sosobra

  19. #139
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    Thank you, Urban Militia was incorrect. Dismoutned Arab Cavaly is a spear unit and is slightly stronger than andalusian swordsmen. They are also in different tiers.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  20. #140

    Default Re: Bug Reports

    I have attacked a south-west town in spain that was owned by england ( by a crusade) with my kwarewin empire.

    There was heavy fog (possible in spain?) and the battle was having lag like in the 1.0 version into sieges, when I was looking my units, quite less when I was looking my catapults shooting the walls.
    Therefore, It's the first time I had such a problem since I began my campaign, as on battles where there was more units, so is it because there was fog?Or, what else?

    I'm asking something else too, I have allied with all the islamic faction, and I see that most of the catholics are on terrible or abbysal, though I didn't attacked them yet. Some of the allies are attacking some of those catholics factions, but some of them hate me, while they have not been related to a war.

    Is the diplomatic system making more on catholics against islamists?

    For the mercenaries, the system of attracting them and train them is great, but it lose the possibility to could buy them when you're near a battle.

    So, making them costing sighly more than normal soldiers doesn't seem equitable.

    Last, Is it possible to add a fire/dismiss possibilities for generals and agents, and maybe disgracing for family members? There's often generals and agents that come with really bad traits, that either it be for battle or government, so I put them into forts until they died, is there something else that can be done? Maybe that with training and expericence, even things like silly beliefs, mad and bad traits will grow to good traits. (possible?)

    Anyway, mod is really great, keep on.

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